Fanadventure

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As fanadventure in the strict sense are Adventure - Computer Games referred to by fans of a known franchise developed outside a commercial environment and are not marketed commercially. Other interpretations involve games that use elements of a franchise and put them in a new context. In the broadest sense, fan adventures are adventure games that are developed by fans of the genre without taking up a franchise.

Typical properties

Fan adventures are usually freeware , which means that they are distributed free of charge. With Japanese adventures it is not uncommon for fan adventures to be sold at trade fairs like Comiket , among others . Some of them find considerable sales, such as Tsukihime , which has been sold more than 100,000 times, or the Higurashi no Naku Koro ni series , which has sold more than 500,000 times. Both fan adventures, which are not based on any template, were also filmed, the latter also as a real film and additionally as a regularly published game for the PlayStation 2 . Some titles are also open source projects. Most fan adventures are 2D graphic adventures or text adventures . The quality of the various games diverges greatly in some cases. Projects rarely offer professional voice output, as is common in full price titles.

In many fan adventure projects, characters and game worlds from well-known adventure titles and series such as Zak McKracken and the Alien Mindbenders , Monkey Island or Baphomets Fluch are taken over and a game is created with a new storyline, but old classics are often reissued with improved graphics and developed music. In these cases it is in the amateur adventure game to Fangames from the adventure genre. For example, the fan adventure The Silver Lining appeared in 2010 , which was developed as the ninth part of the King's Quest adventure series , which was successful in the 1990s ; This was preceded by a long-term dispute with the rights holder Activision . Fan adventures are usually developed without the consent of the copyright owner of the template and the publication of several fan sequels or new editions has already been prohibited by them.

motivation

Since the heyday of the adventure genre in the 1990s in Europe and North America, the commercial market for Adventures, especially for 2D -Adventures, in favor of 3D - action games and action adventure games fell sharply. Although there has been an upswing in the adventure genre recently, very few publishers nowadays dare to bring a true 2D adventure onto the market. The reasons for this include comparatively high production costs, the technology that is perceived as outdated and which can deter many computer gamers, and the associated high risk of achieving sufficiently high sales figures.

With their work, the programmers of Fan Adventures want to make a contribution to the revival of the adventure genre.

programming

Fan adventures are rarely written in programming languages ​​such as Turbo Pascal , Delphi , BASIC or C / C ++ ; the majority is developed with dedicated adventure engines . These have been specially developed for the design of graphic adventures and some of them offer ready-made program modules that are required for typical adventures. There is a whole range of such development tools that differ in their flexibility, development environment, operation and license conditions. Frequently used engines that are also used for commercial projects include Adventure Game Studio , Visionaire and Wintermute .

literature

  • Roman Seda: Interactive storytelling in computer games. Adventure games in the mirror of multi-media influences. Hülsbusch, Boizenburg 2008, ISBN 978-3-940317-33-9 , pp. 165 ff.

Individual evidence

  1. Anastasia Salter: What Is Your Quest? From Adventure Games to Interactive Books . University of Iowa Press, Iowa City 2014, ISBN 978-1-60938-275-9 , chap. 5 Fan Games , p. 91 ff . (American English, limited preview in Google Book Search [accessed September 9, 2019]).
  2. Michael Bonke: Patrimonium: The classic fan adventure from Germany is finished and available for download. In: pcgames.de . December 27, 2009, accessed September 9, 2019 .
  3. コ ミ ケ 72 : 世界 最大 の マ ン ガ の 祭典 今年 の 注目 は 腐 女子 . (No longer available online.) In: ま ん た ん ウ ェ ブ . Mainichi Shimbun , August 16, 2007, archived from the original on August 22, 2007 ; Retrieved August 9, 2010 (Japanese).
  4. 自費 販 売 ゲ ー ム 「ひ ぐ ら し -」 映 画 化 . In: nikkansports.com. August 13, 2007, Retrieved July 4, 2008 (Japanese).
  5. Thorsten Wiesner: Baphomets Fluch 2.5 - New trailer for the fan adventure . On: Golem.de , January 19, 2004; Retrieved June 20, 2011.
  6. Mirko Schubert: First episode of the successor to the King's Quest series published. Fan adventure: Silver Lining published for free . On: www.netzwelt.de, July 13, 2010; Retrieved June 20, 2011.
  7. ^ A b Roman Seda: Interactive Storytelling in Computer Games. Adventure games in the mirror of multi-media influences. Hülsbusch, Boizenburg 2008, ISBN 978-3-940317-33-9 , pp. 165 ff.