Horse trading (game)

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Horse trading
Player prepares a horse trade
Player prepares a horse trade
Game data
author Rudiger Koltze
graphic Josef Blaumeiser (1985),
Trevor Dunton (1996),
Bernard Bittler (2003),
Mathieu Leyssenne (2009)
publishing company Ravensburger (1985, 2001, 2009),
FX Schmid (1996),
FX / Ravensburger (1999),
Grow ,
Asmodée Editions ,
u. a.
Publishing year 1985, 1996, 1999, 2001, 2003, 2005, 2009
Art Card game with bluff elements
Teammates 3 to 5
Duration 45 minutes
Age from 10 years on


Game of the Year 1985: Selection list
à la carte card game award 1996: 7th place

Kuhhandel is a board game with special playing cards by Rüdiger Koltze for three to five people. The card game, published by Ravensburger Verlag in 1985 with illustrations by Josef Blaumeiser , was included in the selection list for the game of the year critics' award in the same year . In 1996 a new edition with illustrations by Trevor Dunton was published by the Ravensburger subsidiary FX Schmid . The game was also published in other languages ​​by Ravensburger, for example in Dutch as Handjeklap or Koehandel and in English as You're Bluffing! . In Brazil, the game was published in Portuguese as Pague pra ver by Grow . Asmodée Editions published a French version in 2003 with illustrations by Bernard Bittler as Boursicocotte . In 2009, Ravensburger Kuhhandel Master was published with illustrations by Mathieu Leyssenne , which, in addition to the old game principle, brought in new animals and other ideas.

Goal of the game

The aim of the game is to have as many animal quartets as possible and as valuable as possible .

Game flow

In turn, each player can choose between two actions:

  1. As long as the coupon is still available, it can hold an auction, i. that is, auction the top animal card of the talon. The auctioneer, who does not bid himself, can reap the proceeds. The right of first refusal allows him to take the animal if he pays the highest bidder.
  2. If another player owns one or more animals from the same quartet as himself, he can offer another player a horse trade for two or four animals from this quartet. After the challenger has selected a hidden amount and offers it for the animals, the challenged player also has two options:
    1. He accepts the amount offered and leaves the animals to the challenger.
    2. He himself offers a hidden amount for the animals, and the amounts are exchanged. The animals go to the player who has bid more. So the price actually paid is the (possibly minor) difference in the amounts.

Each player keeps his money (also in the form of playing cards) face down in hand. Since no change is given at an auction and because the offers are exchanged covertly in horse trading, it is difficult to estimate how much money the other players have in hand. The worthless money cards, playing cards with the amount zero, cause further confusion . Likewise, irregular inflation: every time a donkey is drawn from the talon , each player receives a new, significantly higher value money card. This leads to sometimes drastically increasing offers at the auctions, so that the prices of the animals change significantly in the course of the game.

the end of the game

It is played until the talon is used up and all quartets have been distributed, i.e. H. no more cow trades are possible. The total number of points is the product of the number of quartets and the sum of their values. The money is worthless in the end.

Original version

Originally, money was not exchanged in horse trading. Both players put their offers open and the loser got to keep his. It was not multiplied by the number of quartets, so only the sum of the values ​​was formed. In addition, the player could get an additional 500 points if he was the first to achieve one of three quartet combinations (rooster / goose, cat / dog or sheep / goat).

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