Desert Strike: Return to the Gulf
Desert Strike: Return to the Gulf | |||
---|---|---|---|
Studio | Electronic Arts | ||
Publisher | Electronic Arts | ||
Senior Developer | Mike Posehn | ||
Erstveröffent- lichung |
1992 | ||
platform | Amiga , DOS , Mega Drive , Master System , Game Boy , Game Boy Advance , Game Gear , SNES and Lynx | ||
Game mode | Single player | ||
control | keyboard | ||
language | English | ||
Age rating |
Desert Strike: Return to the Gulf is an action flight simulation developed and released by Electronic Arts in 1992 . It appeared for the Amiga , DOS , Mega Drive , Master System , SNES , Game Boy , Game Boy Advance , Game Gear and Lynx systems . The success of the game resulted in several sequels on different systems.
Gameplay
The player controls a helicopter and, against the background of a fictional post- Gulf War scenario, has to complete various missions, including combat missions against stationary facilities, enemy air and ground troops, and evacuation missions. The game is presented in an isometric view , the course of the game is partially non-linear. The game gets a tactical impact from the fact that the helicopter only has limited ammunition and fuel. It must therefore be refueled and re-armed regularly during the missions. This supply is limited and distributed over the playing area, so the player must carefully plan his approach. If, during a mission, the armor of the helicopter drops to zero due to enemy fire or if it runs out of fuel prematurely, the helicopter will crash and the mission will fail. It is not possible to save during the missions.
development
The game was developed under the direction of Mike Posehn, a doctor of mechanical engineering with no previous game design knowledge. One of Posehn's main focuses was vehicle physics. For the creators of the helicopter sprites , 3D models were created that were influenced by Matchbox toy models . Posehn's team also added a tactical approach to the shooter game principle through limited ammunition and fuel capacities. Posehns had to make changes in other points of his original ideas. Its original story concept was a plot in the Lebanese civil war, so the game was sometimes called Beirut Breakout . The game should have a completely non-linear structure, the storyline should be told through cinematic cutscenes and a karma system should be built in, which punishes the player for destroying targets that damage international relations.
The strike series
- 1992: Desert Strike
- 1993: Jungle Strike ( Amiga , Amiga CD32 , Blackberry , DOS, Game Boy, Game Gear, Mega Drive, SNES)
- 1994: Urban Strike (Game Boy, Game Gear, Mega Drive, SNES)
- 1996: Soviet Strike ( PlayStation , PlayStation 3 , PSP , PS Vita , Sega Saturn )
- 1997: Nuclear Strike ( Nintendo 64 , PlayStation, PlayStation 3, PSP, Windows )
Included in Nuclear Strike was a video announcing a sequel called Future Strike , which featured a mech-like deployment device. However, the game was never released under this title. Manufacturer Electronic Arts decided to separate the product from the Strike product range in order to free the developers from the specifications of the series context. It was first renamed LAPD 2100 , redesigned and finally released in August 1998 as Future Cop: LAPD for the PlayStation, Windows and Mac OS . Since then there have been no announcements from EA about a sequel to the series, although concept studies by a former employee of the 2006 EA Warrington studio suggested that the series could be revived.
Web links
- Strike series at MobyGames (English)