Myra (Fantasy)

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Myra is the name of a fictional fantasy world that serves as the background for pen & paper role-playing games such as AD&D , DSA or Midgard as well as for stories and professional novels.

The aim of the non-commercial project MYRA is to develop, simulate and describe a world of fantasy called “Myra” with any number of people and without time limits in all aspects.

The simulation of the contemporary history of Myra develops through the events of the post role game World of Honeycombs . Furthermore, individual role-playing adventures in Myra, the board game "Honeycomb World", cultural story projects, occasional role discussions in the chat as well as meetings that are used for diplomatic negotiations between the players have an impact on the development of the world.

Every five years there is a whole week of events for many thousands of visitors, the "Tübingen MYRA days" with lectures, films, readings and more on fairy tales, the Middle Ages and fantasy. The non-profit association of the Friends of Myras eV (VFMeV) was founded to promote this project.

In the Myra honeycomb world, players take over individual people, cities or even entire peoples and empires, describe their culture, manage armies and other units, whose movements and actions they communicate to the game master in a letter - usually electronically today. Locations are given using a hexagonal system, from which the name "World of Honeycombs" arose. The game masters then evaluate their respective regions for which they are responsible and report events and sightings to the players. In addition, both game masters and players create cultural descriptions (stories) in which the events of a game round are written down and published in so-called segment and world messengers.

Over 1000 people have actively participated in the development of Myra in almost 30 years, including later book authors such as Kai Meyer , Verena Themsen , Klaus N. Frick and above all Christel Scheja . Before the time when everyone had access to the Internet, this was implemented via a network of mailboxes , in addition to MAUS and FidoNet also via VNet and other networks as well as letters.

A part of the background of the world Myra is based on the novel series Mythor , whereby in the more than 20 years since the beginning of 1982 well over 10,000 pages of printed material have come together. Culture descriptions and short stories are created and written by those involved, who mainly come from German-speaking countries. By 2005, 27 culture pocket books with stories and country descriptions had been published, as well as two volumes of the encyclopedia (A) and (BD) by PeliCorn-Verlag.

Myra itself is a planet with seas and continents, whose similarity to the real world is largely limited to the fact that there are warm zones at the equator and icy zones at the poles. The world of Myra is divided into so-called segments, which are headed by the segment guardians ( game masters ).

Myra is inhabited by a wide variety of peoples, not all of which are of human origin. Their nature, culture and peculiarities are developed by the respective players. There is diplomacy, trade and magic, and every now and then battles are fought. In contrast to other fantasy games, the military is not in the foreground.

Myra segments

The world of Myra is divided into several segments, probably comparable to the earthly continents with the surrounding seas. The Machairas (north) Myras consists of the segments Corigani, Cyrianor, Erendyra, Gwynddor, Karcanon, Karnikon, Kiombael, Nykerien, Rodebran, Yhllgord, Ysatinga and Zhaketia.

Most of these segments are or have already been recorded. A segment guardian is in front of a recorded segment and watches over the segment as the guardian of the segment. In addition to the segments mentioned, there is also the Ophis world, also called the world of witches, and the inner world Shanatan in the Ophis (south).

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