Konami Code: Difference between revisions

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References to the code have appeared in other contexts; popular websites Wonkette{{cn}}, [[Gamespot]]{{cn}}, and until recently, Digg <ref>{{cite web|url=http://digg.com/programming/The_Konami_Code_Works_on_Digg |title= The Konami Code Works on Digg|publisher= digg.com |accessdate= 2008-03-15}}</ref> use it. [[The Ataris]]<ref>[http://www.myspace.com/theataris]</ref>, [[The Moldy Peaches]]<ref>[http://www.rhino.com/juno/ Official Juno Soundtrack]</ref>, and the [[Deftones]]<ref>{{cite web|url=http://www.last.fm/music/Deftones/_/u,+u,+d,+d,+l,+r,+l,+r,+a,+b,+SELECT,+START |title=Last.FM page for "U,U,D,D,L,R,L,R,A,B,Select,Start"|publisher= Last.FM|accessdate= 2008-04-01}}</ref> have songs about it too.
References to the Konami code have appeared frequently outside the context of video games. On the internet, websites Wonkette{{cn}}, [[Gamespot]]{{cn}}, and until recently, Digg <ref>{{cite web|url=http://digg.com/programming/The_Konami_Code_Works_on_Digg |title= The Konami Code Works on Digg|publisher= digg.com |accessdate= 2008-03-15}}</ref> either referenced or other wise used the code. The code also is a common reference in [[Video game music culture|video game influenced]] music. [[The Ataris]]<ref>[http://www.myspace.com/theataris]</ref>, [[The Moldy Peaches]]<ref>[http://www.rhino.com/juno/ Official Juno Soundtrack]</ref>, and the [[Deftones]]<ref>{{cite web|url=http://www.last.fm/music/Deftones/_/u,+u,+d,+d,+l,+r,+l,+r,+a,+b,+SELECT,+START |title=Last.FM page for "U,U,D,D,L,R,L,R,A,B,Select,Start"|publisher= Last.FM|accessdate= 2008-04-01}}</ref> have songs referencing the code.


==See also==
==See also==

Revision as of 13:28, 5 June 2008

The Konami Code.

The Konami Code, known in Japan as the Konami Command (コナミコマンド, Konami Komando), is a cheat code thats appears in many Konami video games.[1] The code also appears in some non-Konami games.[2] The code was first used in the 1986 release of Gradius for the Nintendo Entertainment System [3] but was made famous in North America in the NES version of Contra. While pausing the game or during the title screen, the player presses the following sequence of buttons on the game controller:

↑ ↑ ↓ ↓ ← → ← → B A

This is the original version of the code, designed for the NES controller. In many popular representations of the code, "Start" is added at the end of the sequence. This is because in many of the early occurrences of the code, "Start" had to be pressed before any effects of the code could be seen. In these cases, "Start" either started or unpaused the game. "Select" is also sometimes inserted at the end of the code, but in this instance, the code would be input at the title screen, and pressing "Select" usually switched the players option from one to two for cooperative play (as in Contra). The player can actually press "Select" before inputting the code and it will still take effect. The exact sequence varies from game to game, and has been adapted to fit the button layouts of different video game consoles. In mobile phone games by Konami, B and A are substituted with 5, 7, and 3 on the numerical pad, which is the goroawase pronunciation for "konami."

History

The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius, a scrolling shooter released on the Nintendo Entertainment System in 1986. Finding the game too difficult to play through during testing, he created a code which gives the player a full set of power-ups, which are normally attained gradually throughout the game. [4] The code has continued to be present in Gradius sequels and spin-offs, including the SNES version of Gradius III, which actually destroys the player's ship upon entering the original code (however, substituting Left and Right with the L and R triggers of the Super Famicom controller powers up the ship), all the way through most recent iteration of the series, Gradius V on the Playstation 2, where the Playstation 2's X and circle buttons fill in for B and A, respectively.

The Konami code was introduced to many gamers in the 1988 NES version of Contra. Due to the game's intense difficulty, many Contra players became reliant on the code, which increased the player's lives from 3 to 30, to finish the game.

Impact on popular culture

References to the Konami code have appeared frequently outside the context of video games. On the internet, websites Wonkette[citation needed], Gamespot[citation needed], and until recently, Digg [5] either referenced or other wise used the code. The code also is a common reference in video game influenced music. The Ataris[6], The Moldy Peaches[7], and the Deftones[8] have songs referencing the code.

See also

References

  1. ^ The editors of GamePro and GamerHelp.com, "The 'Konami Code:' We Must Never Forget," GamePro 235 (April 2008): 63.
  2. ^ "Cracking the Code: The Konami Code". 1up.com. Retrieved 2008-03-15.
  3. ^ "Geek Trivia: The cheat goes on". techrepublic.com. Retrieved 2008-04-16.
  4. ^ "Cracking the Code: The Konami Code". 1up.com. Retrieved 2008-03-15.
  5. ^ "The Konami Code Works on Digg". digg.com. Retrieved 2008-03-15.
  6. ^ [1]
  7. ^ Official Juno Soundtrack
  8. ^ "Last.FM page for "U,U,D,D,L,R,L,R,A,B,Select,Start"". Last.FM. Retrieved 2008-04-01.

External links