Bioforge

from Wikipedia, the free encyclopedia

Bioforge is a computer game for the PC that was developed by Origin in 1995 . It belongs to the genre of action adventure . The gameplay is very similar to that of the Alone-in-the-Dark series and contains all elements of survival horror in a weakened form . Bioforge was obviously designed as a series, because the game ends openly and many puzzles remain unsolved. However, Bioforge was only moderately successful and so a sequel never appeared.

story

Bioforge is set in a very distant future. On the remote planetary moon Daedalus is the research station of the unscrupulous (and apparently crazy) scientist Dr. Mastaba. He and his colleagues belong to the Mondites, a sect which, in religious madness, worships technical progress and wants to usher in a new age of evolution through cybernetic modifications of the human organism. Driven by the ideology of the Mondites, Mastaba conducts gruesome experiments on his research base with living people, some of whom volunteer, some are forcibly kidnapped. The goal of his research is to create the perfect assassin in the form of a mindless cyborg . After a long series of failures, in which the test subjects all die in agony, an experiment succeeds for the first time. The nameless player character, now more a machine than a human, wakes up in his cell and the game begins.

technology

The game is played from the perspective of a third person with a fixed camera perspective that changes from room to room. All characters in the game are made up of three-dimensional, textured polygons embedded in a pre-rendered environment. The engine uses the VGA graphics mode, which was common at the time, with a resolution of 320 × 200 pixels.

Course of the game

The player gradually explores different locations in the research base and the outer areas on the planet's surface. In the style of a classic adventure , objects have to be picked up and puzzles solved, some of which have a time limit. Every now and then different opponents have to be fought, which represent a more or less great challenge depending on the chosen level of difficulty. The background of the events that led to the situation in which the main character finds himself is clarified in numerous logbooks that are distributed throughout the station. Towards the end of the game, the player then learns something about the identity of the character before the experiments. This identity is based on the behavior of the player during the course of the game. For example, killing or sparing a surrendering guard can decide whether the character in the backstory was a former pirate, a Mondite, or a political opponent.

Web links

Bioforge at MobyGames (English)