Through the desert (game)

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Through the dessert
Game data
author Pure Knizia
graphic Claus Stephan (1998),
Brian Schomburg (2000, 2005),
Scott Nicely (2005),
John Gravato (2005)
publishing company Kosmos (1998),
Fantasy Flight Games (2000, 2005) a
. a.
Publishing year 1998, 2000, 2005
Art Board game
Teammates 2 to 5
Duration about 45 minutes
Age from 10 years on

Awards

Game of the Year 1998: Shortlist of
German Games Prize 1998: 4th place
Dutch Game Prize 2006: nominated
As d'Or - Jeu de l'Année 2007: nominated

Through the desert is a board game for two to five people by Reiner Knizia and was published in German by Kosmos in 1998 with illustrations by Claus Stephan . Mayfair Games then distributed the German Kosmos game with English instructions. In 2000 an English-language version was published as Through the Desert by Fantasy Flight Games with illustrations by Brian Schomburg .

A multilingual reprint (English, Dutch, Finnish, French, Hungarian, Italian, Spanish, Greek) of Fantasy Flight Games was published in 2005 with illustrations by Brian Schomburg and Scott Nicely . This version was distributed with different titles and different cover lids, illustrated by John Gravato , but with identical contents and identical box underside ( PS Games in the Netherlands, Ubik in France, Edge Entertainment in Spain, Esdevium Games in Great Britain and Ireland, Nexus in Italy, Fantasy Shop in Greece, Delta Vision in Hungary, lautapelit.fi in Finland).

Game equipment

  • 1 game board
  • 170 camels in five colors
  • 5 gray camels
  • 30 equestrian figures
  • 5 oases
  • 45 water points
  • 20 oasis chips
  • 10 caravan chips
  • 10 territory chips

Game flow

Each player tries to form caravans as long as possible with his caravans on the game board. The focus of the players is on the few oases and many water holes that complement the game board. In order to be able to distinguish the caravans from each other, the caravans each start with a camel on which a rider in the color of the player sits. The players in turn place any 2 camels on the hexagon field and thus form different colored caravans. The player who reaches many oases and occupies water holes also gets many points. Extra points are awarded for completely enclosing oases or free unoccupied hexagon fields. At the end there are bonus points for the longest caravan in one of the five different colors. The game ends when the last camel of a color has been placed on the board. The player with the most points wins.

Web links

Individual evidence

  1. Through the Desert Rules ( Memento from March 7, 2005 in the Internet Archive ) (PDF; 100 kB) of the 2000 version at Fantasy Flight Games
  2. image of the box bottom in the game database BoardGameGeek (English)
  3. The rulebook of the FFG reprint in the board game database BoardGameGeek (English)
  4. English rules of the game (PDF; 344 kB)