Shamus

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Shamus is a computer game developed by William Mataga and published by Synapse Software in 1982. The game was originally developed for the Atari 8-bit computers and the Commodore 64 / VC20 , later it was also launched for other systems ( TI-99 / 4A , Tandy TRS-80 Color Computer , IBM PCjr ). Eventually it even appeared on the Game Boy Color . With Shamus: Case II , Synapse Software programmed and published the second part of the series in 1983.

Gameplay

The game was influenced by the arcade hit Berzerk and the Atari 2600 game "Adventure". The aim of the game is to steer the character through a labyrinth of four levels , which contain a total of 128 individual rooms. The rooms are delimited by electrical walls that the play figure must not touch.

Opponents in the game are a number of robots in each room that the character has to fight with a laser gun. Every room must be freed from the enemy robots, with the opponents getting faster with each room. There are a number of objects distributed throughout the game that the character can collect and thereby gain additional lives or points.

The difference to the game Berzerk lies in the objects that the player can collect with his pawn. These include bottles that give the player extra lives, question marks and keys. The keys can be used to unlock areas of the game that are not accessible.

Others

The individual rooms of the game are named after known detectives or agents from books or films: z. B. "Clouseau", "Marlowe", "Holmes" or "Bond".

criticism

In the 3/1984 edition of Happy Computer , Shamus is described as a shooting game of "the new generation" together with Zaxxon and Blue Max . It is “a great game. With the graphics “everything is right. The author also praised the animation and the sound. In addition, Shamus is “an unbelievable challenge” that captivates the player “for hours in front of the picture tube”.

swell

  1. Test by Shamus in Happy Computer 3/1984 on kultboy.com

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