Lone Survivor (computer game)

from Wikipedia, the free encyclopedia
Lone Survivor
Lone Survivor Logo.png
Studio Super flat games
Publisher Superflat Games,
Curve Studios (Director's Cut)
Senior Developer Jasper Byrne
composer Jasper Byrne
Erstveröffent-
lichung
Microsoft Windows, MacOS:

March 27, 2012 (website)
April 23, 2012 ( Steam )
Linux:
June 7, 2013
PlayStation 3, PlayStation Vita: / September 24, 2013 September 25, 2013 PlayStation 4 :: October 14, 2014 : October 15, 2014
United StatesUnited StatesAustraliaAustralia
European UnionEuropean Union

United StatesUnited States
Palastina autonomous areasPalestine

Wii U: October 16, 2014
platform Microsoft Windows , OS X , Linux , PlayStation 3 , PlayStation Vita , PlayStation 4 , Wii U
Game engine Adobe Integrated Runtime
genre Survival horror
Game mode Single player
system advantages
preconditions
Operating system : Windows XP / MacOS 10.6.8

CPU : Core 2 Duo
RAM : 2 GB
Graphics card : Each chipset with 3D hardware acceleration
DirectX ®: Version 7.0+
Storage space : 150 MB (Windows) / 300 MB (MacOS)

Sound: Sound Blaster or similar
medium digital distribution , download
language English
Age rating
USK approved from 16
PEGI recommended for ages 16+

Lone Survivor is an Independent Survival horror - video game , that of Jasper Byrne at Superflat Games was developed. It was released in 2012 for Windows and MacOS , was re-released in 2013 as Lone Survivor: The Director's Cut and ported to Linux , PlayStation 3 and PlayStation Vita and has also been available on Playstation 4 and Wii U since 2014 .

Lone Survivor is a 2D side scroller with a graphic style based on the 16-bit era . It was heavily inspired by the older parts of the Silent Hill series and contains various allusions to them. Jasper Byrne had previously developed and published the Silent Hill 2 - Demake Soundless Mountain II in 8-bit style .

Game mechanics

The player controls a nameless man, isolated from the outside world and mentally unstable. While looking for other survivors, he finds various items and keys that are needed to solve riddles and puzzles. The survivor must regularly eat food that can be found in the game world and sleep, for which he must return to his apartment. Through mirrors distributed in the game world, the survivor can travel back to his apartment, which is also the only place where the game progress can be saved.

Parts of the game can only be passed safely with a flashlight. However, this consumes batteries and its light attracts mutants. The survivor finds a pistol, but ammunition is rare and loud noises attract the mutants' attention. Instead, the mutants can be distracted with meat or flares, allowing the survivor to sneak past them. The game makes a map available, but does not pause the game while the player is looking at it or is in the inventory.

An important aspect of the game that is not at first sight obvious is the survivor's sanity. He can take pills instead of sleeping, but this affects his mental health. The experiences outside of his home can further traumatize him and the worse his overall condition gets, the more hostile hallucinations he encounters.

action

The survivor finds himself in a post-apocalyptic world where an infectious disease has turned people into gruesome mutants. Since his supplies are running low and he is plagued by strange dreams, he decides to leave in search of food and other survivors. He finds cards with notes, diary entries and occasionally receives signals on the radio. The radio also makes contact with a man who calls himself “the director”. The survivor also meets a girl from his dreams several times.

Finally, the survivors manage to leave the apartment building. While trying to leave the city, the director is killed by a monster with sickle arms and tips the dying survivor to go to the hospital. There the survivor finds a patient file about himself, although he is certain that he has never been a patient there.

After the survivor is locked in a room, depending on the choices made in the game, the survivor will take a blue, red, or green pill and go to sleep before the game ends.

end up

The decisions of the player and the interactions with the inhabitants of the game world influence which of the five endings of the game occurs, two of which were only added in the Director's Cut and can only be reached during the second play-through. The relevant actions are shown during the credits and make it clear to the player why exactly this end occurred. A game play takes about three to eight hours.

reception

Lone Survivor generally received good reviews and was largely recognized for its plot and its return to classic horror elements. The difficult navigation was criticized because the map is drawn from a bird's eye view, but the game shows the world from the side, as well as the fact that there are various dead ends in the game if a certain object has not yet been found.

According to Metacritic , the game was rated by critics on the various platforms with an average of 76 (Wii U) to 84 (PlayStation 3) out of 100 points. The user ratings are slightly lower with 66 (Playstation 4) to 80 (PlayStation Vita, Wii U) points.

For the release of the director's cuts in 2013, the game had sold over 800,000 copies and also on the PlayStation 3 sales were satisfactory, although the game there a week after GTA V has been released. The reason for this was not, as is usual, the high sales figures immediately after publication, but a steady stream of new buyers over a longer period of time.

Web links

Individual evidence

  1. Roland Fauster: Lone Survivor: The Director's Cut available today for PS3 and PS Vita. In: Playstation.Blog. Sony, September 24, 2013, accessed August 13, 2019 .
  2. Tobias Simon: Lone Survivor Director's Cut this week for PS4 and Wii U. Gameswelt, October 13, 2014, accessed on August 13, 2019 .
  3. Ryan Stanford: 'Lone Survivor' is out now. A terrifying 2D indie Silent Hill-inspired horror game. Rely on Horror, March 27, 2012, accessed August 13, 2019 .
  4. ^ Johnson, Leif: Lone Survivor Review - Effective survival horror games don't have to be flashy. . IGN . April 21, 2012. Retrieved August 13, 2012.
  5. ^ Tyler Wilde: Lone Survivor review. PC Gamer, April 19, 2012, accessed August 13, 2019 .
  6. Lone Survivor. In: Metacritic. Accessed August 13, 2019 .
  7. Jasper Bryne: LONE SURVIVOR: THE DIRECTOR'S CUT. Superflat Games, September 24, 2013, accessed on August 13, 2019 .
  8. Jonathan Holmes: Long tale sales help an underdog survive alone. Destructoid, August 9, 2014, accessed August 13, 2019 .