Disability Game Studies

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Under Disability game studies the requirement may, after consideration, visualization and naming of academic Beforschung ludologischer gaming experiences of disabled people are taken. Sometimes the increasing attention given to people with disabilities in terms of their needs is examined. Basic assumptions of the developers of computer games , the players in video games and the associated reproduction of attributions of what is considered to be a hindrance are questioned.

The way of thinking of disability game studies , which has not yet been found in any major work, can be understood as a sub-category of game studies . With regard to digitized game experiences, she deals with the topics of accessibility , support technologies , usability and game design , among other things . The marginalization and invisibility of barriers associated with disabilities would also be critically examined . The focus of interest is on enabling pleasant as-if gaming experiences for everyone.

Normative game design in Overwatch as an example

Let's assume a game design in which people with disabilities play a role. In this case, they are often assigned specific characteristics that underline their otherness. In the game Overwatch, the character Junkrat (German: Schrott-Ratte), his madness and the freak status associated with it, historical and current terms associated with disability are imputed through a prosthesis. It seems reasonable to conclude that with this hardening of the status of peculiarity there is no malicious intent, but at the same time there was a lack of critical reflections. This is where Disability Game Studies could intervene.

literature

  • Lazar, Jonathan; Stein, Michael Ashley (Ed.): Disability, Human Rights and Information Technology. University of Pennsylvania Press, Philadelphia 2017.

Ludography

  • Grasshopper Manufacture (2005): killer7 . Publisher: Capcom
  • EA Redwood Shores (2008): Dead Space . Publisher: Electronic Arts
  • Naughty Dog (2016): Uncharted 4 . Publisher: Sony
  • Blizzard Entertainment (2016): Overwatch . Publisher: Blizzard Entertainment

Individual evidence

  1. PlayStation: UNCHARTED 4: A Thief's End - A New Adventure in Video Game Accessibility Video | PS4. May 19, 2016. Retrieved August 12, 2017 .
  2. Joyram Chakraborty: How Does Inaccessible Gaming Lead to Social Exclusion? Philadelphia 2017, pp. 212-224 , doi : 10.9783 / 9780812294095-015 .
  3. An Aesthetics of the Abnormal: Physical Disabilities in killer7. In: spielkritik.com. May 19, 2017. Retrieved August 16, 2017 .
  4. ^ Diane Carr: Ability, Disability and Dead Space . In: Game Studies . tape 14 , no. December 2 , 2014, ISSN  1604-7982 ( gamestudies.org [accessed August 16, 2017]).
  5. Junkrat - Overwatch. Retrieved August 16, 2017 .