Warlords: Battlecry 3

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Warlords: Battlecry 3
Studio AustraliaAustralia Infinite Interactive
Publisher United StatesUnited States Enlight Software Vidis
European UnionEuropean Union South AfricaSouth Africa
Senior Developer Steve Fawkner (Lead Designer)
Erstveröffent-
lichung
United StatesUnited StatesMay 17, 2004 May 17, 2004
European UnionEuropean Union
platform Windows
genre Real time strategy game
Game mode Single player , multiplayer
control Keyboard , mouse
system advantages
preconditions
medium CD-ROM , download
language German English
Current version 1.3
Age rating
USK released from 12
PEGI recommended for ages 12 and up

Warlords: Battlecry 3 is a real-time strategy game from the Australian development company Infinite Interactive , which was released on May 17, 2004 in Europe and the USA for Windows. It is published by Enlight Software and Vidis . It is the third installment in the Warlords Battlecry series and the sequel to Warlords: Battlecry 2 .

action

The game begins with the landing on the Broken Island, where the player's faction suspects immeasurable wealth. However, the island is inhabited by a lizard-like, humanoid species, the Ssrathi. In order to finally defend themselves against the regular looting, they summon an ancient demon. The player explores the broken island and learns of the liberation of the demon. Through various other missions he learns more precise details about his nature and where he is. Eventually the player takes up his chase.

Game world

The game world Etheria is shown in 2D and 3D. The game world includes deserts, snow and forest landscapes. There is also a weather system that has no influence on the game. The player travels from place to place on a 2D map and can be ambushed at any time along the way. Direct trips across the entire map are not possible; intermediate destinations must be selected. The battlefield is shown in 3D. In addition to opponents, the mission cards are also populated by harmless animals such as birds or the like. These can also be killed and consumed by certain units to replenish their health.

Game mechanics

You can choose from 16 different breeds and 28 different classes. Possible races are e.g. B. humans, orcs, elves, minotaurs. Each faction has specific buildings, units, and skills. The classes determine the hero, the player avatar. The hero has four attributes:

  • Strength: Determines, for example, the damage the hero causes or the amount of your own life points.
  • Dexterity: Determines, for example, the running speed or the conversion time of buildings.
  • Intelligence: Above all, determines the level of one's own mana and its ability to regenerate.
  • Charisma: Determines how many units you can additionally recruit before the battle.

By winning a battle, solving quests or killing opponents, the level of the hero increases and the attributes can be increased. The hero can equip himself with better equipment such as armor, weapons or rings. These give special bonuses, such as increased damage. They can either be bought with the in-game currency "crowns" or obtained as loot by killing other heroes. The hero himself is on the battlefield in every battle and can actively intervene in the action. If the hero dies, the battle is not lost, but continues as normal. The hero is present again at the next battle. Each race that takes part in a battle also has a hero who is present on the battlefield. There can be several tribes of one race, each with their own hero, on the battlefield. If one tribe gives up or is destroyed, the others keep fighting.

The player can choose which race to enter a battlefield with. The selection is determined by which breed he was able to convince to fight him. After choosing the battle, he chooses the units he wants to take with him. These cost a certain number of points, which can be increased by using crowns. Units that have killed a particularly large number of opponents or that are particularly rare can be taken into other battles throughout the game. This also costs points. If the unit is destroyed in a battle, it is irretrievably lost for the player. However, it is possible to come across multiple copies of this unit which can then be recruited again.

In the battles, the player collects four resources via mines: gold, metal, stone and crystal. He can send workers into the mines so that the respective mine extracts the resource more quickly. These resources can be used to build additional buildings and train units. Shrines and mausoleums can often be found on the battlefield. These offer additional tasks (side quests) during this mission, for which the player receives rewards, such as killing an enemy hero in return for a certain amount of crystal. These tasks are generated randomly. If the task is finished or failed, a new task appears after a short time.

Source code publication

On May 24, 2006 the Warlords Battlecry III source code was published. Game community members who signed an NDA became distributors who were allowed to redistribute the source code. The source code release resulted in some fan patches / mods which in turn became the basis for some digital distribution re-releases, e.g. B. 2009 on gog.com .

reception

On Metacritic , the average rating was 73 out of 100.

The PC Games awarded a rating of 70%.

The page 4Players praised the "wonderful" music and the many quests on the side. The "trite" game principle was criticized.

Of Computer Bild Spiele the "varied" gameplay were and the "great game variation possibilities," praised. The “outdated” look was criticized.

Web links

Individual evidence

  1. Other publisher in several countries In: rebell.at , March 12, 2003. Accessed July 27, 2013.
  2. Release date PC North America & Europe In: game-debate.com , accessed on July 23, 2013.
  3. Patch Notes & Download In: enlight.com , accessed July 23, 2013.
  4. Quarter Two Three Forums, discussion Regarding the state of Warlords Battlecry 3's source code ( English ) Retrieved on September 2, 2014.
  5. The Gibberlings 3 Forum discussion Regarding the state of Warlords Battlecry 3's source code ( English ) Retrieved on September 2, 2014.
  6. Unofficial Patches on patches-scrolls.de (engl.)
  7. links to prominent mods and unofficial patches for WBC3 on gog.com (engl., 2014)
  8. metacritic.com
  9. pcgames.de
  10. 4players.de
  11. computerbild.de