Sagrada

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Sagrada
Game data
author Adrian Adamescu , Daryl Andrews
graphic Adrian Adamescu, Daryl Andrews,
Peter Wocken
publishing company United StatesUnited States United States : Floodgate Games , Germany : Pegasus Spiele , Spain : Devir , Poland : Foxgames, Italy : Cranio Creations, u. a.
GermanyGermany 
SpainSpain 
PolandPoland 
ItalyItaly 
Publishing year 2017
Art Board game
Teammates 4 (up to 6)
Duration 30 to 45 minutes
Age 14 years and older

Sagrada is a dice and placement game for two to four people by the Canadian game authors Adrian Adamescu and Daryl Andrews , which was published by the American publisher Floodgate Games in 2017 after a successful campaign on the kickstarter.com platform . In 2018 it was published internationally by various publishers, a German version was produced by Pegasus Spiele .

Theme and equipment

In Sagrada it's thematically to the construction of stained glass windows , each player must build on an individual display of colored cubes with different eyes numbers. The players have to take into account given sample cards and can generate points for the window design with secret and open order cards. The game is often compared to Azul , Game of the Year 2018, due to the theme and design , although the game mechanics are different. There are parallels in the game mechanics to Sudoku .

The game material consists of:

  • 4 player boards (church windows),
  • 90 cubes, 18 of them in 5 different colors (yellow, red, purple, blue and green),
  • 12 sample cards,
  • 5 secret mission cards,
  • 12 tool cards,
  • 10 public assignment cards,
  • 4 stamps
  • 24 favor stones,
  • a lap indicator (front) or a prestige track (back), and
  • a bag.

Style of play

To prepare for the game, each player receives a player board and a sample card (selected from two cards), which is inserted into the board. In addition, each player receives a secret mission card, a scoring marker according to the color of the tableau and as many favor stones as indicated on his sample card. The sample cards and the tool cards are shuffled and three cards of each type are laid out face up. Depending on the number of players, some dice are sorted out from the inventory (with 3 players each 4 dice per color, with 2 players each 8 dice per color). The dice go into the bag from which they are drawn in the course of the game. The round indicator and the scoring markers are placed in the center of the table.

Actions per game round
  • Build a fund of 2 dice per player

  • install cubes in the window in two steps according to the pattern
  • Use tool card if necessary
  • Pass on the bag

The game runs over 10 rounds with two rounds each. A starting player randomly draws 2 dice for each player from the bag and an additional one as a round marker, then throws them and places them in the middle of the table as a fund. The starting player then begins his first turn, the other players follow in clockwise direction, then the last player in the first round begins the second round and the game is played counter-clockwise. Each player may take one dice per turn from the pool and place it on his church window in the player board. In addition, he can decide whether he would like to use a tool card by handing in favor stones. The very first die must be placed on an edge or corner field. Subsequent dice must always be placed on their side or diagonally adjacent to a die that has already been placed. In addition, dice must never be horizontally or vertically adjacent to a dice with the same number or color and they must meet the requirements of the sample card for the color or shade (number of dots) on specified spaces. If a player cannot or does not want to use any of the dice laid out in the pool, he foregoes his move.

To use a face-up tool card, a player must spend favor tokens. The first player who wants to use a tool gives a stone and subsequent players must always use 2 stones for the same tool. If a player has paid the favor, he can use the tool according to the specifications and thus change his window or manipulate the fundus.

When all players have made their two moves, the round ends and the remaining die is placed on the lowest number on the round indicator. If more than one cube remains in the fund, they are placed above the lap marker and, like all lap markers, are available for special tool cards. The previous starting player passes the bag clockwise to the next player who begins the next round. If at any time a window shows an error or in the scoring, the game is interrupted and the player must remove dice until the display complies with the rules again.

The game ends after 10 rounds, after which the players remove all dice from the round indicator and turn it onto the prestige track. With the help of the colored tokens, the prestige points are shown on the bar. The players get points for completing public and secret mission cards according to the information on these cards as well as one point for each remaining favor stone. Free fields in the window are deducted with one point each. The winner of the game is the player with the most points; in the event of a tie, the number of points fulfilled by the secret mission and then the number of remaining favor stones decides.

Publications

The game Sagrada was developed by Adrian Adamescu and Daryl Andrews and published after a successful crowdfunding campaign on Kickstarter.com in 2017 by Floodgate Games in the United States . The game was supported by almost 3,000 supporters with more than US $ 150,000. In 2018 the game was published internationally by several publishers, including in German by Pegasus Spiele .

supporting documents

  1. a b c d e f g h How to play Sagrada , Pegasus 2018.
  2. Wieland Herold : Sagrada. Review on the blog With 80 games through the year , August 21, 2018; Retrieved November 16, 2018.
  3. ^ Sagrada - A Game of Dice Drafting and Window Crafting. Campaign on Kickstarter.com, 2017; Retrieved November 16, 2018.
  4. Sagrada , versions at BoardGameGeek. Retrieved November 15, 2018 .

Web links