Crashday
Crashday | |||
---|---|---|---|
Studio |
Replay Studios Moon Byte Studios |
||
Publisher | Atari SA | ||
Senior Developer |
Robert Clemens Jan Bodenstein |
||
Erstveröffent- lichung |
February 23, 2006 March 20, 2006 December 20, 2006 |
||
platform | Windows | ||
genre | Racing game | ||
Game mode | Single player , multiplayer | ||
control | Gamepad , mouse , keyboard | ||
system advantages preconditions |
|
||
medium | CD-ROM | ||
language | German , English | ||
Age rating |
Crashday is in February 2006 by Replay Studios developed and Infogrames Entertainment posted computer racing game . Here, however, the aspect of the race is in the background, because this game is mainly about destroying enemy vehicles, if necessary by force of arms.
A total of twelve vehicles are available, including a police car, an Opel Astra F GSi , a Hummer H1 and a Lamborghini , all of which have been changed for licensing reasons and integrated into the game under a different name.
Crashday is reminiscent of the game Have a NICE day! , some similarities like guns, ramps and loops are present. Next reminds Crashday a mix of Carmageddon and the racing game classic stunts .
Gameplay
General
Crashday is an action-oriented racing game in which the clean driving of races is in the background. Rather, it is about the destruction of vehicles. For this purpose, the drivers have various weapons such as Gatling guns and rocket launchers at their disposal. The second central element is the tuning of vehicles. The player can significantly upgrade his vehicle in terms of optics, performance and armor. The races are driven on a wide variety of routes; in addition to arenas of various sizes, there are also country roads, urban areas or hilly landscapes.
The head-up display shows a speedometer, a damage indicator that turns red as the damage to the player's vehicle increases, a map that shows the own vehicle and enemy vehicles and a list of the drivers taking part in the current race with their position or theirs Points.
A route editor is available to the player with which he can design new routes. A certain number of blocks are available for this purpose, which he can place anywhere.
Racing modes
There are a total of seven racing modes in the game:
In Wrecking matches it comes to the destruction of enemy vehicles. Weapons and collisions do more damage in this mode than in the other modes. There are several victory conditions that the player can choose from.
In Deathmatches it comes to achieving a certain number of destroyed enemies. This mode can also be played with teams. The game with teams is the same as the game without, only the points of the individual team members are added up. For each team kill, one point is deducted from the team in which the kill occurred.
In Last Man Standing events, players' vehicles are not restored after being destroyed. The winner is the driver whose vehicle is the only one that is still ready to drive.
In stunt shows , points are scored by jumping. The routes are peppered with ramps, loops and halfpipes , which make spectacular jumps possible. Points are awarded as in the Tony Hawk series games . Whoever has the most points after the time has elapsed or whoever reaches the target number of points first has won.
Normal races are all about getting to the finish line first. There are three types of races in total. Circuit races, sprint races and knock-out races. Sprint events and circuit events differ only in the type of route; in the first a certain section is driven, in the second a self-contained route. Knock-out races are circuit races in which the last-placed driver is eliminated on each lap. As with last-man standing events, the driver who is the only one left in the end wins.
Hold the Flag mode is about driving a yellow smiley face (called a flag in the game) through a certain number of control points. At the start of a Hold the Flag event, the flag is hidden somewhere in the area. The first driver to reach the flag picks it up and tries to drive through the checkpoints. For each checkpoint passed, the driver holding the flag receives one point. If another driver rams the one with the smiley, he receives the flag and can score points with it. The player who reaches the required number of points first wins.
Pass the Bomb events are a type of hold the flag event. However, instead of the smiley face, there is a bomb. The bomb is placed on the roof of a vehicle at the beginning of the event and can be passed on via rams. There is a timer that slowly counts down to zero. If there is no time left, the bomb will explode and destroy the vehicle that carried it. The goal of the driver is to destroy an enemy vehicle with the help of the bomb, there are three points for this. The vehicle that is destroyed receives no points, all others receive one point. A Pass the Bomb event lasts several rounds (up to a maximum of ten). Whoever has the most points at the end of the last round wins the event.
Bombs are also used in Bomb Run events, but all vehicles receive one at the beginning. These events are held on normal circuits, which are provided with a series of checkpoints. If the player reaches a usually very low speed threshold, the bomb is activated. It explodes as soon as the player's vehicle falls below speed. The speed threshold is increased with each control point passed. The winner is the driver who reaches the finish line first. If no vehicle arrives at the destination, the driver who has passed the most checkpoints wins.
During test drives , the player can drive the routes in peace. There are no targets and no opponents in this mode.
Single race
Here you can freely choose from the seven race modes and configure the races with the help of some parameters such as number of opponents, type of allowed weapons or installation of nitrotanks. You can use all cars and all other extras unlocked in career mode. In this mode you also have access to routes you have created yourself.
Career mode
The career is about building and developing the illegal crashday racing league . It consists of a total of 26 races and missions.
The career is divided into five parts. It begins with an entrance exam, a wrecking match on an old factory site. If the player wins this, he is admitted to the first division, the amateur division . It consists of eight races. After the player has won these eight races, he is admitted to the next league, which is again made up of eight races. If the player wins this league too, he is admitted to the professional league , which is structured like the previous two leagues. If the player wins this league, he is admitted to the final. If the player wins this, he has mastered the career and receives access to the most powerful vehicle in the game, the Incubator V12 , which is based on a Nissan Skyline .
The player starts with the comparatively weak Spectran TI . For every event won, he receives money and so-called reputation points , with which new vehicles and tuning parts are unlocked. All vehicles that are purchased as part of the career are then available to the player in free play. Exceptions are the vehicles Ironhorze and The Judge , which can be played in individual races right from the start. After an event has been won in career mode, it can be played again at any time, but the prize money is reduced by a quarter and there are no more reputation points.
Multiplayer mode
All types of game mentioned for individual races can also be played against other players via the Internet, with the exception of test drives. You can also play online with the demo version, but only on a few servers, as the demo version is almost no longer used. On August 25, 2009, Atari announced that Replay Studios had to file for bankruptcy. The master server was then permanently closed. As an alternative, the website Crashdaymaster.com was created by GamerZone to enable multiplayer games again. Since the end of 2009, RichDutch has provided a new master server.
Mini-games
In addition to the conventional individual races, there are three so-called mini - games. These exist in two variants, of which the second variant is always more difficult than the first and only has to be activated in the career. The other three mini-games are unlocked from the start. In all mini-games, the player is provided with a cart, i. H. there is no free choice of vehicle.
The long jump is about jumping as far as possible over a ski jump with your car. Ramps and hills are available for this. The further the car flies when jumping, the more points it gets.
The vehicle bomb mode is an extension of the long jump mode. The player receives a bomb and a timer . When the timer runs out, the car will explode. The player must reach the ramp before the bomb detonates. Here, too, the following applies: the further the car flies when it takes off, the more points there are.
At the checkpoint hunting it comes to pass through within a time limit as many checkpoints scattered on the track.
vehicles
There are a total of twelve cars to choose from in the game, but they have been renamed and changed for licensing reasons. The activation of the vehicles for the different game modes takes place in the career by purchasing the vehicles in the shop. At the beginning, however, all vehicles are not accessible except for the starting vehicle, the Spectran TI . By gaining respect points , the other vehicles are revealed and thus released for sale. For the individual races, in addition to the Spectran, two other vehicles, the Ironhorse and the Judge, are available at the beginning , but for use in career mode these must first be unlocked like the other vehicles.
More vehicles were originally intended for the game, but the retail version of the game also mentions 23 vehicles. Three of these vehicles, a Bugatti, a van and a Dodge Viper are shown in the credits .
Vehicle list | ||
The internal term | template | |
---|---|---|
Spectran TI | Mazda6 | |
Buster GSt | Opel Astra F GSi | |
Hunter XT-5 | Honda CRX | |
Cube RS | VW Golf | |
Firesplitter '89 | Pontiac Firebird | |
Ironhorse V8 | Ford Mustang | |
Bornbad GT90 | Corvette C6 | |
The wrecker | Humvee | |
Pickup V8 | Dodge Ram | |
Apachee 200X | Lamborghini Murciélago | |
The Judge 5000 SV | Lamborghini Countach | |
Incubator V12 | Nissan Skyline |
Soundtrack
The soundtrack includes the following 16 tracks from the rock and electronic genres. The title track was composed by the Aachen band Pencilcase .
Overview of the pieces of music contained in the game | |||
# | Artist | title | length |
---|---|---|---|
1 | Lowbuz | On the ledge | 3:12 |
2 | Pencil case | Crashday | 4:30 |
3 | Pencil case | speed | 3:58 |
4th | Pencil case | Mrs. Rock'n'Roll Detective | 4:04 |
5 | Per fac | boom | 3:30 |
6th | Per fac | Jody's campus | 2:58 |
7th | Peter Struck | Move With Energy | 3:51 |
8th | Peter Struck | Experience | 3:20 |
9 | Peter Struck | Hands on a wheel | 3:46 |
10 | Peter Struck | Crowd | 4:51 |
11 | Peter Struck | Time explosion | 4:19 |
12 | Peter Struck | Space rider | 4:34 |
13 | Peter Struck | New Contact | 3:18 |
14th | Peter Struck | Just got to town | 4:51 |
15th | Jan Morgenstern | Big Beat Delta | 3:10 |
Development history
The development of Crashday took a total of about eight years, which is an exceptionally long time. The then students Robert Clemens and Jan Bodenstein decided in 1998 to program their own racing game. Action-oriented racing games like NICE or Carmageddon were among their role models. After working out a concept and learning basic game development techniques, they released a short film clip in 2000 with scenes that would later appear in the game.
In 2002 the first playable version of Crashday was presented at the Games Convention . There, an agent became aware of the game, with whose help the students started negotiations with development studios. Finally they decided to work with the Hamburg studio Moon Byte . In 2004 they also signed a contract with Atari, which should act as a publisher.
In February 2006, the game was finally released. Five months after the release, the developers released the so-called Software Development Kit , which enabled modders to make extensive modifications to Crashday .
reception
|
GameSpot's Alex Navarro gave Crashday a mediocre rating . He praised the design of the derbies, which are entertaining. However, he criticized the lack of innovation, since the game is very similar to titles like FlatOut . He also criticized the inadequate graphics performance, which is particularly evident in the design of the racing environment, as well as the poor English dubbing. He also mentioned technical weaknesses, such as stuttering, bugs and connection problems in multiplayer mode.
Paul Kautz from 4Players gave a higher rating. He rated the game concept positively and described it as innovative and very varied. However, he rated the single player mode as too tight. He saw strengths and weaknesses in the graphics. While the damage models and the explosion effects are well done, the environmental graphics are of moderate quality. As a special feature of Crashday , Kautz highlighted the route editor, with which new routes can be easily built.
Steam Greenlight version
A revised version of Crashday was announced on Steam Greenlight, which was approved on July 13, 2016. It was released as a Redline Edition on August 10, 2017.
Web links
- Crashday at MobyGames (English)
- Crashday in theInternet Movie Database(English)
- The new master server
Individual evidence
- ↑ a b c d Paul Kautz: Test Crashday . 4players.de, March 6, 2006, accessed February 6, 2014 .
- ↑ gamerzone.info
- ↑ Marcus Kollmann: Presentation of "Crashday". speedmaniacs.com, August 5, 2005, accessed March 14, 2014 .
- ↑ a b Carsten Görig: Report on the difficult path from the idea to the product. Spiegel, April 15, 2006, accessed February 14, 2014 .
- ↑ Nico Kerrinnes: Crashday ready for the start. speedmaniacs.de, February 17, 2006, accessed on February 14, 2014 .
- ↑ Nico Kerrinnes: Development kit makes modding more attractive. speedmaniacs.com, July 14, 2006, accessed February 14, 2014 .
- ↑ a b Alex Navarro: Test Crashday . In: GameSpot . CBS Corporation , January 29, 2007, accessed February 6, 2014 .
- ↑ GameStar editorial team: Test Crashday . In: GameStar . IDG Entertainment Media GmbH , February 21, 2006, accessed on February 6, 2014 .
- ↑ CVG editorial team: Test Crashday. (No longer available online.) In: Computer and Video Games. August 5, 2006, archived from the original on December 10, 2014 ; accessed on February 6, 2014 .
- ↑ Ralph Wollner: Test Crashday . PC Games, February 23, 2006, accessed February 6, 2014 .
- ↑ Tino Grundmann: Test Crashday . gamecaptain.de, March 18, 2006, accessed on February 6, 2014 .
- ^ Meta-evaluation "Crashday". In: GameRankings . CBS Corporation , accessed March 14, 2014 .
- ^ Meta-evaluation "Crashday". In: Metacritic . CBS Corporation , accessed March 14, 2014 .
- ↑ Steam Greenlight :: Crashday. In: steamcommunity.com. Retrieved December 10, 2016 .
- ↑ youtube.com