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| publisher = {{vgrelease|NA|[[GT Interactive]]|EU|[[BMG Interactive]]}}
| publisher = {{vgrelease|NA|[[GT Interactive]]|EU|[[BMG Interactive]]}}
| platforms = [[PlayStation (console)|PlayStation]], [[Sega Saturn]]
| platforms = [[PlayStation (console)|PlayStation]], [[Sega Saturn]]
| released = '''PlayStation'''{{vgrelease|NA|November 14, 1997<ref>{{cite web |author=GameSpot staff |date=November 14, 1997 |url=https://www.gamespot.com/articles/vgs-game-calendar/1100-2467450/ |title=VGS Game Calendar [date mislabeled as "April 26, 2000"] |website=[[GameSpot]] |publisher=[[CBS Interactive]] |archiveurl=https://web.archive.org/web/19990208233914/http://headline.gamespot.com/news/97_11/14_vcal/index.html |archivedate=February 8, 1999 |url-status=live |accessdate=November 23, 2020}}</ref>|EU|November 1997}}'''Sega Saturn'''{{vgrelease|NA|1997|EU|1998}}
| released = '''PlayStation'''{{vgrelease|NA|November 14, 1997<ref>{{cite web |author=GameSpot staff |date=November 14, 1997 |url=https://www.gamespot.com/articles/vgs-game-calendar/1100-2467450/ |title=VGS Game Calendar [date mislabeled as "April 26, 2000"] |website=[[GameSpot]] |publisher=[[CBS Interactive]] |archiveurl=https://web.archive.org/web/19990208233914/http://headline.gamespot.com/news/97_11/14_vcal/index.html |archivedate=February 8, 1999 |url-status=live |accessdate=November 23, 2020}}</ref>|EU|November 1997}}'''Sega Saturn'''{{vgrelease|NA|December 20, 1997<ref>{{Cite web |date=1998-02-10 |title=Courier Crisis |url=http://www.sega-saturn.com/saturn/software/couriercrisis.htm |access-date=2023-11-15 |archive-url=https://web.archive.org/web/19980210045437/http://sega-saturn.com/saturn/software/couriercrisis.htm |archive-date=1998-02-10 }}</ref>|EU|May 15, 1998<ref>{{Cite web |date=1998-12-02 |title=sega-europe.online |url=http://www.sega-europe.com/saturn/satinfo.html |access-date=2023-05-03 |archive-url=https://web.archive.org/web/19981202140918/http://www.sega-europe.com/saturn/satinfo.html |archive-date=1998-12-02 }}</ref>}}
| genre = [[Action video game|Action]]
| genre = [[Action video game|Action]]
| modes = [[Single-player video game|Single-player]]
| modes = [[Single-player]]
}}
}}


'''''Courier Crisis''''' is an [[Action video game|action]] [[video game]] developed by American studio New Level Software for [[PlayStation (console)|PlayStation]] and [[Sega Saturn]] in 1997.
'''''Courier Crisis''''' is an [[Action video game|action]] [[video game]] developed by American studio New Level Software for [[PlayStation (console)|PlayStation]] and [[Sega Saturn]] in 1997.


Publisher [[BMG Interactive]] closed down its U.S. operations in mid-1997,<ref>{{cite magazine |url=https://archive.org/details/NEXT_Generation_31/page/n23/mode/2up |title=Cleaning time: Corporations slim down |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Future US|Imagine Media]] |issue=31 |date=July 1997 |pages=22-23 |accessdate=November 23, 2020}}</ref> and sold the U.S. publication rights for ''Courier Crisis'' to [[GT Interactive]].<ref>{{cite magazine |title=GT Interactive Buys Singletrac, Makes Agreements with BMG and Warner Bros. Interactive |magazine=[[GamePro]] |publisher=[[International Data Group|IDG]] |issue=108 |date=September 1997 |page=20}}</ref>
Publisher [[BMG Interactive]] closed down its U.S. operations in mid-1997,<ref>{{cite magazine |url=https://archive.org/details/NEXT_Generation_31/page/n23/mode/2up |title=Cleaning Time: Corporations Slim Down |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Future US|Imagine Media]] |issue=31 |date=July 1997 |pages=22–23 |accessdate=November 23, 2020}}</ref> and sold the U.S. publication rights for ''Courier Crisis'' to [[GT Interactive]].<ref>{{cite magazine |url=https://archive.org/details/GamePro_Issue_108_Volume_09_Number_09_1997-09_IDG_Publishing_US/page/n21/mode/2up |title=GT Interactive Buys Singletrac, Makes Agreements with BMG and Warner Bros. Interactive |magazine=[[GamePro]] |publisher=[[International Data Group|IDG]] |issue=108 |date=September 1997 |page=20 |accessdate=March 8, 2021}}</ref>

==Gameplay==
The player is given a set amount of time to deliver a set amount of packages. Money can be earned to buy new bikes.

==Development==
The game was originally scheduled to release in October 1997 for both PlayStation and Saturn.<ref>{{cite web|first=Joe|last=Fielder|url=http://headline.gamespot.com/news/97_06/02_courier/index.html|archiveurl=https://web.archive.org/web/19981205214838/http://headline.gamespot.com/news/97_06/02_courier/index.html|title=Pedal to the Mettle|website=[[GameSpot]]|archivedate=December 5, 1998|date=June 2, 1997|accessdate=July 25, 2022}}</ref> In June 1997, GT Interactive acquired the North American publishing rights to the game.<ref>{{cite web|url=http://www.thefreelibrary.com/GT%2BInteractive%2Bstrikes%2Bpublishing%2Bagreement%2Bwith%2BBMG%2BInteractive%2Bfor...-a019532184|archiveurl=https://web.archive.org/web/20130514053827/http://www.thefreelibrary.com/GT+Interactive+strikes+publishing+agreement+with+BMG+Interactive+for...-a019532184|title=GT Interactive strikes publishing agreement with BMG Interactive for 'Courier Crisis' for PlayStation|website=[[Business Wire]]|archivedate=May 14, 2013|date=June 26, 1997|accessdate=July 25, 2022|via=[[The Free Library]]}}</ref><ref>{{cite web|first=Chris|last=Johnston|url=http://headline.gamespot.com/news/97_06/26_courier/index.html|archiveurl=https://web.archive.org/web/19980119050248/http://headline.gamespot.com/news/97_06/26_courier/index.html|title=GT Interactive Takes On Courier Crisis|website=[[GameSpot]]|archivedate=January 19, 1998|date=June 26, 1997|accessdate=July 29, 2022}}</ref>


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| align = left
| align = left
| GR = 54%<ref name=GR>{{cite web |url=https://www.gamerankings.com/ps/196985-courier-crisis/index.html |title=Courier Crisis for PlayStation |website=[[GameRankings]] |publisher=CBS Interactive |archiveurl=https://web.archive.org/web/20190501150641/https://www.gamerankings.com/ps/196985-courier-crisis/index.html |archivedate=May 1, 2019 |accessdate=November 23, 2020}}</ref>
| GR = 54% (PS1)<ref name=GR>{{cite web |url=https://www.gamerankings.com/ps/196985-courier-crisis/index.html |title=Courier Crisis for PlayStation |website=[[GameRankings]] |publisher=CBS Interactive |archiveurl=https://web.archive.org/web/20190501150641/https://www.gamerankings.com/ps/196985-courier-crisis/index.html |archivedate=May 1, 2019 |accessdate=November 23, 2020}}</ref>
| CP = 85%<ref>{{cite magazine |author=Gia |url=http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero071/Console%2B_N71-Page%200178.jpg |title=Courier Crisis (PS) |language=French |magazine=Consoles + |issue=71 |date=December 1997 |page=182 |accessdate=November 23, 2020}}</ref>
| CP = 85%<ref>{{cite magazine |author=Gia |url=http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero071/Console%2B_N71-Page%200178.jpg |title=Courier Crisis (PS) |language=French |magazine=Consoles + |issue=71 |date=December 1997 |page=182 |accessdate=November 23, 2020}}</ref>
| EGM = 5.25/10<ref>{{cite magazine |author=EGM staff |title=Courier Crisis |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=102 |date=January 1998}}</ref>
| EGM = 5.25/10 (PS1)<ref name=EGMPS>{{cite magazine |title=Review Crew: Courier Crisis |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=104 |date=March 1998 |page=121}}</ref>
| Fam = (SAT) 25/40<ref name=FamSAT>{{cite web |url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=15283&redirect=no |title=クーリエ・クライシス [セガサターン] |language=Japanese |website=[[Famitsu]] |publisher=[[Enterbrain]] |accessdate=November 23, 2020}}</ref><br />(PS) 23/40<ref name=FamPS>{{cite web |url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16947&redirect=no |title=クーリエ・クライシス [PS] |language=Japanese |website=Famitsu |publisher=Enterbrain |accessdate=November 23, 2020}}</ref>
| Fam = 25/40 (SAT)<ref name=FamSAT>{{cite magazine |url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=15283&redirect=no |title=クーリエ・クライシス [セガサターン] |language=Japanese |magazine=[[Famitsu]] |publisher=[[Enterbrain]] |accessdate=November 23, 2020}}</ref><br />23/40 (PS1)<ref name=FamPS>{{cite magazine |url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16947&redirect=no |title=クーリエ・クライシス [PS] |language=Japanese |magazine=Famitsu |publisher=Enterbrain |accessdate=November 23, 2020}}</ref>
| GI = 4.5/10<ref>{{cite magazine |url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=dec97&doc=ccrisis |title=Courier Crisis - PlayStation |magazine=[[Game Informer]] |publisher=[[GameStop|FuncoLand]] |issue=56 |date=December 1997 |archiveurl=https://web.archive.org/web/19990910170455/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=dec97&doc=ccrisis |archivedate=September 10, 1999 |accessdate=November 23, 2020}}</ref>
| GI = 4.5/10<ref name=GInfr>{{cite magazine |url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=dec97&doc=ccrisis |title=Courier Crisis |magazine=[[Game Informer]] |publisher=[[FuncoLand]] |issue=56 |date=December 1997 |archiveurl=https://web.archive.org/web/19990910170455/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=dec97&doc=ccrisis |archivedate=September 10, 1999 |accessdate=November 23, 2020}}</ref>
| GameFan = 68%<ref>{{cite magazine |last1=Halverson |first1=Dave "E. Storm" |last2=Jevons |first2=Dan "Knightmare" |last3=Griffin |first3=Mike "Glitch" |url=https://archive.org/details/Gamefan_Vol_5_Issue_11/page/n19/mode/2up |title=Courier Crisis (PS) |magazine=[[GameFan]] |publisher=Metropolis Media |volume=5 |issue=11 |date=November 1997 |page=18 |accessdate=November 23, 2020}}</ref>
| GameFan = 68% (PS1)<ref>{{cite magazine |last1=Halverson |first1=Dave "E. Storm" |last2=Jevons |first2=Dan "Knightmare" |last3=Griffin |first3=Mike "Glitch" |url=https://archive.org/details/Gamefan_Vol_5_Issue_11/page/n19/mode/2up |title=Viewpoint |magazine=[[GameFan]] |publisher=Metropolis Media |volume=5 |issue=11 |date=November 1997 |page=18 |accessdate=November 23, 2020}}</ref>{{efn|In ''[[GameFan]]''{{'}}s viewpoint of the PlayStation version, one critic gave it 70, and the rest gave it each a score of 67.}}
| GamePro = {{Rating|3|5}}<ref>{{cite magazine |author=Shadow Dragon |url=https://archive.org/details/GamePro_Issue_102_January_1998/page/n97/mode/2up |title=Courier Crisis (PS) |magazine=GamePro |publisher=IGN |issue=112 |date=January 1998 |page=98 |accessdate=November 23, 2020}}</ref>
| GSpot = 2.3/10 (PS1)<ref name=GSPS>{{cite web |last=Soete |first=Tim |date=January 23, 1998 |url=https://www.gamespot.com/reviews/courier-crisis-review/1900-2547103/ |title=Courier Crisis Review |website=[[GameSpot]] |publisher=CBS Interactive |accessdate=November 23, 2020}}</ref>
| GSpot = 2.3/10<ref>{{cite web |last=Soete |first=Tim |date=January 23, 1998 |url=https://www.gamespot.com/reviews/courier-crisis-review/1900-2547103/ |title=Courier Crisis Review (PS) |website=GameSpot |publisher=CBS Interactive |accessdate=November 23, 2020}}</ref>
| IGN = 3/10 (PS1)<ref name=IGNPS>{{cite web |last=Rignall |first=Jaz |author-link=Julian Rignall |date=November 19, 1997 |url=https://www.ign.com/articles/1997/11/20/courier-crisis |title=Courier Crisis |website=[[IGN]] |publisher=Ziff Davis |accessdate=November 23, 2020}}</ref>
| IGN = 3/10<ref>{{cite web |last=Rignall |first=Jaz |date=November 19, 1997 |url=https://www.ign.com/articles/1997/11/20/courier-crisis |title=Courier Crisis (PS) |website=[[IGN]] |publisher=Ziff Davis |accessdate=November 23, 2020}}</ref>
| NGen = {{Rating|1|5}} (PS1)<ref name=NGen>{{cite magazine |url=https://archive.org/details/NEXT_Generation_37/page/n151/mode/2up |title=Courier Crisis |magazine=Next Generation |publisher=Imagine Media |issue=37 |date=January 1998 |page=151 |accessdate=November 23, 2020}}</ref>
| NGen = {{Rating|1|5}}<ref name=NGen>{{cite magazine |url=https://archive.org/details/NEXT_Generation_37/page/n151/mode/2up |title=Courier Crisis |magazine=Next Generation |publisher=Imagine Media |issue=37 |date=January 1998 |page=151 |accessdate=November 23, 2020}}</ref>
| OPMUK = 6/10 (PS1)<ref>{{cite magazine |url=https://archive.org/details/opm027/page/n109/mode/2up |title=Courier Crisis |magazine=[[PlayStation Official Magazine – UK|Official UK PlayStation Magazine]] |publisher=[[Future plc|Future Publishing]] |issue=27 |date=December 25, 1997 |page=113 |accessdate=November 23, 2020}}</ref>
| rev1 = ''[[Sega Saturn Magazine]]''
| OPMUK = 6/10<ref>{{cite magazine |url=https://archive.org/details/opm027/page/n109/mode/2up |title=Courier Crisis |magazine=[[PlayStation Official Magazine – UK|Official UK PlayStation Magazine]] |publisher=[[Future plc|Future Publishing]] |issue=27 |date=December 25, 1997 |page=113 |accessdate=November 23, 2020}}</ref>
| rev1Score = 48% (SAT)<ref name=SSMr>{{cite magazine |last=Nutter |first=Lee |url=https://archive.org/details/Official_Sega_Saturn_Magazine_032/page/n63/mode/2up |title=Review: Courier Crisis |magazine=[[Sega Saturn Magazine]] |publisher=[[Ascential|EMAP]] |issue=32 |date=June 1998 |pages=64–65}}</ref>
}}
}}


''Courier Crisis'' was almost universally reviled by critics. The PlayStation version held a score of 54% on the [[Review aggregator|review aggregation]] website [[GameRankings]] based on five reviews, even with an outlier of 89.5.<ref name=GR/> Critics generally remarked that while the game's premise is fresh and promising, the execution is poor on nearly every front, bemoaning everything from rough graphics which hearken back to the PlayStation and Saturn's launch window titles,<ref name=EGMPS/><ref name=GInfr/><ref name=GSPS/><ref name=IGNPS/><ref name=NGen/><ref name=SSMr/><ref name=GProPS/> to voice clips which repeat frequently enough to be a serious annoyance,<ref name=EGMPS/><ref name=IGNPS/><ref name=GProPS/> to frustrating, poorly responsive controls.<ref name=EGMPS/><ref name=GSPS/><ref name=IGNPS/><ref name=NGen/><ref name=SSMr/> ''[[Next Generation (magazine)|Next Generation]]'' elaborated that "The bike handles terribly, responding to turns as if it were being ridden through sand. There's a quick-turn button, but this turns the bicycle so sharply that players inevitably end up stuck facing the wall." The reviewer also opined that the game's concept would have worked better as a bonus stage in a broader delivery game than as a standalone game.<ref name=NGen/> ''[[GameSpot]]'' summed it up as "A fantastic concept with endless possibility, but one that was executed so poorly here, even the most radical bunny-hop couldn't save the resultant product."<ref name=GSPS/>
The PlayStation version received mixed reviews according to the [[Review aggregator|review aggregation]] website [[GameRankings]].<ref name=GR/> ''[[Next Generation (magazine)|Next Generation]]'' said, "Pedaling through a busy city as a bike messenger – one of the most potentially hazardous, 'extreme' jobs a person can have – could've made an amusing part of a larger game. Perhaps it would've worked as a bonus level in a game involving all kinds of package delivery, something like ''UPS Strike''! But as it stands, with only the bike to ride, GT's ''Courier Crisis'' feels like an incomplete game."<ref name=NGen/> In Japan, where the PlayStation version was ported and published by [[BMG Interactive]] on February 19, 1998, followed by the Saturn version on March 26, 1998, ''[[Famitsu]]'' gave it a score of 25 out of 40 for the latter,<ref name=FamSAT/> and 23 out of 40 for the former.<ref name=FamPS/>

Most critics remarked that the game offers fleeting moments of fun, but soon becomes dull due to the repetitive level designs and lack of variety in the objectives.<ref name=EGMPS/><ref name=GSPS/><ref name=IGNPS/><ref name=SSMr/> The four reviewers of ''[[Electronic Gaming Monthly]]'' also noted ''Courier Crisis'' has a sharp difficulty slope, being boringly easy for the first four stages before a spike in challenge in stage five. Dan Hsu enjoyed the challenge of the later stages, saying it requires the player to learn bike tricks to progress, but suspected that many players would give up on the game before reaching this point, while co-reviewer Crispin Boyer felt that the early stages and later stages represent two unpleasant extremes.<ref name=EGMPS/> Several critics also found the music terrible,<ref name=EGMPS/><ref name=IGNPS/><ref name=SSMr/> though ''[[GamePro]]'' called it "rousing". However, ''GamePro'' also cited [[draw distance]] problems which make it unreasonably difficult to avoid hazards.{{efn|''[[GamePro]]'' gave the PlayStation version 3.0/5 for graphics, 3.0/5 for fun factor, 3.5/5 scores for sound, and 3.5/5 for control.}}<ref name=GProPS>{{cite magazine |author=The Shadow Dragon |title=PlayStation ProReview: Courier Crisis|magazine=[[GamePro]] |issue=112 |publisher=[[International Data Group|IDG]] |date=January 1998|page=98}}</ref> Other technical issues cited in reviews include slowdown,<ref name=IGNPS/> inaccurate [[collision detection]],<ref name=GInfr/><ref name=SSMr/> and a choppy [[frame rate]].<ref name=EGMPS/><ref name=GSPS/><ref name=IGNPS/>

The British ''[[Sega Saturn Magazine]]'' called ''Courier Crisis'' "the worst Saturn game we've received this year by some considerable way", and rebuked Sega of Europe for their decision to localize the game while passing on acclaimed overseas Saturn releases such as ''[[Grandia (video game)|Grandia]]'', ''[[Dead or Alive (video game)|Dead or Alive]]'', and ''[[Vampire Savior]]''.<ref name=SSMr/> In Japan, where the PlayStation version was localized and published by [[BMG Interactive]] on February 19, 1998, followed by the Saturn version on March 26, 1998, ''[[Famitsu]]'' gave it a score of 25 out of 40 for the latter,<ref name=FamSAT/> and 23 out of 40 for the former.<ref name=FamPS/>


{{clear}}
{{clear}}

==Notes==
{{notelist}}


==References==
==References==
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[[Category:1997 video games]]
[[Category:1997 video games]]
[[Category:Action video games]]
[[Category:Action games]]
[[Category:GT Interactive Software games]]
[[Category:BMG Interactive games]]
[[Category:GT Interactive games]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation (console) games]]
[[Category:Sega Saturn games]]
[[Category:Sega Saturn games]]
[[Category:Single-player video games]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]

Latest revision as of 03:31, 15 November 2023

Courier Crisis
Developer(s)New Level Software
Publisher(s)
Platform(s)PlayStation, Sega Saturn
ReleasePlayStation
  • NA: November 14, 1997[1]
  • EU: November 1997
Sega Saturn
Genre(s)Action
Mode(s)Single-player

Courier Crisis is an action video game developed by American studio New Level Software for PlayStation and Sega Saturn in 1997.

Publisher BMG Interactive closed down its U.S. operations in mid-1997,[4] and sold the U.S. publication rights for Courier Crisis to GT Interactive.[5]

Gameplay[edit]

The player is given a set amount of time to deliver a set amount of packages. Money can be earned to buy new bikes.

Development[edit]

The game was originally scheduled to release in October 1997 for both PlayStation and Saturn.[6] In June 1997, GT Interactive acquired the North American publishing rights to the game.[7][8]

Reception[edit]

Courier Crisis was almost universally reviled by critics. The PlayStation version held a score of 54% on the review aggregation website GameRankings based on five reviews, even with an outlier of 89.5.[9] Critics generally remarked that while the game's premise is fresh and promising, the execution is poor on nearly every front, bemoaning everything from rough graphics which hearken back to the PlayStation and Saturn's launch window titles,[11][14][16][17][18][20][21] to voice clips which repeat frequently enough to be a serious annoyance,[11][17][21] to frustrating, poorly responsive controls.[11][16][17][18][20] Next Generation elaborated that "The bike handles terribly, responding to turns as if it were being ridden through sand. There's a quick-turn button, but this turns the bicycle so sharply that players inevitably end up stuck facing the wall." The reviewer also opined that the game's concept would have worked better as a bonus stage in a broader delivery game than as a standalone game.[18] GameSpot summed it up as "A fantastic concept with endless possibility, but one that was executed so poorly here, even the most radical bunny-hop couldn't save the resultant product."[16]

Most critics remarked that the game offers fleeting moments of fun, but soon becomes dull due to the repetitive level designs and lack of variety in the objectives.[11][16][17][20] The four reviewers of Electronic Gaming Monthly also noted Courier Crisis has a sharp difficulty slope, being boringly easy for the first four stages before a spike in challenge in stage five. Dan Hsu enjoyed the challenge of the later stages, saying it requires the player to learn bike tricks to progress, but suspected that many players would give up on the game before reaching this point, while co-reviewer Crispin Boyer felt that the early stages and later stages represent two unpleasant extremes.[11] Several critics also found the music terrible,[11][17][20] though GamePro called it "rousing". However, GamePro also cited draw distance problems which make it unreasonably difficult to avoid hazards.[b][21] Other technical issues cited in reviews include slowdown,[17] inaccurate collision detection,[14][20] and a choppy frame rate.[11][16][17]

The British Sega Saturn Magazine called Courier Crisis "the worst Saturn game we've received this year by some considerable way", and rebuked Sega of Europe for their decision to localize the game while passing on acclaimed overseas Saturn releases such as Grandia, Dead or Alive, and Vampire Savior.[20] In Japan, where the PlayStation version was localized and published by BMG Interactive on February 19, 1998, followed by the Saturn version on March 26, 1998, Famitsu gave it a score of 25 out of 40 for the latter,[12] and 23 out of 40 for the former.[13]

Notes[edit]

  1. ^ In GameFan's viewpoint of the PlayStation version, one critic gave it 70, and the rest gave it each a score of 67.
  2. ^ GamePro gave the PlayStation version 3.0/5 for graphics, 3.0/5 for fun factor, 3.5/5 scores for sound, and 3.5/5 for control.

References[edit]

  1. ^ GameSpot staff (November 14, 1997). "VGS Game Calendar [date mislabeled as "April 26, 2000"]". GameSpot. CBS Interactive. Archived from the original on February 8, 1999. Retrieved November 23, 2020.
  2. ^ "sega-europe.online". 1998-12-02. Archived from the original on 1998-12-02. Retrieved 2023-05-03.
  3. ^ "Courier Crisis". 1998-02-10. Archived from the original on 1998-02-10. Retrieved 2023-11-15.
  4. ^ "Cleaning Time: Corporations Slim Down". Next Generation. No. 31. Imagine Media. July 1997. pp. 22–23. Retrieved November 23, 2020.
  5. ^ "GT Interactive Buys Singletrac, Makes Agreements with BMG and Warner Bros. Interactive". GamePro. No. 108. IDG. September 1997. p. 20. Retrieved March 8, 2021.
  6. ^ Fielder, Joe (June 2, 1997). "Pedal to the Mettle". GameSpot. Archived from the original on December 5, 1998. Retrieved July 25, 2022.
  7. ^ "GT Interactive strikes publishing agreement with BMG Interactive for 'Courier Crisis' for PlayStation". Business Wire. June 26, 1997. Archived from the original on May 14, 2013. Retrieved July 25, 2022 – via The Free Library.
  8. ^ Johnston, Chris (June 26, 1997). "GT Interactive Takes On Courier Crisis". GameSpot. Archived from the original on January 19, 1998. Retrieved July 29, 2022.
  9. ^ a b "Courier Crisis for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 1, 2019. Retrieved November 23, 2020.
  10. ^ Gia (December 1997). "Courier Crisis (PS)". Consoles + (in French). No. 71. p. 182. Retrieved November 23, 2020.
  11. ^ a b c d e f g h "Review Crew: Courier Crisis". Electronic Gaming Monthly. No. 104. Ziff Davis. March 1998. p. 121.
  12. ^ a b "クーリエ・クライシス [セガサターン]". Famitsu (in Japanese). Enterbrain. Retrieved November 23, 2020.
  13. ^ a b "クーリエ・クライシス [PS]". Famitsu (in Japanese). Enterbrain. Retrieved November 23, 2020.
  14. ^ a b c "Courier Crisis". Game Informer. No. 56. FuncoLand. December 1997. Archived from the original on September 10, 1999. Retrieved November 23, 2020.
  15. ^ Halverson, Dave "E. Storm"; Jevons, Dan "Knightmare"; Griffin, Mike "Glitch" (November 1997). "Viewpoint". GameFan. Vol. 5, no. 11. Metropolis Media. p. 18. Retrieved November 23, 2020.
  16. ^ a b c d e f Soete, Tim (January 23, 1998). "Courier Crisis Review". GameSpot. CBS Interactive. Retrieved November 23, 2020.
  17. ^ a b c d e f g h Rignall, Jaz (November 19, 1997). "Courier Crisis". IGN. Ziff Davis. Retrieved November 23, 2020.
  18. ^ a b c d "Courier Crisis". Next Generation. No. 37. Imagine Media. January 1998. p. 151. Retrieved November 23, 2020.
  19. ^ "Courier Crisis". Official UK PlayStation Magazine. No. 27. Future Publishing. December 25, 1997. p. 113. Retrieved November 23, 2020.
  20. ^ a b c d e f g Nutter, Lee (June 1998). "Review: Courier Crisis". Sega Saturn Magazine. No. 32. EMAP. pp. 64–65.
  21. ^ a b c The Shadow Dragon (January 1998). "PlayStation ProReview: Courier Crisis". GamePro. No. 112. IDG. p. 98.

External links[edit]