Destruction derby

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Destruction derby
developer United KingdomUnited Kingdom Reflections Interactive Studio 33
United KingdomUnited Kingdom
Publisher United KingdomUnited Kingdom Psygnosis Sony Gathering
JapanJapan
United StatesUnited States
First title Destruction Derby (1995)
Last title Destruction Derby Arenas (2004)
Platform (s) Android , Windows , PlayStation , PlayStation 2 , PlayStation 3 , PlayStation Portable , PlayStation Vita , Sega Saturn , Nintendo 64
Genre (s) Racing game

Under the title Destruction Derby , Psygnosis has published several racing games since 1995 . These were developed by the Newcastle upon Tyne- based studio Reflections Interactive and were released for Windows , PlayStation , PlayStation 2 , Sega Saturn and Nintendo 64 .

Outstanding was the previously unusual and new fixation of a racing game on accidents, bumps and destructive driving styles, with which the Destruction Derby series laid the basis for more modern games such as FlatOut , Carmageddon or Crashday .

Game content

The player drives stock car races against 19 (in the first part 15) opponents. In the first part, the tracks were designed to be relatively flat and resembled NASCAR oval courses; later parts, on the other hand, took over essential track elements from games such as Fatal Racing or 4D Sports Driving with jumps, steep turns and variable ramps . The selectable vehicles differ in terms of road holding, acceleration and top speed and are also similar to NASCAR racing cars.

The player has the choice between four racing modes: Wreckin 'Race , Stock Car Race , Destruction Derby and Time Attack . The first two options are classic circuit races. In the stock car race, placement is all that counts, while in the wrecking race, the so-called race points for spectacular accidents with other vehicles count primarily . The artificial intelligence also behaves much more aggressively in this game mode. On the other hand, the title-giving Destruction Derby mode is completely out of the ordinary: in a circular arena , the players' vehicles literally fight against each other. The "survived" time and the score corresponding to damage are decisive here. Finally, Time Attack is a simple time trial .

The player can either complete individual racing events or an entire championship. In the championship, the player unlocks additional routes through successes.

Both parts published for the PC offer a multiplayer mode via LAN . Part one offered this possibility for four players, part two, on the other hand, for up to sixteen virtual racing drivers.

technology

Destruction Derby was one of the first racing games available for PlayStation and Saturn in early 1995 and set new standards with its fully textured real-time 3D graphics. The flat landscapes only became important in the PC version that appeared a year after the PSX version. The second part, which appeared for all systems at the end of 1996, did better. On the PC, however, the graphics were limited to a low resolution of 512 × 384 pixels.

One of the revolutionary features of the Destruction Derby graphics engine was the correct simulation of deformations on the vehicle model. This was already available in the original version and was far ahead of racing games such as Fatal Racing or Bleifuss that were released at the same time . In the second part, the simulated damage even included the loss of the bonnet, tailgate and wheels.

The PC version of the first part ran on MS-DOS . The second part also appeared in a version for Windows 95 .

Games

  • Destruction Derby ( 1995 for Saturn and PS 1, 1996 for PC)
  • Destruction Derby II ( 1996 for PS 1 and PC)
  • Destruction Derby 64 ( 1999 for Nintendo 64)
  • Destruction Derby Raw ( 2000 for PS 1)
  • Destruction Derby Arenas ( 2004 for PS 2)

The game Demolition Racer , released in 1999, is not part of the series, but was developed by the Newcastle-based studio Pitbull Syndicate , which u. a. was responsible for various parts of the Test Drive series .

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