Salamanca (game)

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Salamanca
Game data
author Stefan Dorra
graphic Andreas Mack
publishing company Zoch publishing house
Publishing year 2006
Art Building game
Teammates 2 to 5
Duration 45 to 60 minutes
Age from 10 years on

Salamanca is a board game in the form of a placement game by game designer Stefan Dorra , which was published by Zoch in 2006 . The game for 2–5 players, ages 10+, lasts 45–60 minutes. The method of determining the order of play in each round is innovative.

Theme and equipment

The players run farms, castles and monasteries in the Castilian countryside. Income comes from fields and pastures for adjacent farms, lakes and forests for the castles and vineyards for the monasteries. Another player can participate in a prosperous business by placing his land manager ( span : Conde ) on the building. And the players control four plagues (poison, rats, locusts and the decay of a building into ruin), which can significantly reduce the value of a business.

The buildings and landscapes are represented by small square tiles, the playing figures are made of colored lacquered wood.

Game flow

The game starts with an almost empty board. In the course of time the players place structures of the above-mentioned types of farm, castle and monastery next to the already given agricultural areas and expand these areas. Usable areas can border on several businesses, they then count for all courtyards, castles or monasteries. Some of the storage spaces are later freed up again through scoring, the normal fields, pastures, lakes, forests and vineyards remain in place until the end of the game.

Each game round consists of five phases:

  1. The display from the last round is filled with as many landscape tiles as there are players at the table. If there are still tiles from the last round, a new tile is placed on top of the one that is already on the table
  2. Each player plays one of his playing cards which determine the order for this round. High values ​​give priority, low values ​​have special functions. The player with the lowest played value may use not just one but two functions of his card in the next phase
  3. The players act in the order specified above: Each player can either
    • Pick up the landscape tiles on display and upgrade buildings or landscapes and occupy the new building with one of his three landlords or sell an existing building or
    • Deploy the property manager on another player's building or
    • Use the special function of the card you placed in phase 2 (in particular move the plagues).
  4. The card you just used from phase 2 is passed on to the right neighbor. This means that all cards are in play at all times and whoever uses a valuable card must accept that it will be available to the opponent sitting next to him on the next turn.
  5. The buildings are scored. Points are only awarded for buildings that are adjacent to large contiguous landscape types. The landlord receives 2 doubloons per valuable building, one more conde.

The game ends when all landscape tiles are used up. The winner is whoever has received the most doubloons.

There are special rules for playing for two.

target group

Salamanca is a more complex family game . Through the Conde , a player can participate in the success of another's business and thus acquire a constructive interest. The use of the plagues has destructive traits. It depends crucially on when the player sells a company and thus evaluates it. The variety of options and the tactical possibilities allow a varied course of the game.

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