Way to school game

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The way to school game is an educational game in the form of a board game you have developed yourself and at the same time a method of traffic education . It is intended to enable school beginners physically, emotionally and mentally to cope with their way to school safely and independently .

Emergence

The increasing number of accidents up to the 1970s, which particularly affected those starting school, but also the school rush hour that arose because of concern for the safety of children, led to a pressure on traffic education to do more to ensure safety on the way to school . The tendency increased to favor the long-term most promising way of independent schooling for children. As a child learning proper way, it also offered in the traffic safety of working and playing as a method project teaching at.

The interdisciplinary project “School Way Game” is a form of implementation of the Karlsruhe didactic model of traffic education from the child . From a learning psychological point of view, the commercially available board games lacked realism and proximity to children. The stencil-like representations of traffic scenes remained unrelated to the specific situation on the way to school of the individual child and, accordingly, indicated only a small learning effect. In addition, the already finished board games only allowed sitting play according to the game specifications. Given these considerations, the conception of a game on the way to school according to modern didactic and methodological principles seemed sensible and necessary. In the 1980s, the “Karlsruhe School Path Game”, which was initiated by the traffic educator SA Warwitz and developed by the children, gradually replaced the old board games (e.g. from Gelu Verlag).

Didactic objective

The project-based school way game is not satisfied with using a ready-made game template to play, but involves the children creatively and comprehensively in the creation of their own board game right from the start. It works according to the principles of discovery and multi-dimensional learning . The children are addressed both physically and in their emotional life and with their mental powers, according to Pestalozzi with "hand, heart and mind". You will also learn that playing begins with the manufacture of the toy and that this can be very exciting. Such an approach promised intensive and effective learning.

Project phases

In the first step of the project , two or three children explore their personal way to school under the supervision of a mentor . The function of the supervisor is carried out by mothers or fathers, by a traffic police officer , by a trainee lawyer or by reliable older students who are trained as traffic assistants . Together you follow the route on a local map of the community or make your own sketch on which all anomalies, danger points, traffic aids that come across on the way, such as zebra crossings , pedestrian bridges or pressure lights , are noted.

In a second project step , the results of the individual small groups are brought together on a common game board and processed according to the type of board game.

The third step in the project is to develop event cards. These contain everything that can happen and has to be mastered while driving: a sidewalk blocked by cars, a traffic light, a pedestrian tunnel, temptations or distractions from other children. They help and allow faster progress when rolling the dice or braking at danger points or wrong decisions. Tasks have to be solved at difficult points and traffic-appropriate fines can be issued. Help for other road users and traffic tips are particularly rewarded.

It is only in the fourth step of the project that you can try out and use the self-created game on the way to school, for example during waiting times and breaks in lessons. The dice leads over the marked points on the board, at which dangers must be recognized and penalties must be served. So the child should choose the detour via the pedestrian bridge instead of crossing the street directly. Forgotten sports shoes force you to return to the starting point.

Learning gain and applicability

The traffic-educational advantage of developing your own school route game according to the project method lies in the very intensive study and concrete experience with your own, but also with other school routes. The event cards can be flexibly changed, exchanged or supplemented according to the current conditions on site (slippery ice, snow, construction site), which makes the game exciting and varied. The children also learn that playing begins with the manufacture of the toy and can thus become something very personal.

Working with the school route game is already suitable for parents as preparation for their child's school leaving certificate and becomes more topical and attractive for the children with the upcoming school entry.

See also

literature

  • Maria Limbourg: Children on the move in traffic . In: Unfallkasse NRW. Prevention series in NRW. Issue 12. Düsseldorf 2008
  • R. Pfeiffer: We GO to school . Amedia, Vienna 2007.
  • R. Streyhammer: The school is just around the corner ... Amedia, Vienna 2007.
  • Siegbert A. Warwitz, Anita Rudolf: From the sense of playing. Reflections and game ideas. 4th edition, Baltmannsweiler 2016, ISBN 978-3-8340-1664-5 .
  • Siegbert A. Warwitz: The development of traffic awareness and traffic behavior in school beginners - the Karlsruhe model . In: Journal for traffic education 4/1986, pp. 93–98.
  • Siegbert A. Warwitz: We create a game for ourselves on the way to school. First grader in an interdisciplinary project . In: Case-Word-Number 30/2002/47 pp. 23-27
  • Siegbert A. Warwitz: Traffic education from the child. Perceive-play-think-act . Schneider, 6th edition, Baltmannsweiler 2009, ISBN 978-3-8340-0563-2 .

Web links

Wiktionary: School way game  - explanations of meanings, word origins, synonyms, translations

Individual evidence

  1. ^ SA Warwitz: The way to school game . In: Ders .: Traffic education from the child. Perceive-play-think-act . 6th edition, Baltmannsweiler 2009, pp. 216-221
  2. ^ Maria Limbourg: Children on the move in traffic . In: Unfallkasse NRW. Prevention series in NRW. Issue 12. Düsseldorf 2008
  3. ^ R. Pfeiffer: We GO to school . Vienna 2007
  4. ^ SA Warwitz, A. Rudolf: From the sense of playing. Reflections and game ideas . 4th edition, Baltmannsweiler 2016
  5. ^ SA Warwitz: Traffic education from the child. Perceive-play-think-act . 6th edition, Baltmannsweiler 2009
  6. ^ SA Warwitz: The development of traffic senses and traffic behavior in school beginners - the Karlsruhe model . In: Journal for traffic education, 4/1986, pp. 93–98
  7. SA Warwitz: We create a game for ourselves on the way to school. First grader in an interdisciplinary project . In: Case-Word-Number 30 (2002) 47 pp. 23-27
  8. R. Streyhammer: The school is around the corner ... Vienna 2007