1941: Counter Attack
1941: Counter Attack | |
---|---|
Studio | Capcom |
Publisher | Capcom |
Senior Developer | Yoshiki Okamoto |
Erstveröffent- lichung |
1990 |
genre | Shoot 'em up |
Game mode | 2 players alternating ( hot seat ) |
control | 8-way joystick ; 2 buttons |
casing | default |
Arcade system | Main CPU : Z80 (@ 4 MHz ) Sound CPU: Z80 (@ 3 MHz) Sound chips: 2 × YM2203 (@ 1.5 MHz) |
monitor | Raster resolution 224 × 256 (3: 4 horizontal), color palette: 256 |
1941: Counter Attack is a computer game of the genre shoot 'em up . It was made by Capcom in 1990 as an arcade game . Portings for other platforms followed later . a. for SuperGrafx and GameTap . It was the second sequel to 1942 and 1943: The Battle of Midway and the third game in the 19XX series.
Game description
The aim of the game is to shoot down enemy planes and collect weapon power-ups . Instead of life, the game uses a vitality system in which if the player is hit, he loses vitality (energy). Lightning attacks can be used by pressing the B button, which sacrifices part of the life energy.
One or two players control a P-38 Lightning (for one player) or a Mosquito Mk IV (for two players) to shoot down enemy planes and ships. The normal ammunition is unlimited, while the additional weapons via the power-ups are only available in limited numbers.
The game shifts from the original Pacific War Front to the Western Front in the Atlantic Ocean .
Web links
- 1941 at Arcade History
- 1941: Counter Attack in the Killer List of Videogames (English)
- 1941: Counter Attack at MobyGames (English)