Jump to content

Football (1978 video game): Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Lede
No edit summary
Line 17: Line 17:
}}
}}


'''''Football''''' (also known as '''''Atari Football''''') is a 1978 [[List of American football video games|American football video game]] developed and released by [[Atari, Inc.|Atari]], originally for [[Arcade game|arcades]] and then the [[Atari 2600]] console.<ref name="AF AG">{{cite web | url = http://allgame.com/game.php?id=9555 | title = Atari Football - Overview | publisher = [[allgame]] | access-date = 2009-08-13}}</ref> In this game, the sport of [[American football]] is emulated, with players represented by [[X]]s and [[O]]s.
'''''Football''''' (also known as '''''Atari Football''''') is a 1978 [[List of American football video games|American football video game]] developed and released by [[Atari, Inc.|Atari]], originally for [[Arcade game|arcades]] and then the [[Atari 2600]] console.<ref name="AF AG">{{cite web | url = http://allgame.com/game.php?id=9555 | title = Atari Football - Overview | publisher = [[allgame]] | access-date = 2009-08-13}}</ref> In this game, the sport of [[American football]] is emulated, with players represented by [[X]]s and [[O]]s. It is also notable for its use of a [[trackball]]; while predated by [[Sega]]'s ''World Cup'', ''Football'' is credited with popularizing the trackball.


''Football'' became the second highest-earning [[1979 in video games|arcade video game of 1979]] in the United States. In 1979, Atari released a more challenging four-player version of the arcade game programmed by [[Dave Theurer]], the creator of ''[[Missile Command]]'' and ''[[Tempest (video game)|Tempest]]''.
''Football'' became the second highest-earning [[1979 in video games|arcade video game of 1979]] in the United States. In 1979, Atari released a more challenging four-player version of the arcade game programmed by [[Dave Theurer]], the creator of ''[[Missile Command]]'' and ''[[Tempest (video game)|Tempest]]''.
Line 23: Line 23:
==Gameplay==
==Gameplay==
===Arcade version===
===Arcade version===
Although not the first [[trackball]] game (predated by [[Sega]]'s ''World Cup'' in March 1978),<ref name="Famitsu"/><ref name="Sega"/> ''Atari Football'' was the game that is credited with popularizing the trackball. Considered physically exhausting to play, ''Atari Football'' involves spinning the trackball as fast as possible to win the game. Just 90 seconds of play could result in sore palms, and longer could cause [[blister]]s. Nevertheless, ''Atari Football'' was as popular as ''[[Space Invaders]]'' during the 1978 football season, but its popularity waned later on.{{citation needed|date=January 2017}} ''Atari Football'' is sometimes credited as one of the first games to accurately emulate [[sports]]. Twenty-five cents (or one American [[Quarter (United States coin)|quarter]]) would allow 90 seconds of playtime, while adding more quarters would allow longer play. It was also the first non-[[racing video game]] with vertical [[scrolling]].<ref>{{cite web|author=Words: GamesRadar US on October 8, 2010 |url=http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 |title=Gaming's most important evolutions |publisher=GamesRadar |date=2010-10-08 |access-date=2013-02-13}}</ref>
Although not the first [[trackball]] game, predated by [[Sega]]'s ''World Cup'' in March 1978,<ref name="Famitsu"/><ref name="Sega"/> ''Atari Football'' was the game that is credited with popularizing the trackball. Considered physically exhausting to play, ''Atari Football'' involves spinning the trackball as fast as possible to win the game. Just 90 seconds of play could result in sore palms, and longer could cause [[blister]]s. Nevertheless, ''Atari Football'' was as popular as ''[[Space Invaders]]'' during the 1978 football season, but its popularity waned later on.{{citation needed|date=January 2017}} ''Atari Football'' is sometimes credited as one of the first games to accurately emulate [[sports]]. Twenty-five cents (or one American [[Quarter (United States coin)|quarter]]) would allow 90 seconds of playtime, while adding more quarters would allow longer play. It was also the first non-[[racing video game]] with vertical [[scrolling]].<ref>{{cite web|author=Words: GamesRadar US on October 8, 2010 |url=http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 |title=Gaming's most important evolutions |publisher=GamesRadar |date=2010-10-08 |access-date=2013-02-13}}</ref>


===Console version===
===Console version===

Revision as of 08:11, 2 May 2021

Football
Atari Football arcade flyer.
Developer(s)Atari, Inc.
Publisher(s)Atari, Inc.
Designer(s)Steve Bristow
Programmer(s)Michael Albaugh[2]
Platform(s)Arcade, Atari 2600
Release
Genre(s)Sports (American football)
Mode(s)Single-player, multiplayer

Football (also known as Atari Football) is a 1978 American football video game developed and released by Atari, originally for arcades and then the Atari 2600 console.[3] In this game, the sport of American football is emulated, with players represented by Xs and Os. It is also notable for its use of a trackball; while predated by Sega's World Cup, Football is credited with popularizing the trackball.

Football became the second highest-earning arcade video game of 1979 in the United States. In 1979, Atari released a more challenging four-player version of the arcade game programmed by Dave Theurer, the creator of Missile Command and Tempest.

Gameplay

Arcade version

Although not the first trackball game, predated by Sega's World Cup in March 1978,[4][5] Atari Football was the game that is credited with popularizing the trackball. Considered physically exhausting to play, Atari Football involves spinning the trackball as fast as possible to win the game. Just 90 seconds of play could result in sore palms, and longer could cause blisters. Nevertheless, Atari Football was as popular as Space Invaders during the 1978 football season, but its popularity waned later on.[citation needed] Atari Football is sometimes credited as one of the first games to accurately emulate sports. Twenty-five cents (or one American quarter) would allow 90 seconds of playtime, while adding more quarters would allow longer play. It was also the first non-racing video game with vertical scrolling.[6]

Console version

On the Atari VCS/2600 the game consisted of two teams of green and white players, each of four men, playing against each other. In a first game-option, before each play the player can select a formation, and then during each play the player controls their movement as a unit using the joystick controller. In a second game option, the player only chooses the formation with the play being carried out automatically according to a pre-selected plan. A third game-option is similar to the second except that the user may kick or punt at any time.[7]

Development and release

The game was designed by Steve Bristow and programmed by Michael Albaugh, with the hardware engineered by Dave Stubben. The game's use of a trackball was inspired by an earlier Japanese association football (soccer) game that had used trackball controls.[8][9] When the team saw the game, they brought a cabinet to their lab and imitated the trackball controls.[9]

An earlier association football game that used trackball controls was Sega's World Cup, released seven months earlier in March 1978.[4][5] However, Steven L. Kent reported in 2001 that Stubben attributed the earlier trackball soccer game to Taito.[9] In a later 2017 interview, Albaugh said he was uncertain which company it was from, but remembers it was from a Japanese company.[8]

Atari's Football was released in October 1978.[1]

Reception

Football was the second highest-earning arcade video game of 1979 in the United States, below only Space Invaders (1978).[10]

In his October 1978 review of the Atari VCS version of the game in Creative Computing, David H. Ahl gave the game a positive review. He praised particularly the gameplay which he described as "boast[ing] lively action".[7]

See also

References

  1. ^ a b "Production Numbers" (PDF). Atari. 1999. Retrieved 19 March 2012.
  2. ^ Stilphen, Scott (2017). "Michael Albaugh interview". Atari Compendium. Retrieved 2 May 2021.
  3. ^ "Atari Football - Overview". allgame. Retrieved 2009-08-13.
  4. ^ a b Sega Arcade History. Famitsu DC (in Japanese). Enterbrain. 2002. p. 34.
  5. ^ a b "WORLD CUP(ワールドカップ)". Sega (in Japanese). Retrieved 2 May 2021.
  6. ^ Words: GamesRadar US on October 8, 2010 (2010-10-08). "Gaming's most important evolutions". GamesRadar. Retrieved 2013-02-13.{{cite web}}: CS1 maint: numeric names: authors list (link)
  7. ^ a b Ahl, David H. (October 1979). "Atari Video Computer Cartridges - Football". Creative Computing. 5 (10): 38. Retrieved 4 September 2019.
  8. ^ a b Stilphen, Scott (2017). "Michael Albaugh interview". Atari Compendium. Retrieved 2 May 2021. I saw a soccer game with one (I remember only that it was Japanese, and a soccer game. Taito is plausible)
  9. ^ a b c Kent, Steve L. (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. p. 118. ISBN 0-7615-3643-4. Contrary to a popular notion, Football was not the first game to use a trak-ball controller. According to Dave Stubben, who created the hardware for Atari Football, Taito beat Atari to market with a soccer game that used one. According to Steve Bristow, when his engineers saw the game, they brought a copy into their lab and imitated it.
  10. ^ "Video Games". RePlay. November 1979.

External links