Treasure of dragons

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Treasure of dragons
Deskohraní 2008 0028.jpg
Game data
author Pure Knizia
graphic Paul Herbert , Piotr Rychel ,
Rolf Vogt
publishing company Winning moves and a.
Publishing year 2003
Art Memory game
Teammates 2 to 5
Duration 20 minutes
Age from 5 years

Awards

Treasure of the Dragons is a memory game by the German game designer Reiner Knizia . The game for two to five players, ages five and up, takes about 20 minutes. It was published in 2003 by Winning Moves Germany . In 2004 the game was nominated for children's game of the year , but where it could not prevail against ghost stairs .

Theme and equipment

In Treasure of the Dragon is a memory game, building on the gameplay of memory and other Pairs games combined with a "push your luck" mechanism, in which the players gain more points by revealing other cards, but also lose all the points can. In addition to the instructions, the game material consists of 49 cards. Of these, 26 are treasures, twelve dragons, eight diamonds and three spiders.

Style of play

To prepare for the game, all cards are shuffled and laid out face down to form a square of 7 rows with 7 cards each.

The game is played in clockwise order. The active player reveals one card after the other. He can stop revealing when he wants and can take and keep matching combinations of the upturned cards after his move.

The cards give different points depending on the motif:

  • The player can take toys when he has turned up pairs or quadruplets. If the player ends his turn and still has individual cards, these remain in place and must be turned over again.
  • Candlesticks may only be picked up as triplets, here too, excess cards are turned over again at the end of the turn; There are a total of six candlesticks, so two sets.
  • Treasure chests may only be picked up as quadruplets; here too, excess cards are turned over again at the end of the turn; There are eight candlesticks in total, so two sets.
  • Diamond rings and dragons may be picked up individually.

However, if the player reveals a spider or a dragon together with treasures (candlesticks, treasure chest or toys) during his turn, he must turn all cards over again and end his turn without points.

The game ends when there are only three tiles left - the spiders - in the square. The player who has collected the most dragons in his pile receives the three spider tiles; in the event of a tie they remain where they are. The winner is the player who has collected the most cards.

Expenses and reception

The game Schatz der Drachen was developed by Reiner Knizia and published in 2003 by the game publisher Winning Moves Germany . As a result, other language versions of the game were published by different publishers: In 2003 the game was published by Play Smart in Hebrew and in 2005 in Dutch and French by Winning Moves France ("Drakenschat"). In 2013 there was another edition in French (“Trésor des Dragons”), this time from Oya, and in 2018 one in Chinese from Swan Panasia Co., Ltd. (龍 的 寶物).

In 2004, the game as one of five games became the children's game of the year nominated, with Geistertreppe of Michelle Schanen was able to beat the competition. The jury commented on the game as follows:

“It's really impressive how author Reiner Knizia varies the good old memory idea here. At Schatz der Drachen, it's not just memory that counts. A willingness to take risks is also required: if you exercise caution and are satisfied with a few treasures, or if you gamble on and only stop when you can steal at least a handful of cards at once. However, the dragons or spiders can thwart your plans. "

supporting documents

  1. a b c Treasure of Dragons in the database of the Spiel des Jahres eV, accessed on September 13, 2019.
  2. a b c d Game Instructions Treasure of Dragons , Winning Moves 2003
  3. Versions of Dragon Treasure in the BoardGameGeek game database; accessed on September 13, 2019.

Web links