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{{Short description|2007 video game}}
{{Redirect|Hellgate||Hell Gate}}
{{Infobox VG
{{Infobox video game
|title = Hellgate: London
|title = Hellgate: London
|image = [[Image:Hellgate London.jpg|256px]]
|image = Hellgate London.jpg
|developer = [[Flagship Studios]]{{efn|Massive Black, Liquid Development and Shanghai ArtCoding are working on the game after its original release, developing local free-to-play versions.}}
|developer = [[Flagship Studios]]
|publisher = [[Namco]] / [[HanbitSoft]] / [[Electronic Arts|EA]] / [http://iahgames.com IAH]
|publisher = [[Namco Bandai Games]]<br />[[Electronic Arts]]<br />{{vgrelease|WW|[[HanbitSoft]] <small>(re-release)</small>}}
|producer = [[Bill Roper (video game producer)|Bill Roper]] <br> Kenneth Williams
|designer =
|designer = Erich Schaefer <br> [[David Brevik]]
|engine = Proprietary game engine
|programmer = Tyler Thompson <br> Peter Hu <br> David Brevik
|released = {{flagicon|USA}} [[October 31]], [[2007]]<ref name="ReleaseDates1">{{cite press release |
|artist = Phil Shenk <br> David Glenn
title = EA and Namco Bandai Games Announce November 2nd Release Date for Hellgate: London | publisher = [[Market for Home Computing and Video Games]] | date = [[2007-08-06]] | url = http://www.mcvuk.com/press-releases/30881/EA-AND-NAMCO-BANDAI-GAMES-ANNOUNCE-NOVEMBER-2nd-RELEASE-DATE-FOR-HELLGATE-LONDON | accessdate = 2007-10-17}}</ref><br/>
|writer = Ivan Sulic
{{flagicon|EU}} [[November 2]], [[2007]]<ref name="ReleaseDates1"/><br/>
|released = {{vgrelease|NA|October 31, 2007<ref name="ReleaseDates1">{{cite press release|
{{flagicon|ASEAN}} [[October 31]], [[2007]]<ref name="ReleaseDates2">{{web cite |url=http://www.hellgateguru.com/2007/08/south-east-asia-release-date-confirmed/ |title=South East Asia release date confirmed|date=2007-08-23|accessdate=2007-11-14}}</ref><br/>
title = EA and Namco Bandai Games Announce November 2nd Release Date for Hellgate: London | publisher = [[MCV (magazine)|MCV]] | date = 2007-08-06 | url = http://www.mcvuk.com/press-releases/30881/EA-AND-NAMCO-BANDAI-GAMES-ANNOUNCE-NOVEMBER-2nd-RELEASE-DATE-FOR-HELLGATE-LONDON | access-date = 2007-10-17}}</ref>}}{{vgrelease|EU|November 2, 2007<ref name="ReleaseDates1"/>}}<sup>[[ASEAN]]</sup> October 31, 2007<ref name="ReleaseDates2">{{cite web|url=http://www.hellgateguru.com/2007/08/south-east-asia-release-date-confirmed/|title=South East Asia release date confirmed|date=2007-08-23|access-date=2007-11-14|url-status=dead|archive-url=https://web.archive.org/web/20071107060639/http://www.hellgateguru.com/2007/08/south-east-asia-release-date-confirmed/|archive-date=2007-11-07}}</ref><br />{{vgrelease|AUS|November 1, 2007<ref name="ReleaseDates2"/>}}<sup>[[South Korea|ROK]]</sup> February 22, 2008<ref>{{cite press release|script-title=ko:[리뷰] 헬게이트 : 런던, 그래픽 카드 챠트 (오픈베타)|url=http://www.playforum.net/hardware/column.comm?action=read&iid=10411001&kid=1335|publisher=Play Forum|language=ko|date=2008-02-21|access-date=2008-08-08|archive-url=https://web.archive.org/web/20081010185029/http://www.playforum.net/hardware/column.comm?action=read&iid=10411001&kid=1335|archive-date=2008-10-10|url-status=dead}}</ref>
{{flagicon|Australia}} [[November 1]], [[2007]]<ref name="ReleaseDates2"/><br/>
|composer = [[Sascha Dikiciyan|Sonic Mayhem]]<br />[[Cris Velasco]]
{{flagicon|South Korea}} [[February 22]], [[2008]]<ref>{{cite press release|title=[리뷰] 헬게이트 : 런던 , 그래픽 카드 챠트 (오픈베타)|url=http://www.playforum.net/hardware/column.comm?action=read&iid=10411001&kid=1335|publisher=Play Forum|language=Korean|date=2008-02-21|accessdate=2008-08-08}}</ref>
|genre = [[Action role-playing game|Action-RPG]]
|genre = [[Action role-playing game]]
|modes = [[Single-player]], [[Multiplayer video game|Multiplayer]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: M<br>[[Unterhaltungssoftware Selbstkontrolle|USK]]: 18 (cut)<br>[[Pan European Game Information|PEGI]]: 18+<br>[[British Board of Film Classification|BBFC]]: 15<br>[[Game Rating Board|GRB]]: 18
|platforms = [[Microsoft Windows]]
|platforms = [[Microsoft Windows]]
|media = [[DVD]]
|requirements = [[Windows XP]] or [[Windows Vista]], 1.8 [[Hertz|GHz]](XP) or 2.4 GHz (Vista) [[processor]], 1 [[Gigabyte|GB]] [[Random access memory|RAM]] (XP) or 2 GB RAM (Vista), [[NVIDIA]] [[GeForce]] 6200/[[ATI]] [[Radeon]] 9000 chipset or greater, 6 GB free [[Hard disk drive|hard drive]] space, [[DirectX]] 9.0c compatible sound, Internet connection required for multiplayer<ref>{{web cite |url=http://www.hellgatelondon.com/system-requirements/ |title=Hellgate London system requirements |accessdate=2007-11-14}}</ref>
|input = [[Keyboard (computing)|Keyboard]] and [[Mouse (computing)|mouse]]
}}
}}
'''''Hellgate: London''''' is a [[dark fantasy]] themed [[action role-playing game]] originally [[Software developer|developed]] by [[Flagship Studios]], released on October 31, 2007. It was developed by a team led by former [[Blizzard Entertainment]] employees, some of whom had overseen the creation of the ''[[Diablo (video game)|Diablo]]'' series. The original release of the game was co-published by [[Namco Bandai Games]] and [[Electronic Arts]].<ref>{{Cite web|url=https://ir.ea.com/press-releases/press-release-details/2006/NAMCO-BANDAI-Games-America-Inc-Signs-Co-Publishing-Relationship-With-EA/default.aspx|title=NAMCO BANDAI Games America Inc. Signs Co-Publishing Relationship with EA|access-date=2022-03-09|archive-date=2022-03-09|archive-url=https://web.archive.org/web/20220309022733/https://ir.ea.com/press-releases/press-release-details/2006/NAMCO-BANDAI-Games-America-Inc-Signs-Co-Publishing-Relationship-With-EA/default.aspx|url-status=live}}</ref>


Set in a [[Apocalyptic and post-apocalyptic fiction|post-apocalyptic]] [[London]] in the year 2038, ''Hellgate: London'' is a fast-paced action role-playing [[hack and slash]] game. It includes random elements from [[roguelike]]s such as weapon and armor attributes, item drops, mob spawns, and level composition. The game featured both single-player and online multiplayer support when it was released, although North American and European online support has been discontinued. The single-player version features a five-act story questline. When completed, the player is eligible to restart the storyline again in a higher difficulty and create new characters in an elite mode.
'''''Hellgate: London''''' is a [[dark fantasy]]-themed [[action role-playing game]] [[Software developer|developed]] by [[Flagship Studios]] and released on [[October 31]], [[2007]]. It was developed by a team headed by former [[Blizzard Entertainment]] employees, some of whom had overseen the creation of the ''[[Diablo (video game)|Diablo]]'' series. One major update, ''The Stonehenge Chronicles'', has been released since game launch. A ''Collector's Edition'' of the game was also released, featuring additional collectibles not available to people who purchased the normal version.


In 2008, Flagship Studios filed for bankruptcy. All intellectual property was seized as collateral for funding received from [[Comerica|Comerica Bank]]. Subsequently, development of the game halted. [[Namco Bandai Games]] provided free ongoing North American and European server support until January 31, 2009, when the multiplayer game servers and websites were taken offline. [[HanbitSoft]] has since acquired rights to the game and has redeveloped it as the [[free-to-play]] '''''Hellgate London: Resurrection''''' in South Korea, featuring [[Seoul]]-based maps. In 2014, '''''Hellgate Global''''' was announced, adding [[Tokyo]] to the game for a possible release outside South Korea. During development, a port for the [[Xbox 360]] was considered but was never released.
Set in a post-apocalyptic London in the year 2038, ''Hellgate: London'' features both [[single-player]] and [[Multiplayer video game|multiplayer]] components. This allows the player to team up with other players online to battle demons, or to fight alone in single player mode. The free online component features the originally released single-player content in cooperative play and 1v1 combat. Those who subscribed received additional features and perks, such as an increased "stash" to store items, [[Clan (computer gaming)|guild]] formation, and access to areas and items advertised through various [[Teaser]]s such as subscriber only [[loot]] items and map areas.

==Plot==
London has been invaded by demons. Until recently, humans had many champions holding back the invasion. Various real-world events are referenced in the background of the Hellgate story as averted crossover attempts. The [[Crusades]] were actually undertaken to fight back the minions of Hell, as was the charring of London in [[Great Fire of London|the Great Fire]] to wipe out the [[bubonic plague|Plague]]. According to the storyline, the famous [[Knights Templar]] were the keepers of knowledge on how to battle demonic forces. Unfortunately, these heroes underwent a charring of their own at the hands of a jealous [[Philip IV of France|King Phillip IV]], who hated the power they held in the world at large. While the Knights Templar survived as an organization, their numbers were severely diminished and were forced to remain in hiding to stay alive.

As time passed and technology progressed, the old ways began to fade from memory and the secrets of the arcane were lost. When the demons attacked again, they found their enemies unprepared. Ordinary weapons were no use against the demons, who could shrug off an [[Rocket-propelled grenade|RPG]] round. It is not exactly explained how demons, which are resistant to ordinary technological weapons, suddenly become killable in game to even to low level unenhanced weapons which presumably do not have magic. In game there is a kind of damage called "physical" and it is not explained how this is different from the damage created by normal kinetic energy weapons such as bullets. The Templars offered their special services to the military, but the leaders balked, refusing to believe in the old truths. Hellgate quickly took the victory in the battle for Earth. This implies that all the world's aremies were defeated. The Burn, a decades-long process of "hellforming", has begun.

However all is not lost, as various groups have been preparing for just such an eventuality. [[Freemasonry|Freemasons]] built the [[London Underground]] to be demon resistant, and as such the stations now act as bases, "safe zones" for would-be defenders. These defenders are armed with a fusion of modern weaponry and [[magic (gaming)|arcane magic]] such as flamethrowers that throw [[Greek fire]] or swords covered in [[locust]]s. In the game, players are one of these defenders.


==Gameplay==
==Gameplay==
''Hellgate: London'' is an action role-playing game that builds upon the core design of [[roguelike]]s by using random generation of maps, monsters, and loot to allow for replayability.<ref>{{cite web |url=http://www.nytimes.com/2007/10/27/arts/television/27hell.html?_r=1&oref=slogin |title=A Game Seeks Success Through Random Rewards| accessdate= 2007-11-14 |date = [[2007-10-27]]| last=Schiesel |first=Seth |work = [[The New York Times]]}}</ref> The game can be played in either [[Third-person shooter|third person]] perspective or [[first-person shooter|first person]] perspective. Melee classes are set to a third-person view and cannot select first-person perspective, whereas ranged classes default to a first-person view but can switch to third-person if so desired. Precision aiming is not required to use most weapons; which track their targets, “lock-on”, or carpet an area with explosives. The game contains sniper rifles and other weapons that require accurate manual aiming, though most are exclusive to the Hunter faction. ''Hellgate: London'' can be played offline or online without a fee. Players can pay a monthly fee to gain additional content over time, including new areas, weapons which have dropped but were inaccessible, monsters, classes, quests, events, titles, game modes and other content.<ref>[http://hellgatelondon.com/subscriber-chart Subscriber Chart]</ref> The game consists of five acts to unify the areas a player travels through on a greater scale. All acts account for approximately 25-40 hours of single-player gameplay.
''Hellgate: London'' is an action role-playing game that builds upon the core design of [[roguelike]]s by using random generation of maps, monsters, and loot to allow for replayability.<ref>{{cite news |url=https://www.nytimes.com/2007/10/27/arts/television/27hell.html?_r=1&oref=slogin |title=A Game Seeks Success Through Random Rewards |access-date=2007-11-14 |date=2007-10-27 |last=Schiesel |first=Seth |work=[[The New York Times]] |archive-date=2021-05-11 |archive-url=https://web.archive.org/web/20210511115851/https://www.nytimes.com/2007/10/27/arts/television/27hell.html?_r=1&oref=slogin |url-status=live }}</ref> The game can be played in either [[Third-person shooter|third person]] perspective or [[first-person shooter|first person]] perspective.


''Hellgate: London'' can be played offline or online without a fee. Players can pay a monthly fee to gain additional content over time, including new areas, weapons, monsters, classes, quests, events, titles, game modes, and other content.<ref>[http://hellgatelondon.com/subscriber-chart] {{webarchive |url=https://web.archive.org/web/20071228173822/http://hellgatelondon.com/subscriber-chart |date=December 28, 2007 }}</ref> The game consists of six acts to unify the areas a player travels through on a greater scale. All acts account for approximately 25–40 hours of single-player gameplay.
The game world of ''Hellgate: London'' is a set of demon-infested dungeons and city streets, featuring safe zones such as disused Underground stations. The safe zones scattered across the world act as havens, where players can purchase and upgrade items at NPC merchants, interact with other players in the game world, and commence or complete quests. The journey between zones is randomly generated, levels are fully [[3D computer graphics|3D]], rendered with the game's own proprietary graphics engine. Included in these environments are randomly generated enemies, bosses and items. The game features historical London areas and buildings, [[St. Paul's Cathedral]] was featured in an early concept art drawing. Another building that has been brought up in an interview is the Clock Tower which houses [[Clock Tower, Palace of Westminster|Big Ben]].{{Fact|date=February 2008}}


''Hellgate: London'' was initially designed to be primarily focused on solo and cooperative [[PvE]] combat, but players can duel and there is a free-for-all [[PvP]] mode for subscribers. Dueling can only take place outside of Underground hubs. Players can also choose to enter into PvP mode, which means they can be attacked and harmed outside of Underground hubs by anyone else that has chosen to enter PvP mode. The game does not feature LAN support.
===Multiplayer===
''Hellgate: London'' was designed to be primarily focused on solo and cooperative [[PvE]] combat, but players can duel and there is a free-for-all PvP Mode for subscribers. Dueling can only take place outside of Underground hubs. Players can also choose to enter into PvP mode, which means they can be attacked and harmed outside of Underground hubs by anyone else that has chosen to enter PvP mode. That is, those in PvP mode, must always be ready for PvP. This is a way to have wide-ranging free-for-alls, or create a “friendly-fire” way of playing the game.<ref>[http://hellgatelondon.com/underground/subscribers-and-patch-0 Subscribers And Patch 0 | Hellgate London<!-- Bot generated title -->]</ref> In multiplayer mode, players can meet and organize for team play and quests in ''safe zones'' - the old Underground stations, protected by the Freemasons' wards. The world will not be split in "shards" or servers, but rather play like a [[massively multiplayer online game]] with heavy instancing, such as ''[[Guild Wars]]''. Every character is capable of soloing the entire game. Grouping with other players is optional, though grouping will bring benefits in terms of experience gain and items. As the number of players within an instance increase, the difficulty of the instance increases.
The game does not feature LAN support.<ref>[http://hellgateguru.com/forum/showthread.php?t=3756 UPDATE: Local Area Network a No-no] - Ivan-Flagship posting on ''HellgateGuru''.</ref>


The game world of ''Hellgate: London'' is a set of demon-infested dungeons and city streets, featuring safe zones such as disused [[London Underground]] stations. The safe zones scattered across the world act as havens, where players can purchase and upgrade items at [[non-player character|NPC]] merchants, interact with other players in the game world, and commence or complete quests. The journey between zones is randomly generated; levels are fully [[3D computer graphics|3D]], rendered with the game's own proprietary graphics engine. Included in these environments are randomly generated enemies, bosses, and items. The game features historical London areas and buildings, such as [[St Paul's Cathedral]] and [[Big Ben]].
====Servers and regional support====
Ping0 manages the American (US) and European (EU) regional servers for ''Hellgate: London'' while IAHgames manages the Southeast Asia (SEA) regional server along with the game support and user forums for SEA region players.


The ''Hellgate: London'' setting has six classes to choose from. These are paired up into three main archetypes, referred to as Factions in game. The factions are split as follows:
===Weapons===
*Templars, the fighter faction, are of an order of divine warriors who wish to preserve humanity and smite the Great Dark that has fallen upon the world. Their two classes are Guardians and Blademasters.
The weapons base their power on character stats more than a player's aiming skills, being more of an RPG than an FPS in this regard. For example, a player can place points in an Accuracy statistic that determines the precision of the rounds they fire.
*Cabalists, the mage faction, are seekers of knowledge who want to control the fate of mankind by studying the Great Dark and using their powers. Their classes are Summoners and Evokers.
*Hunters, the ranged faction, are highly trained ex-military operatives who have been through almost every warlike scenario imaginable. Marksmen and Engineers are their classes.


Melee classes are limited to a third-person view, whereas ranged classes default to a first-person view but can switch to a third-person view if desired. Precision aiming is not required to use most weapons, which track their targets, lock on, or carpet an area with explosives. The game contains sniper rifles and other weapons that require accurate manual aiming, though most are exclusive to the Hunter faction.
There are five types of damage. When a target takes damage, there is a chance that it will suffer a special effect (or "debuff") based on the type of damage taken. The table below summarizes these types and effects:
{| class="wikitable"
|-


Players may choose the character's name and various visual physical attributes. Depending on whether they're playing single-player or multiplayer, several different difficulty settings will be available to players when creating new characters. A character is permanently locked to the chosen mode. Normal mode is the default difficulty setting. Elite mode is designed to be harder than normal difficulty with several adjustments to game mechanics. Enemies are stronger and deal more damage, and rarer mobs are more likely to spawn. Augments are also more expensive, and merchants pay less for goods. Hardcore mode is played in either Normal or Elite difficulty and adds [[permadeath|permanently dies]] as a consequence for dying.
! Type


''Hellgate: London'' uses a heavily randomized item system featuring a large variety of base weapon types and armor types, with a pool of random properties and bonuses (magical affixes) applied to them to promote replayability and item collection. Furthermore, unwanted weapons and armor can be freely disassembled to save space in one's inventory, often yielding crafting materials that can be exchanged for new weapons or used to upgrade existing ones. Items may have slots that a player can insert mods in to further enhance their power.
! Debuff


The single-player version of ''Hellgate: London'' hosts a five-act story questline. Elite characters can be created once a character has completed the story quest line once. The storyline can be repeated in Nightmare difficulty, where enemies start at level 30. A character's experience is capped at 50 levels, while enemies in Nightmare difficulty can reach level 62.
! Description
|-
| Physical
| Stun
| Prevents enemies from moving, attacking or using skills for the duration of the effect.
|-
| Fire
| Ignite
| Target takes damage equal to 5% of their maximum life every second for the duration.
|-
| Spectral
| Phase
| Phased targets deal 50% less damage and take 50% more damage.
|-
| Toxic
| Poison
| Poisoned targets take damage over time and cannot be healed until the poison wears off.
|-
| Electrical
| Shock
| Shocked targets cannot use skills for the duration of the debuff
|}


==History==
Multiple forms of damage can be combined through mods onto a single weapon, which makes fulfillment of the [[minigame]] much more lenient and enjoyable.
===Original release===
[[File:Hellgate London promotional model, Taipei Game Show 20080124.jpg|thumb|upright|Promotion at [[Taipei Game Show]] 2008]]


The developer [[Flagship Studios]] had proposed regular additions to ''Hellgate: London'' throughout the life of the game.<ref>{{cite web | url = http://www.shacknews.com/featuredarticle.x?id=649&page=1 | archive-url = https://archive.today/20120910105614/http://www.shacknews.com/featuredarticle.x?id=649&page=1 | url-status = dead | archive-date = 2012-09-10 | title = Flagship's Roper on Hellgate: London's Future | access-date = 2007-10-30 | date = 2007-10-29 | last = Remo | first = Chris | work = [[Shacknews]] }}</ref> In March 2008, it was announced that [[Comerica|Comerica Bank]] would provide game funding assistance, using ''Hellgate: London'' as collateral, for Flagship Studios so that they would not "rely upon a publisher's investment" to support ongoing development of their games.<ref name="funding">{{cite web | url=http://ve3d.ign.com/articles/news/37734/Hellgate-London-Gets-Financial-Aid | archive-url=https://web.archive.org/web/20080330062347/http://ve3d.ign.com/articles/news/37734/Hellgate-London-Gets-Financial-Aid | url-status=dead | archive-date=March 30, 2008 | title=Hellgate: London Gets Financial Aid | access-date=2008-03-31 | date=2008-03-26 | publisher=Voodoo Extreme}}</ref> "The Stonehenge Chronicles" update was scheduled for release on January 21, 2008 but was postponed until January 22, 2008 due to bugs. The last content patch developed by Flagship Studios was the "Abyss Chronicles". The original servers were shut down on February 1, 2009.<ref>[http://hellgateguru.com/forum/showthread.php?t=3756] {{webarchive |url=https://web.archive.org/web/20071114150420/http://hellgateguru.com/forum/showthread.php?t=3756 |date=November 14, 2007 }}</ref>
Each weapon has a Strength value for the special effect of each type of damage it does (e.g. Ignite Strength for Fire weapons), comparing to the corresponding Defense stat of the target (e.g. Ignite Defense) in order to calculate the chance that a target will suffer the corresponding debuff. Items, mods, skills, buffs and equipment enhancements can alter Strength and Defense stats.


The company Ping0 managed the North American and European servers for ''Hellgate: London'', while Infocomm Asian Holdings managed the Southeast Asia server. Players in the Southeast Asia region experienced server crashing issues. The publishing companies involved gave an official response after several requests from the community.<ref>{{cite web|url=http://kotaku.com/gaming/erased/asian-hellgate-london-servers-to-get-wiped-321249.php |title=Asian Hellgate: London Servers To Get Wiped |access-date=2015-08-18 |url-status=dead |archive-url=https://web.archive.org/web/20100210015157/http://kotaku.com/gaming/erased/asian-hellgate-london-servers-to-get-wiped-321249.php |archive-date=February 10, 2010 }}</ref> Following the shutdown of Flagship Studios in August 2008<ref>{{cite web|url=http://www.1up.com/do/feature?pager.offset=0&cId=3169356 |archive-url=https://archive.today/20120717152546/http://www.1up.com/do/feature?pager.offset=0&cId=3169356 |url-status=dead |archive-date=2012-07-17 |title=Bill Roper spoke out at last |access-date=2008-10-26 |last=Green |first=Jeff |date=2008-08-18 |publisher=1UP.com }}</ref> and the loss of its intellectual property rights, it was announced that ''Hellgate: London'' game servers would be shut down as of January 31, 2009.<ref name="shut down">{{cite news | author=GameSpy Staff | title=Namco to Close Hellgate: London (PC) | date=2008-10-24 | url=http://pc.gamespy.com/pc/hellgate-london/923551p1.html | work=GameSpy | access-date=2008-10-26 | archive-date=2008-10-26 | archive-url=https://web.archive.org/web/20081026022706/http://pc.gamespy.com/pc/hellgate-london/923551p1.html | url-status=live }}</ref> At 12:00&nbsp;a.m. CST on February 1, 2009, the game server and website for the North American and European regions became inaccessible.
All weapons deliver their damage in one of three different modes:


The following is an account of the North American and European subscription model Flagship Studios had while it was in effect: There were two types of multiplayer accounts: free and subscription accounts. Subscribers had access to ongoing content updates. The US subscription plan cost $9.95 a month and an offer to pay a one-time fee of $149.99 for a lifetime subscription was available for up to 100,000 people who pre-ordered the game and ended on January 31, 2008.<ref>[http://hellgatelondon.com/underground/new-payment-methods-available] {{webarchive |url=https://web.archive.org/web/20081225042056/http://hellgatelondon.com/underground/new-payment-methods-available |date=December 25, 2008 }}</ref> The UK subscription is £6.99 and EU subscription is €9.99.<ref>{{cite web | url = http://www.computerandvideogames.com/article.php?id=170702 | title = GC: £6.99 a month for Hellgate online | access-date = 2008-01-26 | date = 2007-08-27 | last = Bishop | first = Stuart | work = [[Computer and Video Games]] | archive-date = 2008-02-24 | archive-url = https://web.archive.org/web/20080224111819/http://www.computerandvideogames.com/article.php?id=170702 | url-status = live }}</ref> Additionally, subscribers would have access to a [[Permanent death|Hardcore mode]], special PvP arenas and a PvP ladder, the ability to bypass server queues, a shared storage space with room for 40 items instead of 20, the ability to create guilds, the ability to achieve officer status in guilds, and 24-hour customer support.<ref name="subscription">[http://www.hellgatelondon.com/underground/subscription-details] {{webarchive |url=https://web.archive.org/web/20080920031828/http://www.hellgatelondon.com/underground/subscription-details |date=September 20, 2008 }}</ref> Subscribers and non-subscribers were able to interact in all ways in the game. Non-subscribers could join guilds, but not create them.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/46863/ | title = Hellgate: London Subscription Details Released | access-date = 2007-05-27 | date = 2007-05-08 | last = Remo | first = Chris | work = [[Shacknews]] | archive-date = 2007-05-20 | archive-url = https://web.archive.org/web/20070520052900/http://www.shacknews.com/onearticle.x/46863 | url-status = live }}</ref> The level cap is set to 50 and up to 24 character slots are available for all players.<ref>[http://www.hellgatelondon.com/underground/new-update-coming ] {{webarchive |url=https://web.archive.org/web/20080129120714/http://www.hellgatelondon.com/underground/new-update-coming |date=January 29, 2008 }}</ref> As of July 2008, all subscriptions were suspended and players could neither subscribe nor unsubscribe at that point, although they were no longer billed.<ref>{{cite web | url = http://hellgateguru.com/2008/07/flagship-studios-still-in-operations/ | title = Flagship Studios Still in Operations | access-date = 2008-07-17 | date = 2008-07-15 | author = Sol Invictus | url-status = dead | archive-url = https://web.archive.org/web/20080717134418/http://hellgateguru.com/2008/07/flagship-studios-still-in-operations/ | archive-date = 2008-07-17 }}</ref> Since Flagship Studios went into receivership, the US & EU multiplayer ceased.
* Direct - only the enemy under the crosshairs will receive the damage
* Splash - The damage effect will cause damage in an area centered on the target or location the player is aiming at.
* Field - An area of terrain is targeted to inflict damage on enemies who enter it.


Due to problems with the subscription service, the Halloween holiday subscription content was made available to all players, both fee-paying and free-playing.<ref>[http://www.hellgatelondon.com/underground/happy-halloween] {{webarchive |url=https://web.archive.org/web/20081120142443/http://www.hellgatelondon.com/underground/happy-halloween |date=November 20, 2008 }}</ref> In SEA, two weeks after the game was released, many players complained about a game patch, installed by Infocomm Asia Holdings (IAH), which supposedly would have deleted player's characters since game launch.<ref name="asiaone">{{cite web | url = http://digital.asiaone.com/Digital/News/Story/A1Story20071115-36887.html | archive-url = https://web.archive.org/web/20080222005105/http://digital.asiaone.com/Digital/News/Story/A1Story20071115-36887.html | url-status = dead | archive-date = February 22, 2008 | title = It's hell for gamers with Hellgate bug fix | access-date = 2007-11-22 |date=2007-11-15 | last = Lee | first = Oo Gin | work=digital.asiaone.com}}</ref> While the EU and US servers had received recent patches and additional content since launch, support and patching of the SEA server had been delayed. IAHGames, the distributor of ''Hellgate: London'' and the company providing the "Alliance" server for the SEA region, had promised patch 0 on launch day itself.<ref>[http://hellgate.iahgames.com/common/content.aspx?templateId=121b9a7b-90fa-48f2-b460-4040bf9ae29d&itemId=3db3a12f-3a15-4280-ac8f-235f7f165652&parentTemplateId=2e85be49-6a8b-4b67-8ae5-b3047663fade] {{webarchive |url=https://web.archive.org/web/20090926073926/http://hellgate.iahgames.com/common/content.aspx?templateId=121b9a7b-90fa-48f2-b460-4040bf9ae29d&itemId=3db3a12f-3a15-4280-ac8f-235f7f165652&parentTemplateId=2e85be49-6a8b-4b67-8ae5-b3047663fade |date=September 26, 2009 }}</ref> However, Patch 0 was delayed with no official date of implementation. On November 14, a joint statement by the CEOs of IAHGames and Flagship Studios announced that the both Patch 0 and Patch 0.1 will be implemented on November 22 and that they are considering some compensation for the early adopters.<ref name="asiaone"/><ref>[http://hellgate.iahgames.com/common/content.aspx?templateId=121b9a7b-90fa-48f2-b460-4040bf9ae29d&itemId=29e260a9-277a-43c0-9361-17bf4e008e59&parentTemplateId=2e85be49-6a8b-4b67-8ae5-b3047663fade&#91] {{dead link|date=August 2015}}</ref>
There are a number of other effects, which can cause projectiles to bounce, spawn novas of splash damage, and spawn more projectiles, which may or may not ricochet around the environment or pass through multiple enemies. These are typically the result of passive skills or special abilities of enhanced, rare and legendary weapons. They are not usually under the direct control of the player, instead relying on a random percentage chance for the effect to occur.


===Items===
===Relaunches===
On November 3, 2008, South Korean-based software distributor [[Hanbitsoft]]<ref>{{cite web|url=http://www.hanbitsoft.com/|title=Hanbitsoft, Inc.|access-date=2008-11-06|archive-date=2008-07-03|archive-url=https://web.archive.org/web/20080703164458/http://www.hanbitsoft.com/|url-status=live}}</ref> announced via its global public relations blog, that it has acquired the ''Hellgate: London'' and ''[[Mythos (video game)|Mythos]]'' properties from Flagship Studios. The post mentions development of an upcoming expansion,<ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=20921 |title=HanbitSoft Planning Hellgate Relaunch |access-date=2008-11-06 |author=Eric Caoili |publisher=www.gamasutra.com |date=2008-11-03 |archive-date=2008-11-06 |archive-url=https://web.archive.org/web/20081106042914/http://www.gamasutra.com/php-bin/news_index.php?story=20921 |url-status=live }}</ref> using leftover Flagship development efforts. Updates from company state the expansion pack includes new maps featuring [[Seoul]] and a product title, ''The Second Invasion''.<ref>{{cite web|url=http://hg.hanbiton.com/News/NoticeView.aspx?BoardID=1&ptype=2&search_type=&search_keyword=&page=0&postid=1126|title=안내 헬게이트: 런던 두번째 침공|access-date=2009-01-01|archive-date=2009-01-14|archive-url=https://web.archive.org/web/20090114083850/http://hg.hanbiton.com/News/NoticeView.aspx?BoardID=1&ptype=2&search_type=&search_keyword=&page=0&postid=1126|url-status=dead}}</ref> On November 12, 2009, HanbitSoft announced the re-development of ''Hellgate: London'' (authorized by the former Flagship Studio) had been completed.<ref>{{cite web |url= http://news.mmosite.com/content/2009-11-13/20091113030637844,2.shtml |title= Hellgate: Resurrection and Hellgate: Tokyo Announced |access-date= 2009-11-21 |date= 2009-11-13 |archive-date= 2009-11-15 |archive-url= https://web.archive.org/web/20091115235900/http://news.mmosite.com/content/2009-11-13/20091113030637844,2.shtml |url-status= dead }}</ref> By July 2011, ''Hellgate: London'' multiplayer servers were relaunched using a [[free-to-play]] model. Hanbitsoft's redesigned game is live in South Korea, while the North American release has been only in [[beta testing]].<ref>{{cite web |url=http://hellgate.t3fun.com/home/home.aspx |title=Hellgate |publisher=Hellgate.t3fun.com |access-date=2015-08-18 |url-status=dead |archive-url=https://web.archive.org/web/20150820033019/http://hellgate.t3fun.com/Home/Home.aspx |archive-date=2015-08-20 }}</ref>
''Hellgate: London'' uses a heavily randomized item system of at least a hundred base weapon types and many armor types, with a pool of random special properties and bonuses (magical affixes) applied to them to achieve re-playability and promote item collection.


In September 2014, ''Hellgate Global'', which was announced to include the expansion ''Hellgate: Tokyo'' and the new Hell Mode difficulty level, was listed at [[Steam Greenlight]] by HanbitSoft-linked company Redbana Corporation.<ref>{{cite web |last=Yin |first=Wesley |url=http://www.eurogamer.net/articles/2014-08-19-hellgate-is-back-as-a-steam-greenlight-pitch |title=Hellgate is back - as a Steam Greenlight pitch • |publisher=Eurogamer.net |date=2014-08-19 |access-date=2015-08-18 |archive-date=2015-08-08 |archive-url=https://web.archive.org/web/20150808060730/http://www.eurogamer.net/articles/2014-08-19-hellgate-is-back-as-a-steam-greenlight-pitch |url-status=live }}</ref> The project was approved by the Steam Community and [[Valve Corporation|Valve]] contacted Redbana Corporation for the possibility of hosting the game on Steam.<ref>{{cite web |url=http://steamcommunity.com/sharedfiles/filedetails/?id=298851137 |title=Steam Greenlight :: Hellgate |publisher=Steamcommunity.com |access-date=2015-08-18 |archive-date=2015-11-06 |archive-url=https://web.archive.org/web/20151106053853/http://steamcommunity.com/sharedfiles/filedetails/?id=298851137 |url-status=live }}</ref> However, in January 2016 the T3Fun/Redbana Hellgate Global service was shut down.
Furthermore, unwanted weapons and armor can be freely disassembled to save space in one's inventory, often yielding standard or rare crafting materials. These components can be exchanged for special crafted weapons at an NPC vendor, or used to upgrade existing weapons or armor at the Nanoforge device in most safe zones. Additionally, random special properties can be added to weapons or armor at a similar device. Blueprints are available by which one can craft one's own armor, weapons and mods, given the raw materials.


On November 15, 2018, Hellgate: London was released on Steam, developed by T3 Entertainment and published by HanbitSoft.<ref>{{cite web |url=https://store.steampowered.com/app/939520/HELLGATE_London/ |title=HELLGATE: London |access-date=2018-11-15 |archive-date=2018-11-15 |archive-url=https://web.archive.org/web/20181115063555/https://store.steampowered.com/app/939520/HELLGATE_London/ |url-status=live }}</ref>
Lastly, elite subscriber-only items are dropped for all players, however they are only usable by subscribed players. This is part of a widely criticized in game advertising system for the subscription service.

As such, the gamut for item collection and customization includes:
*Weapon mods (ammo, batteries, and so on, which can be removed for a price and swapped)
*Upgradeable damage or armor values at the Nanoforge (using spare parts and Nanoshards)
*The addition of random special properties to weapons and armor (for a price - properties can be Common, Rare or Legendary)
*Crafted weapons, armor and mods (using spare parts and blueprints or at an NPC "maker")

Items may have slots that a player can insert "mods" in to enhance their power. Mods can be technology that improves items, but also demonic artifacts and holy items, known as relics. Technology mods are more aimed at specific weaponry upgrades, while relics are more general in what bonuses they give, such as giving fire damage enhancements regardless of the wielded weapon; if the player adds a mod to their weapon, this change is shown in-game (if a scope is added, then the weapon will render with a scope.) Mods can be removed at special devices in the quest-area hubs. Example types of mods are listed below:
*'''Ammo Magazines''' - Modify the amount, type, range, or accuracy of weapons. Magazines can be magical or technological in nature.
*'''Battery Packs''' - Battery packs charge weapons with different types of damage, such as spectral, shock (lightning), fire, poison, or physical.
*'''Fuel Tanks''' - Confer different damage types onto weapons.
*'''Relics''' - Often considered holy, relics may be part of a greater item or an item previously owned by someone of great ability.
*'''Rockets''' - Like ammo magazines rockets change the type of ammo a weapon uses while adding an explosive element, often making it more powerful.

==Factions and classes==
{{in-universe}}
HG:L has three main archetypes, or Factions as they are referred to in game. Each Faction consist of two professions, allowing for a total of six different professions to be played. Each faction and its available professions are listed below.
===Templar===
The Templar faction is an underground society leftover from the original [[Knights Templar]]. They combine futuristic technology with magic and ancient artifacts to create armor and weapons for melee and short-ranged combat.
Templar classes are the only classes able to wield melee weapons, shields and use self-affecting auras, but have a limited ranged weapon selection.

*'''Blademaster''' - An offensively-focused melee class, the only profession that can dual-wield swords.
*'''Guardian''' - A defensively-focused melee class.
===Cabalist===
The Cabalists are students of the dark arts and fringe science. This often leaves them standing right on the line between good and evil. These powerful arcane casters seek knowledge about the demons, as well as how to achieve mastery over them. As spell casters, they are suited for mid-range combat.

Cabalist classes use ranged weapons that have many unique effects.

*'''Evoker''' - An Evoker's skills include an extensive array of elemental attacks and curses. Evokers can equip two focus devices at the same time if they purchase the dual wield skill.

*'''Summoner''' - A Summoner's skills include offensive abilities and many summoning abilities. Summoners can summon a main minion that can be enhanced over time and smaller minions for specialized use. Summoners cannot equip more than one focus device.

===Hunter===
The Hunters are mysterious, highly-trained ex-military operatives who lay waste to their foes with advanced weapons blending arcane magics with the latest in technology. They are able to hit their targets from long distances.<ref>[http://www.hellgatelondon.com/about About | Hellgate London<!-- Bot generated title -->]</ref>

Hunter classes rely on high-powered rifles and cannons. Their armor relies more heavily on the regenerating shield element, rather than the damage absorbing armor element. This is suited for long range attacks but weak when overrun by many opponents.

*'''Marksman''' - The Marksman is a ranged weapon specialist with many skills to enhance his or her weaponry. Example: ''Sniper'' locks the character in place but provides a range and damage bonus at the cost of rate of fire (in patch 1.2 the player receives a 50% movement speed reduction in sniper stance).

*'''Engineer''' - A minion class similar to the Summoner, with expendable minions as well as combat drones that can wield weapons. Example: ''Assault Drone'' summons a hovering bot that can use weapons and torso armor, it is the "main" pet of the Engineer.

==Subscription==
There are two types of multiplayer accounts: free and subscription accounts. Subscribers have access to ongoing content updates. The initial content updates will include more monsters, more weapons, additional item sets and special quests for ultimate items.

The US subscription plan costs $9.95 (USD) a month and an offer to pay a one-time fee of $149.99 for a lifetime subscription was available for up to 100,000 people who pre-ordered the game and ended on [[January 31]], [[2008]].<ref>[http://hellgatelondon.com/underground/new-payment-methods-available New Payment Methods Available | Hellgate London<!-- Bot generated title -->]</ref> The UK subscription is £6.99 and EU subscription is €9.99.<ref>{{cite web |url = http://www.computerandvideogames.com/article.php?id=170702| title = GC: £6.99 a month for Hellgate online | accessdate=2008-01-26 | date = [[2007-08-27]] | last = Bishop | first = Stuart | work = [[Computer and Video Games]]}}</ref>

Additionally, subscribers have access to a [[permadeath|Hardcore mode]], special PvP arenas and a PvP ladder (once implemented), the ability to bypass server queues, a shared storage space with room for 40 items instead of 20, the ability to create guilds, the ability to achieve officer status in guilds, and 24-hour customer support.<ref name="subscription">[http://www.hellgatelondon.com/underground/subscription-details SUBSCRIPTION DETAILS | Hellgate London<!-- Bot generated title -->]</ref> Subscribers and non-subscribers will be able to interact in all ways in the game. Non-subscribers can join guilds, but not create them.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/46863/ | title = Hellgate: London Subscription Details Released | accessdate = 2007-05-27 |date= [[2007-05-08]] | last = Remo | first = Chris | work = [[Shacknews]]}}</ref> The level cap is set to 50 and up to 24 character slots are available for all players.<ref>[http://www.hellgatelondon.com/underground/new-update-coming Patch 0.5 - New Update Coming]</ref>

As of July 2008, all subscriptions have been suspended and players may neither subscribe nor unsubscribe at this point, although they will no longer be billed. This news followed news of significant [[layoffs]] at [[Flagship Studios]].<ref>{{cite web | url = http://hellgateguru.com/2008/07/flagship-studios-still-in-operations/ | title = Flagship Studios Still in Operations | accessdate = 2008-07-17 |date= [[2008-07-15]]|author=Sol Invictus}}</ref>

==Development history==
Flagship Studios has proposed regular additions to ''Hellgate: London'' throughout the life of the game.<ref>{{cite web | url = http://www.shacknews.com/featuredarticle.x?id=649&page=1 | title = Flagship's Roper on Hellgate: London's Future | accessdate = 2007-10-30 |date=2007-10-29 | last = Remo | first = Chris | work = [[Shacknews]] }}</ref>

*'''Monthly Events''' - All Hallow's Eve in October/November and Guy Fawkes Week in November.

*'''Content Patches''' - Released quarterly for subscribers. Content or quarterly updates contain new content such has new monsters, new items, new areas, new quests, and possibly new subscriber only features.

*'''Broad Content''' - Broad content includes new features, rebalancing, and bug fixes. New features like auction houses and a mail system will be added to the game as soon as they are finished and will not go into the standard patch cycle. Broad content will be available to everyone.{{Fact|date=January 2008}}
===Monthly events===
Monthly events add several items to the game that require many different levels of involvement to obtain. Some of these events reoccur and some of them happen only once.

*'''[[All Hallow's Eve]]''' - Takes place on the week of Halloween. Included in All Hallow's Eve is candy with random effects, both cosmetic and beneficial, a buildable cyborg made from various parts, and a rare visage mask that gives its wearer a flaming skull for a head.

*'''[[Guy Fawkes]] Week''' - Guy Fawkes week begins on the 5th of November. Included in Guy Fawkes Week is items with flaming abilities and new instances that have a fiery theme, collectible candy is expanded upon from All Hallow's Eve, and many new recipes are added.

*'''[[The Bloodmoon]]''' - A rare level type rumoured to only be available during October.

No new events have been announced or planned since.

===Stonehenge Chronicles patch===
The '''Stonehenge Chronicles''' - Patch, scheduled for release on [[January 21]], [[2008]], was postponed until [[January 22]], 2008 due to bugs<ref>[http://www.hellgatelondon.com/underground/stonehenge-launch-rescheduled Stonehenge Launch Rescheduled]</ref>, and includes an additional hub (entitled Stonehenge), three open environments, multiple class and game changes/tweaks, added demons, and additional weaponry and armor.<ref>[http://www.hellgatelondon.com/patches/100 Multiplayer: The Stonehenge Chronicles]</ref>.

===Financial assistance===
On [[March 26]], [[2008]], it was announced that [[Comerica|Comerica Bank]] would provide game funding assistance, using Hellgate: London as collateral, for Flagship Studios so that they would not "rely upon a publisher's investment" to support ongoing development of their games. <ref name="funding">{{cite web | url=http://ve3d.ign.com/articles/news/37734/Hellgate-London-Gets-Financial-Aid | title=Hellgate: London Gets Financial Aid | accessdate=2008-03-31 | date=2008-03-26 | publisher=Voodoo Extreme}}</ref>

===Southeast Asia Server===
Players who purchased the game in Southeast Asia had problems of server crashing issues, the publishing companies involved [[Infocomm Asian Holdings]] and [[Hanbitsoft]] have given an official response to the matter, after several requests from the community to do so.<ref>[http://kotaku.com/gaming/erased/asian-hellgate-london-servers-to-get-wiped-321249.php Asian Hellgate: London servers problems]</ref>


==Reception==
==Reception==
{{Video game reviews
{| class="wikitable" style="font-size:90%; float:right; text-align:center; width:25%; margin: 5px;"
|MC=70/100<ref name="metacritic">{{cite web|url=http://www.metacritic.com/games/platforms/pc/hellgatelondon|title=Hellgate: London (pc: 2007): Reviews|publisher=Metacritic|access-date=2008-07-03|archive-date=2008-07-03|archive-url=https://web.archive.org/web/20080703015819/http://www.metacritic.com/games/platforms/pc/hellgatelondon|url-status=live}}</ref>
|-
|1UP=D+<ref name="1up">{{cite web | url = http://www.1up.com/do/reviewPage?cId=3164383 | title = Hellgate: London (PC) | access-date = 2008-08-03 | date = 2007-11-14 | last = Chick | first = Tom | work = [[1UP.com]] }}{{dead link|date=September 2017 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
|+'''Reviews'''
|EuroG=7/10<ref>{{cite web | url = http://www.eurogamer.net/article.php?article_id=86786 | archive-url = https://archive.today/20120801033354/http://www.eurogamer.net/article.php?article_id=86786 | url-status = dead | archive-date = August 1, 2012 | title = Hellgate: London Review | access-date = 2008-01-26 | date = 2007-11-02 | last = Fahey | first = Rob | work = [[Eurogamer]] }}</ref>
|-{{Unicode|}}
|GamePro=60%<ref name="gamepro"/>
!style="background:#ddddee;" | Publication
|GSpot=7/10<ref name="gamespot">{{cite web |url= http://www.gamespot.com/pc/rpg/hellgatelondon/review.html?sid=6182588 | title = Hellgate: London for PC Review | access-date= 2008-01-26 | date = 2007-11-09 | last = Gerstmann | first = Jeff | work = [[GameSpot]]}}</ref>
!style="background:#ddddee;" | Score
|GSpy=3/5<ref name="gamespy">{{cite web | url = http://pc.gamespy.com/pc/hellgate-london/832252p1.html | title = Hellgate: London (PC) | access-date = 2008-01-26 | date = 2007-11-02 | last = Rausch | first = Allen | work = [[GameSpy]] | archive-date = 2008-02-02 | archive-url = https://web.archive.org/web/20080202063053/http://pc.gamespy.com/pc/hellgate-london/832252p1.html | url-status = live }}</ref>
|-
|IGN=6.8/10<ref name="ign">{{cite web| url = http://pc.ign.com/articles/832/832739p1.html | archive-url = https://web.archive.org/web/20071107025442/http://pc.ign.com/articles/832/832739p1.html | url-status = dead | archive-date = November 7, 2007 | title = Hellgate: London Review | access-date = 2008-01-26 | date = 2007-11-05 | last = Butts | first = Steve | work = [[IGN]]}}</ref>
|[[1Up.com]]
|rev1=[[Bit-tech]]
|D+<ref name="1up">{{cite web |url = http://www.1up.com/do/reviewPage?cId=3164383| title = Hellgate: London (PC) | accessdate=2008-08-03|date=[[2007-11-14]]| last = Chick | first = Tom | work = [[1UP.com]]}}</ref>
|rev1Score=7/10<ref name="bit">{{cite web | url = http://www.bit-tech.net/gaming/2007/11/02/hellgate_london/1 | archive-url = https://web.archive.org/web/20071103232611/http://www.bit-tech.net/gaming/2007/11/02/hellgate_london/1 | url-status = dead | archive-date = 2007-11-03 | title = Hellgate: London | access-date = 2008-01-26 | date = 2007-11-02 | last = Martin | first = Joe | work = [[Bit-tech]] }}</ref>
|-
|[[Bit-tech.net]]
|rev2=[[GameDaily]]
|7/10<ref name="bit">{{cite web |url=http://www.bit-tech.net/gaming/2007/11/02/hellgate_london/1 | title= Hellgate: London | accessdate =2008-01-26| date = [[2007-11-02]] |last = Martin | first = Joe | work = [[Bit-tech.net]]}}</ref>
|rev2Score=7/10<ref>{{cite web | url = http://www.gamedaily.com/games/hellgate-london/pc/game-reviews/review/4251/1839/ | title = Hellgate: London Review (PC) | access-date = 2008-01-26 | date = 2007-11-02 | last = Wong | first = Steven | work = GameDaily | archive-date = 2008-02-07 | archive-url = https://web.archive.org/web/20080207151941/http://www.gamedaily.com/games/hellgate-london/pc/game-reviews/review/4251/1839/ | url-status = live }}</ref>
}}
|-
|[[EGC Games]]
|74/100<ref name="bit">{{cite web |url=http://www.egcgames.com/content.php?id=78| title= Hellgate: London | accessdate =2008-01-26| date = [[2007-11-02]] |last = Crazygeorge | first = Crazygeorge | work = [[EGC Games.com]]}}</ref>
|-
|[[Eurogamer]]
|7/10<ref>{{cite web| url = http://www.eurogamer.net/article.php?article_id=86786 | title = Hellgate: London Review | accessdate = 2008-01-26 | date = [[2007-11-02]] | last = Fahey | first = Rob | work = [[Eurogamer]]}}</ref>
|-
|''[[GameDaily]]''
|7/10<ref>{{cite web|url = http://www.gamedaily.com/games/hellgate-london/pc/game-reviews/review/4251/1839/ | title = Hellgate: London Review (PC) | accessdate=2008-01-26 | date= [[2007-11-02]] | last = Wong | first = Steven | work = GameDaily}}</ref>
|-
|''[[GamePro]]''
|60%
|-
|[[GameSpot]]
|7/10<ref name="gamespot">{{cite web |url= http://www.gamespot.com/pc/rpg/hellgatelondon/review.html?sid=6182588 | title = Hellgate: London for PC Review | accessdate= 2008-01-26 | date = [[2007-11-09]] | last = Gerstmann | first = Jeff | work = [[GameSpot]]}}</ref>
|-
|[[GameSpy]]
|3/5<ref name="gamespy">{{cite web | url= http://pc.gamespy.com/pc/hellgate-london/832252p1.html | title=Hellgate: London (PC) |accessdate = 2008-01-26 | date = [[2007-11-02]] | last = Rausch | first = Allen | work = [[GameSpy]]}}</ref>
|-
|[[GameTap]]
|70%
|-
|[[IGN]]
|6.8/10<ref name="ign">{{cite web| url = http://pc.ign.com/articles/832/832739p1.html | title = Hellgate: London Review | accessdate = 2008-01-26 | date = [[2007-11-05]] | last = Butts | first = Steve | work = [[IGN]]}}</ref>
|-
|''[[PC Gamer]]'' (US)
|89/100
|-
|''[[PC Gamer]]'' (UK)
|73%
|-
|''[[X-Play]]''
|2/5
|}


The game received average reviews, with a [[Metacritic]] average of 71%, based on 39 reviews<ref name="metacritic">{{cite web|url=http://www.metacritic.com/games/platforms/pc/hellgatelondon|title=Hellgate: London (pc: 2007): Reviews|publisher=Metacritic|accessdate=2008-07-03}}</ref> and [[GameRankings]] average of 70%, based on 42 reviews.<ref name="gamerankings">{{cite web|url=http://www.gamerankings.com/htmlpages2/927136.asp|title=Hellgate: London Reviews|publisher=GameRankings|accessdate=2008-07-03}}</ref>
The game received "mixed or average" reviews, according to review aggregator [[Metacritic]].<ref name="metacritic"/> The game sold almost one million copies.<ref>{{cite magazine|url=http://www.edge-online.com/features/the-making-of-hellgate-london/ |title=The Making Of: Hellgate London |date=July 13, 2013 |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |access-date=August 7, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130716013802/http://www.edge-online.com/features/the-making-of-hellgate-london/ |archive-date=July 16, 2013 }}</ref>


Positive aspects of the game commented on by reviewers include its story,<ref name="nzgamer">{{cite web|url=http://nzgamer.com/pc/reviews/559/hellgate-london.html|title=Hellgate: London Review|publisher=NZGamer.com|access-date=2008-07-03|archive-url=https://web.archive.org/web/20080430031850/http://www.nzgamer.com/pc/reviews/559/hellgate-london.html|archive-date=2008-04-30|url-status=dead}}</ref> and the overall look of the game.<ref name="ign"/> Other aspects of the game received mixed reception. For instance, some reviewers called the combat enjoyable, with varied classes,<ref name="gamespy"/> and praised the loot and customisation aspects,<ref name="ign"/> while other reviewers described combat as underdeveloped<ref name="ign"/> and monotonous, with quest repetition and locked progression choices.<ref name="gamepro">{{cite web|url=http://www.gamepro.com/computer/pc/games/reviews/145449.shtml|author=Lewis, Cameron|date=2007-05-11|publisher=GamePro|title=Review: Hellgate: London for PC|access-date=2008-07-03|archive-url=https://web.archive.org/web/20071107022453/http://www.gamepro.com/computer/pc/games/reviews/145449.shtml|archive-date=2007-11-07}}</ref> Similarly, the game's technology received mixed reviews. The multiplayer component was both praised<ref name="bit"/> and criticised,<ref name="gamespy"/> with some bugs, slowdowns and crashes mentioned.<ref name="gamespy"/> {{clear}}
Positive aspects of the game commented on by reviewers include its story, described as "not totally original" but "still very much enjoyable"<ref name="nzgamer">{{cite web|url=http://nzgamer.com/pc/reviews/559/hellgate-london.html|title=Hellgate: London Review|publisher=NZGamer.com|accessdate=2008-07-03}}</ref>, and the overall look of the game.<ref name="ign"/>


==Other media==
Other aspects of the game received mixed reception. For instance, combat was described as enjoyable, with varied classes<ref name="gamespy"/>, whilst the loot and customisation aspects were praised;<ref name="ign"/> other reviewers described combat as both underdeveloped<ref name="ign"/> and endless, with quest repetition and locked progession choices.<ref name="gamepro">{{cite web|url=http://www.gamepro.com/computer/pc/games/reviews/145449.shtml|author=Lewis, Cameron|date=2007-05-11|publisher=GamePro|title=Review: Hellgate: London for PC|accessdate=2008-07-03}}</ref>
===Comic=== <!-- This section is linked from [[Dark Horse Comics]] -->
A comic book adaptation of ''Hellgate: London'' was written by [[Ian Edginton]], illustrated by [[Steve Pugh]], and published by [[Dark Horse Comics]]. All four issues were collected into a [[trade paperback (comics)|trade paperback]] published in June 2007 ({{ISBN|1-59307-681-9}}).<ref>{{cite web | url = http://www.darkhorse.com/profile/profile.php?sku=13-801 | title = Hellgate: London TPB | access-date = 2007-05-10 | archive-date = 2007-05-09 | archive-url = https://web.archive.org/web/20070509010252/http://www.darkhorse.com/profile/profile.php?sku=13-801 | url-status = live }}</ref> The collected comic was also included in the Collector's Edition of the game. The plot focuses on a Templar, Cabalist and Hunter teaming together to rescue a book they believe will give them an advantage over the demons.


===Novels===
Similarly, the game's technology received mixed reviews. The multiplayer component was both praised<ref name="bit"/> and criticised,<ref name="gamespy">{{cite web|url=http://uk.pc.gamespy.com/pc/hellgate-london/832252p1.html|title=|Hellgate: London Review|publisher=GameSpy|author=Rausch, Allen|date=2007-10-30|accessdate=2008-07-03}}</ref> with some bugs, slowdowns and crashes mentioned.<ref name="gamespy" />
There is also a trilogy of novels based on ''Hellgate: London'' written by [[Mel Odom (author)|Mel Odom]]. The first novel, titled ''Exodus'' was released on June 26, 2007; the second novel, ''Goetia'', was released on February 26, 2008; the third novel, ''Covenant'' was released on August 26, 2008. ''Exodus'' is set 18 years before events of the game, ''Goetia'' takes place 14 years before the events of the game, and ''Covenant'' takes place 13 years before the events of the game. The novels primarily follow the stories of three characters and their interactions with each other, as well as their individual struggles against the demons. Each character is from a different class from the game. The novels also feature references to and cameos by various characters from the game.


==Launch problems==
==''Hellgate VR''==
''Hellgate VR'' is being developed by [[Skonec Entertainment]].<ref>Romano, Sal, 05.10.16, "HanbitSoft is rezzing Hellgate for VR http://massivelyop.com/2015/08/11/hanbitsoft-is-rezzing-hellgate-for-vr/ {{Webarchive|url=https://web.archive.org/web/20170910164919/http://massivelyop.com/2015/08/11/hanbitsoft-is-rezzing-hellgate-for-vr/ |date=2017-09-10 }} Massively Overpowered. Accessed 21 August 2017.</ref>
Due to problems with the subscription service, the Halloween holiday subscription content was made available to all players, both fee-paying and free-playing.<ref>[http://www.hellgatelondon.com/underground/happy-halloween Happy Halloween! | Hellgate London<!-- Bot generated title -->]</ref>
In Southeast Asia, two weeks after the game was released, many players complained about a game patch, installed by Infocomm Asia Holdings(IAH), which supposedly would have deleted player's characters since game launch.<ref name="asiaone">{{cite web | url = http://digital.asiaone.com/Digital/News/Story/A1Story20071115-36887.html | title = It's hell for gamers with Hellgate bug fix | accessdate = 2007-11-22 |date=2007-11-15 | last = Lee | first = Oo Gin | work=digital.asiaone.com}}</ref>
While the EU and US servers had received recent patches and additional content since launch, support and patching of the SEA server had been delayed. IAHGames, the distributor of Hellgate: London and the company providing the "Alliance" server for the SEA region, had promised patch 0 on launch day itself.<ref>[http://hellgate.iahgames.com/common/content.aspx?templateId=121b9a7b-90fa-48f2-b460-4040bf9ae29d&itemId=3db3a12f-3a15-4280-ac8f-235f7f165652&parentTemplateId=2e85be49-6a8b-4b67-8ae5-b3047663fade Game News: Upcoming patch]</ref>
However, Patch 0 was delayed with no official date of implementation. On 14th November, a joint statement by the CEOs of IAHGames and Flagship Studios announced that the both Patch 0 and Patch 0.1 will be implemented on November 22nd and that they are considering some compensation for the early adopters.<ref>[http://hellgate.iahgames.com/common/content.aspx?templateId=121b9a7b-90fa-48f2-b460-4040bf9ae29d&itemId=29e260a9-277a-43c0-9361-17bf4e008e59&parentTemplateId=2e85be49-6a8b-4b67-8ae5-b3047663fade &#91;IAH News&#93; Good News from our developers – No Wipe]</ref><ref name="asiaone" />


==Other media==
==Hellgate: Redemption==
A new game set in the ''Hellgate: London'' universe, codenamed ''Hellgate: Redemption'', is being developed by [[Bill Roper (video game producer)|Lunacy Games]].<ref>{{cite web |last=Yin-Poole |first=Wesley |url=https://www.ign.com/articles/17-years-later-hellgate-london-makes-surprise-return-with-new-game-from-original-developer |title=17 Years Later, Hellgate: London Makes Surprise Return With New Game From Original Developer |work=[[IGN]] |date=March 27, 2024 |access-date=May 29, 2024}}</ref>
===Comic===
<!-- This section is linked from [[Dark Horse Comics]] -->
A comic book adaptation of ''Hellgate: London'' has also been released. Spanning a series of four issues, it is written by [[Ian Edginton]], illustrated by [[Steve Pugh]], and published by [[Dark Horse Comics]]. The issues are collected into a [[trade paperback (comics)|trade paperback]] published in June 2007 (ISBN 1-59307-681-9).<ref>{{cite web | url = http://www.darkhorse.com/profile/profile.php?sku=13-801 | title = Hellgate: London TPB | accessdate = 2007-05-10 | language = English }}</ref> The collected comic was also included in the Collector's Edition of the game. The plot focuses on a Templar, Cabalist and Hunter teaming together to rescue a book they believe will give them an advantage over the demons.


===Novels===
==Notes==
{{notelist}}
There is also a trilogy of novels based on ''Hellgate: London'' written by [[Mel Odom (author)|Mel Odom]]. The first novel, called ''Exodus'' was released on [[June 26]] [[2007]].<ref>[http://www.simonsays.com/content/book.cfm?tab=1&pid=522371 Page for Hellgate: London: Exodus at the publishers website]</ref> The second novel, called ''Goetia'' was released on [[February 26]], [[2008]].<ref>[http://www.simonsays.com/content/book.cfm?tab=1&pid=585388 Page for Hellgate: London: Goetia at the publishers website]</ref>. The third novel, ''Covenant'' was released on [[August 26]], [[2008]] <ref>[http://www.simonsays.com/content/book.cfm?tab=1&pid=624835&er=9781416525813 Page for Hellgate: London: Covenant at the publishers website]</ref>.

''Exodus'' is set 18 years before events of the game, ''Goetia'' takes place 14 years before the events of the game, and ''Covenant'' takes place 13 years before the events of the game. The novels primarily follow the stories of three characters and their interactions with each other, as well as their individual struggles against the demons. Each character is from a different class from the game: Simon Cross is a Templar, Warren Schimmer becomes a Cabalist, and Leah Creasey is discovered to be a Hunter. The novels also feature references to and cameos by various characters from the game such as Jessica Sumerisle, Lyra Darius, and others. <ref> {{cite book|title=Hellgate London: Exodus}} , {{cite book|title=Hellgate: London: Goetia}}</ref>


==References==
==References==
{{Reflist|colwidth=30em}}
{{reflist|2}}


==External links==
==External links==
*[http://www.hellgatelondon.com Official ''Hellgate: London'' site]
* {{in lang|ko}} [https://web.archive.org/web/20080820090844/http://hellgate.hanbiton.com/ ''Hellgate: London''] at Hanbiton
* [http://www.mobygames.com/game/windows/hellgate-london ''Hellgate: London''] at [[MobyGames]]
* [http://www.hellgateaus.info/ Hellgate Revival]

{{Authority control}}


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[[de:Hellgate: London]]
[[fr:Hellgate: London]]
[[ko:헬게이트: 런던]]
[[it:Hellgate: London]]
[[lt:Hellgate: London]]
[[pl:Hellgate: London]]
[[pt:Hellgate: London]]
[[ru:Hellgate: London]]
[[uk:Hellgate: London]]

Latest revision as of 17:55, 29 May 2024

Hellgate: London
Developer(s)Flagship Studios[a]
Publisher(s)Namco Bandai Games
Electronic Arts
Producer(s)Bill Roper
Kenneth Williams
Designer(s)Erich Schaefer
David Brevik
Programmer(s)Tyler Thompson
Peter Hu
David Brevik
Artist(s)Phil Shenk
David Glenn
Writer(s)Ivan Sulic
Composer(s)Sonic Mayhem
Cris Velasco
Platform(s)Microsoft Windows
Release
ASEAN October 31, 2007[2]
ROK February 22, 2008[3]
Genre(s)Action role-playing game
Mode(s)Single-player, multiplayer

Hellgate: London is a dark fantasy themed action role-playing game originally developed by Flagship Studios, released on October 31, 2007. It was developed by a team led by former Blizzard Entertainment employees, some of whom had overseen the creation of the Diablo series. The original release of the game was co-published by Namco Bandai Games and Electronic Arts.[4]

Set in a post-apocalyptic London in the year 2038, Hellgate: London is a fast-paced action role-playing hack and slash game. It includes random elements from roguelikes such as weapon and armor attributes, item drops, mob spawns, and level composition. The game featured both single-player and online multiplayer support when it was released, although North American and European online support has been discontinued. The single-player version features a five-act story questline. When completed, the player is eligible to restart the storyline again in a higher difficulty and create new characters in an elite mode.

In 2008, Flagship Studios filed for bankruptcy. All intellectual property was seized as collateral for funding received from Comerica Bank. Subsequently, development of the game halted. Namco Bandai Games provided free ongoing North American and European server support until January 31, 2009, when the multiplayer game servers and websites were taken offline. HanbitSoft has since acquired rights to the game and has redeveloped it as the free-to-play Hellgate London: Resurrection in South Korea, featuring Seoul-based maps. In 2014, Hellgate Global was announced, adding Tokyo to the game for a possible release outside South Korea. During development, a port for the Xbox 360 was considered but was never released.

Gameplay[edit]

Hellgate: London is an action role-playing game that builds upon the core design of roguelikes by using random generation of maps, monsters, and loot to allow for replayability.[5] The game can be played in either third person perspective or first person perspective.

Hellgate: London can be played offline or online without a fee. Players can pay a monthly fee to gain additional content over time, including new areas, weapons, monsters, classes, quests, events, titles, game modes, and other content.[6] The game consists of six acts to unify the areas a player travels through on a greater scale. All acts account for approximately 25–40 hours of single-player gameplay.

Hellgate: London was initially designed to be primarily focused on solo and cooperative PvE combat, but players can duel and there is a free-for-all PvP mode for subscribers. Dueling can only take place outside of Underground hubs. Players can also choose to enter into PvP mode, which means they can be attacked and harmed outside of Underground hubs by anyone else that has chosen to enter PvP mode. The game does not feature LAN support.

The game world of Hellgate: London is a set of demon-infested dungeons and city streets, featuring safe zones such as disused London Underground stations. The safe zones scattered across the world act as havens, where players can purchase and upgrade items at NPC merchants, interact with other players in the game world, and commence or complete quests. The journey between zones is randomly generated; levels are fully 3D, rendered with the game's own proprietary graphics engine. Included in these environments are randomly generated enemies, bosses, and items. The game features historical London areas and buildings, such as St Paul's Cathedral and Big Ben.

The Hellgate: London setting has six classes to choose from. These are paired up into three main archetypes, referred to as Factions in game. The factions are split as follows:

  • Templars, the fighter faction, are of an order of divine warriors who wish to preserve humanity and smite the Great Dark that has fallen upon the world. Their two classes are Guardians and Blademasters.
  • Cabalists, the mage faction, are seekers of knowledge who want to control the fate of mankind by studying the Great Dark and using their powers. Their classes are Summoners and Evokers.
  • Hunters, the ranged faction, are highly trained ex-military operatives who have been through almost every warlike scenario imaginable. Marksmen and Engineers are their classes.

Melee classes are limited to a third-person view, whereas ranged classes default to a first-person view but can switch to a third-person view if desired. Precision aiming is not required to use most weapons, which track their targets, lock on, or carpet an area with explosives. The game contains sniper rifles and other weapons that require accurate manual aiming, though most are exclusive to the Hunter faction.

Players may choose the character's name and various visual physical attributes. Depending on whether they're playing single-player or multiplayer, several different difficulty settings will be available to players when creating new characters. A character is permanently locked to the chosen mode. Normal mode is the default difficulty setting. Elite mode is designed to be harder than normal difficulty with several adjustments to game mechanics. Enemies are stronger and deal more damage, and rarer mobs are more likely to spawn. Augments are also more expensive, and merchants pay less for goods. Hardcore mode is played in either Normal or Elite difficulty and adds permanently dies as a consequence for dying.

Hellgate: London uses a heavily randomized item system featuring a large variety of base weapon types and armor types, with a pool of random properties and bonuses (magical affixes) applied to them to promote replayability and item collection. Furthermore, unwanted weapons and armor can be freely disassembled to save space in one's inventory, often yielding crafting materials that can be exchanged for new weapons or used to upgrade existing ones. Items may have slots that a player can insert mods in to further enhance their power.

The single-player version of Hellgate: London hosts a five-act story questline. Elite characters can be created once a character has completed the story quest line once. The storyline can be repeated in Nightmare difficulty, where enemies start at level 30. A character's experience is capped at 50 levels, while enemies in Nightmare difficulty can reach level 62.

History[edit]

Original release[edit]

Promotion at Taipei Game Show 2008

The developer Flagship Studios had proposed regular additions to Hellgate: London throughout the life of the game.[7] In March 2008, it was announced that Comerica Bank would provide game funding assistance, using Hellgate: London as collateral, for Flagship Studios so that they would not "rely upon a publisher's investment" to support ongoing development of their games.[8] "The Stonehenge Chronicles" update was scheduled for release on January 21, 2008 but was postponed until January 22, 2008 due to bugs. The last content patch developed by Flagship Studios was the "Abyss Chronicles". The original servers were shut down on February 1, 2009.[9]

The company Ping0 managed the North American and European servers for Hellgate: London, while Infocomm Asian Holdings managed the Southeast Asia server. Players in the Southeast Asia region experienced server crashing issues. The publishing companies involved gave an official response after several requests from the community.[10] Following the shutdown of Flagship Studios in August 2008[11] and the loss of its intellectual property rights, it was announced that Hellgate: London game servers would be shut down as of January 31, 2009.[12] At 12:00 a.m. CST on February 1, 2009, the game server and website for the North American and European regions became inaccessible.

The following is an account of the North American and European subscription model Flagship Studios had while it was in effect: There were two types of multiplayer accounts: free and subscription accounts. Subscribers had access to ongoing content updates. The US subscription plan cost $9.95 a month and an offer to pay a one-time fee of $149.99 for a lifetime subscription was available for up to 100,000 people who pre-ordered the game and ended on January 31, 2008.[13] The UK subscription is £6.99 and EU subscription is €9.99.[14] Additionally, subscribers would have access to a Hardcore mode, special PvP arenas and a PvP ladder, the ability to bypass server queues, a shared storage space with room for 40 items instead of 20, the ability to create guilds, the ability to achieve officer status in guilds, and 24-hour customer support.[15] Subscribers and non-subscribers were able to interact in all ways in the game. Non-subscribers could join guilds, but not create them.[16] The level cap is set to 50 and up to 24 character slots are available for all players.[17] As of July 2008, all subscriptions were suspended and players could neither subscribe nor unsubscribe at that point, although they were no longer billed.[18] Since Flagship Studios went into receivership, the US & EU multiplayer ceased.

Due to problems with the subscription service, the Halloween holiday subscription content was made available to all players, both fee-paying and free-playing.[19] In SEA, two weeks after the game was released, many players complained about a game patch, installed by Infocomm Asia Holdings (IAH), which supposedly would have deleted player's characters since game launch.[20] While the EU and US servers had received recent patches and additional content since launch, support and patching of the SEA server had been delayed. IAHGames, the distributor of Hellgate: London and the company providing the "Alliance" server for the SEA region, had promised patch 0 on launch day itself.[21] However, Patch 0 was delayed with no official date of implementation. On November 14, a joint statement by the CEOs of IAHGames and Flagship Studios announced that the both Patch 0 and Patch 0.1 will be implemented on November 22 and that they are considering some compensation for the early adopters.[20][22]

Relaunches[edit]

On November 3, 2008, South Korean-based software distributor Hanbitsoft[23] announced via its global public relations blog, that it has acquired the Hellgate: London and Mythos properties from Flagship Studios. The post mentions development of an upcoming expansion,[24] using leftover Flagship development efforts. Updates from company state the expansion pack includes new maps featuring Seoul and a product title, The Second Invasion.[25] On November 12, 2009, HanbitSoft announced the re-development of Hellgate: London (authorized by the former Flagship Studio) had been completed.[26] By July 2011, Hellgate: London multiplayer servers were relaunched using a free-to-play model. Hanbitsoft's redesigned game is live in South Korea, while the North American release has been only in beta testing.[27]

In September 2014, Hellgate Global, which was announced to include the expansion Hellgate: Tokyo and the new Hell Mode difficulty level, was listed at Steam Greenlight by HanbitSoft-linked company Redbana Corporation.[28] The project was approved by the Steam Community and Valve contacted Redbana Corporation for the possibility of hosting the game on Steam.[29] However, in January 2016 the T3Fun/Redbana Hellgate Global service was shut down.

On November 15, 2018, Hellgate: London was released on Steam, developed by T3 Entertainment and published by HanbitSoft.[30]

Reception[edit]

The game received "mixed or average" reviews, according to review aggregator Metacritic.[31] The game sold almost one million copies.[40]

Positive aspects of the game commented on by reviewers include its story,[41] and the overall look of the game.[37] Other aspects of the game received mixed reception. For instance, some reviewers called the combat enjoyable, with varied classes,[36] and praised the loot and customisation aspects,[37] while other reviewers described combat as underdeveloped[37] and monotonous, with quest repetition and locked progression choices.[34] Similarly, the game's technology received mixed reviews. The multiplayer component was both praised[38] and criticised,[36] with some bugs, slowdowns and crashes mentioned.[36]

Other media[edit]

Comic[edit]

A comic book adaptation of Hellgate: London was written by Ian Edginton, illustrated by Steve Pugh, and published by Dark Horse Comics. All four issues were collected into a trade paperback published in June 2007 (ISBN 1-59307-681-9).[42] The collected comic was also included in the Collector's Edition of the game. The plot focuses on a Templar, Cabalist and Hunter teaming together to rescue a book they believe will give them an advantage over the demons.

Novels[edit]

There is also a trilogy of novels based on Hellgate: London written by Mel Odom. The first novel, titled Exodus was released on June 26, 2007; the second novel, Goetia, was released on February 26, 2008; the third novel, Covenant was released on August 26, 2008. Exodus is set 18 years before events of the game, Goetia takes place 14 years before the events of the game, and Covenant takes place 13 years before the events of the game. The novels primarily follow the stories of three characters and their interactions with each other, as well as their individual struggles against the demons. Each character is from a different class from the game. The novels also feature references to and cameos by various characters from the game.

Hellgate VR[edit]

Hellgate VR is being developed by Skonec Entertainment.[43]

Hellgate: Redemption[edit]

A new game set in the Hellgate: London universe, codenamed Hellgate: Redemption, is being developed by Lunacy Games.[44]

Notes[edit]

  1. ^ Massive Black, Liquid Development and Shanghai ArtCoding are working on the game after its original release, developing local free-to-play versions.

References[edit]

  1. ^ a b "EA and Namco Bandai Games Announce November 2nd Release Date for Hellgate: London" (Press release). MCV. 2007-08-06. Retrieved 2007-10-17.
  2. ^ a b "South East Asia release date confirmed". 2007-08-23. Archived from the original on 2007-11-07. Retrieved 2007-11-14.
  3. ^ [리뷰] 헬게이트 : 런던, 그래픽 카드 챠트 (오픈베타) (Press release) (in Korean). Play Forum. 2008-02-21. Archived from the original on 2008-10-10. Retrieved 2008-08-08.
  4. ^ "NAMCO BANDAI Games America Inc. Signs Co-Publishing Relationship with EA". Archived from the original on 2022-03-09. Retrieved 2022-03-09.
  5. ^ Schiesel, Seth (2007-10-27). "A Game Seeks Success Through Random Rewards". The New York Times. Archived from the original on 2021-05-11. Retrieved 2007-11-14.
  6. ^ [1] Archived December 28, 2007, at the Wayback Machine
  7. ^ Remo, Chris (2007-10-29). "Flagship's Roper on Hellgate: London's Future". Shacknews. Archived from the original on 2012-09-10. Retrieved 2007-10-30.
  8. ^ "Hellgate: London Gets Financial Aid". Voodoo Extreme. 2008-03-26. Archived from the original on March 30, 2008. Retrieved 2008-03-31.
  9. ^ [2] Archived November 14, 2007, at the Wayback Machine
  10. ^ "Asian Hellgate: London Servers To Get Wiped". Archived from the original on February 10, 2010. Retrieved 2015-08-18.
  11. ^ Green, Jeff (2008-08-18). "Bill Roper spoke out at last". 1UP.com. Archived from the original on 2012-07-17. Retrieved 2008-10-26.
  12. ^ GameSpy Staff (2008-10-24). "Namco to Close Hellgate: London (PC)". GameSpy. Archived from the original on 2008-10-26. Retrieved 2008-10-26.
  13. ^ [3] Archived December 25, 2008, at the Wayback Machine
  14. ^ Bishop, Stuart (2007-08-27). "GC: £6.99 a month for Hellgate online". Computer and Video Games. Archived from the original on 2008-02-24. Retrieved 2008-01-26.
  15. ^ [4] Archived September 20, 2008, at the Wayback Machine
  16. ^ Remo, Chris (2007-05-08). "Hellgate: London Subscription Details Released". Shacknews. Archived from the original on 2007-05-20. Retrieved 2007-05-27.
  17. ^ [5] Archived January 29, 2008, at the Wayback Machine
  18. ^ Sol Invictus (2008-07-15). "Flagship Studios Still in Operations". Archived from the original on 2008-07-17. Retrieved 2008-07-17.
  19. ^ [6] Archived November 20, 2008, at the Wayback Machine
  20. ^ a b Lee, Oo Gin (2007-11-15). "It's hell for gamers with Hellgate bug fix". digital.asiaone.com. Archived from the original on February 22, 2008. Retrieved 2007-11-22.
  21. ^ [7] Archived September 26, 2009, at the Wayback Machine
  22. ^ [8] [dead link]
  23. ^ "Hanbitsoft, Inc". Archived from the original on 2008-07-03. Retrieved 2008-11-06.
  24. ^ Eric Caoili (2008-11-03). "HanbitSoft Planning Hellgate Relaunch". www.gamasutra.com. Archived from the original on 2008-11-06. Retrieved 2008-11-06.
  25. ^ "안내 헬게이트: 런던 두번째 침공". Archived from the original on 2009-01-14. Retrieved 2009-01-01.
  26. ^ "Hellgate: Resurrection and Hellgate: Tokyo Announced". 2009-11-13. Archived from the original on 2009-11-15. Retrieved 2009-11-21.
  27. ^ "Hellgate". Hellgate.t3fun.com. Archived from the original on 2015-08-20. Retrieved 2015-08-18.
  28. ^ Yin, Wesley (2014-08-19). "Hellgate is back - as a Steam Greenlight pitch •". Eurogamer.net. Archived from the original on 2015-08-08. Retrieved 2015-08-18.
  29. ^ "Steam Greenlight :: Hellgate". Steamcommunity.com. Archived from the original on 2015-11-06. Retrieved 2015-08-18.
  30. ^ "HELLGATE: London". Archived from the original on 2018-11-15. Retrieved 2018-11-15.
  31. ^ a b "Hellgate: London (pc: 2007): Reviews". Metacritic. Archived from the original on 2008-07-03. Retrieved 2008-07-03.
  32. ^ Chick, Tom (2007-11-14). "Hellgate: London (PC)". 1UP.com. Retrieved 2008-08-03.[permanent dead link]
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