Future Cop: LAPD

from Wikipedia, the free encyclopedia
Future Cop: LAPD
Studio Electronic Arts
Publisher Electronic Arts
Erstveröffent-
lichung
PlayStation August 31, 1998 1998 August 5, 1999
United StatesUnited States
EuropeEurope
JapanJapan

Windows
1998

Mac OS December 15, 1998
United StatesUnited States

PS3, PSP
April 23, 2009
platform PlayStation , Mac OS , Windows
genre Third person shooter
Game mode Single player , multiplayer
control Game controller , mouse & keyboard
medium CD-ROM , download
language German English
Age rating
USK approved from 16
PEGI recommended for ages 16+

Future Cop: LAPD , also Future Cop: LAPD 2100 , is a third-person shooter , developed and published by Electronic Arts and published first for PlayStation , then also for Mac OS and Windows . Future Cop was originally conceived as a serial offshoot of the successful Strike series . In 2009 the game was released again on PlayStation Network for PlayStation 3 and PlayStation Portable .

Gameplay

The player takes on the role of a pilot of the X1-Alpha police robot unit in 2098. This multifunctional combat unit was developed for the war on organized crime in Los Angeles . It can transform into two different types of vehicles, a fast hovercraft or a slow combat mech . The skillful use of the different abilities of these types of vehicles is a key aspect of the game. The game has two game modes with the fight against crime (English: Crime War , action campaign) and Fight for the precinct (English: Precinct Assault ), which can be played alone or with a second player.

campaign

Fighting crime consists of eight levels that can be played either alone or in cooperation with a second player. With the X1-Alpha, the player controls the latest police weapon against the oppressive power of the gangster gangs, which is why he is used in difficult missions on the front lines against crime. Each mission takes place in a different area of ​​the greater Los Angeles area, starting with Griffith Park, through Venice Beach , LAX to Long Beach .

The game mainly consists of fighting numerous computer opponents. The player has to watch out for his armor and ammunition, which are limited. There are always recharging stations distributed over the map that supply the player with new ammunition. There are a total of three types of weapons (cannons, heavy weapons and special weapons), which are divided into further different types of weapons. The arsenal expands in the course of the game, partly automatically, partly by picking up appropriate items during the course of the mission. The type of weapon used during the mission can be determined by the player before the mission begins.

A special feature of the cooperative multiplayer mode is that both players share a common life bar. If a game partner is hit, the other player also suffers damage.

Battle for the territory

This mode can be played either against a computer opponent or against the second human player. It is a variant of Capture the flag . There are four cards to choose from on the PlayStation and five for PC. Each player controls a base that he must defend against the opponent's attacks while trying to destroy the opponent's in return. There are factories and towers that can be conquered across the map. Both players can create combat units that will help them attack the enemy base.

development

The game was originally developed as a sequel to the Strike series. A trailer in the credits of the game Nuclear Strike announced a sequel entitled Future Strike , which featured a mech robot in action. In the course of development EA decided to remove the game from the series context in order to give the developers more creative freedom. From Future Strike so was the title LAPD in 2100 and eventually Future Cop: LAPD Audio Director of the game was Rob Hubbard . Compared to the console version, the Windows version uses Direct3D for graphics and has a larger number of multiplayer levels.

On April 23, 2012, the game was re-released as PSone Classic over the PlayStation Network for PS3 and PSP.

reception

reviews
publication Rating
PS Windows
CGW k. A. 3.5 / 5
Electronic Gaming Monthly 7/10 k. A.
GamePro k. A. k. A.
GameSpot 7/10 k. A.
GameStar k. A. 73%
IGN 8.3 / 10 k. A.
Mega fun 82% k. A.
PC Games k. A. 49%
PC joker k. A. 75%
PC player k. A. 76%
Power play k. A. 76%
Meta-ratings
GameRankings 79% 80%

The game received mostly positive reviews.

“The whole package is there. Great sound effects, good single-player action, tons of non-stop shooting, lots of great weapons, massive explosions, and a super two-player mode. "

“The whole package is available. Great sound effects, good single player action, tons of endless firing, dozen great weapons, massive explosions and a great two player mode. "

- Doug Perry : IGN

“With Future Cop, EA has produced an optimal offshoot of the Strike series. Hard-hitting shooting action that hardly stops, paired with the wonderful explosions make every shooter's heart beat faster. [...] You only have to criticize the monotony that arises from the fourth single player mission and the camera. "

- Georg Döller : Mega Fun

Web links

Individual evidence

  1. a b c d http://www.ninretro.de/game-10-4448.html Future Cop
  2. a b c d Roland Austinat: Future Cop LAPD, in: PC Player 2/99, p. 120.
  3. a b http://www.gamespot.com/reviews/future-cop-lapd-review/1900-2548085/
  4. Video Game Graveyard: Future Strike ( Memento from November 4, 2004 in the Internet Archive )
  5. ^ A b Thierry Ngyuen: Future Cop: LAPD, in: Computer Gaming World 176, March 1999, p. 163
  6. http://blog.us.playstation.com/2012/04/22/the-drop-week-of-april-23rd-2012-new-releases/
  7. http://www.gamerankings.com/ps/197411-future-cop-lapd/index.html
  8. http://www.gamerankings.com/pc/197412-future-cop-lapd/index.html
  9. http://www.gamepro.com/games/psx/103253/future-cop-lapd/ ( Memento from January 3, 2010 in the Internet Archive )
  10. a b http://www.ign.com/articles/1998/09/17/future-cop-lapd-2