Killzone 2

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Template:Future game

Killzone (PlayStation 3)[2]
File:KZ3.jpg
Developer(s)Guerrilla Games
Publisher(s)Sony Computer Entertainment Europe
Platform(s)PlayStation 3
Release2008 [1]
Genre(s)First-person shooter
Mode(s)Single player, multiplayer, online multiplayer

Killzone (PS3)[3] is the third installment in the Killzone franchise that began on the PlayStation 2. It is being developed for PlayStation 3 by Guerrilla Games and published by Sony Computer Entertainment. It was announced at the 2005 Electronic Entertainment Expo in Los Angeles, California, during Sony's Pre-E3 Press Conference. Killzone (PS3)[4] will be shown at E3 2007.

Current Development

There are more than 120 developers in the Netherlands working on the game at the moment. The new Killzone (PS3)[5] will be fully translated in 20 different languages. It is believed that the budget currently surpasses £20 million (Unknown country code for year 2021: GBP million), which is comparable to a small-budget Hollywood picture and is the most expensive multimedia project in Holland's history, though this has yet to be confirmed. It will have downloadable content like other contemporary games, possibly in the form of episodic content.

A trailer was shown behind closed doors at the GDC 2007. It showed a variety of battles ranging on foot and on vehicles, plus destructible environments.[6]

Name Confusion

Although the current working title of the game is Killzone (Playstation 3), many have referred to the game as Killzone 2, due to the fact that Killzone: Liberation for the PSP was considered as a spin-off title. However the developers revealed that Killzone 2 was actually Killzone: Liberation; therefore many have speculated that the actual title to the game will be Killzone 3 instead. In spite of this, a recent announcement on the official Killzone website referred to the game as Killzone 2. [1]

Graphical Expectations

File:Killzone 2 - Gameplay.jpg
In-game screenshot of Killzone 2, depicting an armed Helghast soldier.

Critics in the media argued that the trailer shown at the E3 2005 trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time even with the PlayStation 3's processing power. SCEA's Vice President, Jack Tretton, was quoted as saying that the Killzone footage, that was believed to be pre-rendered,"is definitely real" and "is real gameplay", but it was later claimed that Tretton was referring to Resistance: Fall of Man , not Killzone. Sony's Phil Harrison later stated the video was done "to spec" during an interview with the G4 Network [citation needed]

Recently Michal Valient of Guerrilla Games announced their intentions to explain the details of their Killzone (PS3)[7] Engine at a Developers Conference in July. In this interview he explained that Killzone (PS3)[8] uses a Deferred Rendering engine that integrates MSAA (Multisample Anti Aliasing). Cell will also parallel process geometry, and indirect lighting among other things.

See also

External links

References

  1. ^ http://www.usatoday.com/tech/gaming/2007-07-09-e3-four-titles_N.htm
  2. ^ http://www.killzone.com/killzone/index.jspa?ts1=1183388052868
  3. ^ http://www.killzone.com/killzone/index.jspa?ts1=1183388052868
  4. ^ http://www.killzone.com/killzone/index.jspa?ts1=1183388052868
  5. ^ http://www.killzone.com/killzone/index.jspa?ts1=1183388052868
  6. ^ "PS3 Killzone resurfaces". Gamespot.com.
  7. ^ http://www.killzone.com/killzone/index.jspa?ts1=1183388052868
  8. ^ http://www.killzone.com/killzone/index.jspa?ts1=1183388052868