Adventure Game Studio

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Adventure Game Studio

Bigblue cup.PNG
Basic data

Maintainer Chris Jones
developer Chris Jones
Publishing year 1997
Current  version 3.4.1
(September 2018)
operating system Windows
programming language C ++ (engine)
C # (editor)
category Game engine , integrated development environment
License Artistic License
adventuregamestudio.co.uk

Adventure Game Studio ( AGS ) is an open source game engine and development environment that can be used to create point-and-click adventures .

technology

The engine was programmed in C ++ . Starting with version 3.0 of the editor is based on the Microsoft .NET - Framework in version 2.0. The editor provided for creating point-and-click adventures consists of an integrated development environment with which essential elements of a game can be created without programming knowledge, as well as a script language based on C , which is used to control game processes. The editor runs under Microsoft Windows , the game engine has also been ported to Linux in version 2.72 . For macOS one is beta version of the engine available in version 2.71. Although most of the games developed with AGS are adventure games, there are also games of other genres such as action games , role-playing games, and board game implementations .

Development history

The Adventure Game Studio was developed in his spare time by Chris Jones, a British software developer. The logo is a large blue mug that is occasionally used as an inside joke in the games. The Adventure Game Studio was first published in 1997, then under the name Adventure Creator . Jones revised the program and released the new version in 1999 under its current name. AGS 3.0 was released in 2008. With this version, large parts of AGS changed, such as the appearance of the editor, but also basic functions. In 2010 Jones released the editor's source code under the Artistic License 2.0. In 2011 the engine source code was also published under the Artistic License.

The numerous games that were created with AGS include remakes of well-known games such as Maniac Mansion or Space Quest II , but also completely new adventures such as 5 Days a Stranger , A Second Face , Ben Jordan or the freeware version of The Journey Down .

Community

The AGS community has created some competitions over time, such as the Monthly AGS Competition (MAGS), in which a game is created within a month, or the AGS Team Challenge (ATC), in which teams of five people play a game develop in a given period. The AGS Awards have also existed since 2002, which represent a kind of Oscar for AGS games and are awarded annually in the categories of best graphics, best music, best gameplay, etc. Community members have also created plug-ins for AGS with which the engine can be expanded with additional functionalities.

Commercial games

The following commercial games were created with the Adventure Game Studio :

year game Publisher
2003 The Adventures of Fatman Socko Entertainment
2005 Soviet Unterzögersdorf : Sector 1 monochrome
2006 Al Emmo and the Lost Dutchman's Mine Himalaya Studios
2006 Blackwell (game series) Wadjet Eye Games
2006 The Shivah Wadjet Eye Games
2007 Nelly Cootalot: Spoonbeaks Ahoy! Application Systems Heidelberg
2009 Time gentlemen, please! Zombie Cow Studios
2009 Soviet Unterzögersdorf: Sector 2 monochrome
2010 Puzzle bots Wadjet Eye Games
2011 Gemini Rue Wadjet Eye Games
2011 Metal Dead Walk Thru Walls Studios
2012 Primordia Wadjet Eye Games
2012 Resonance Wadjet Eye Games
2012 The Cat Lady Harvester Games
2013 Cart Life Richard Hofmeier
2013 Richard & Alice Owl Cave
2014 A golden wake Wadjet Eye Games
2015 Technobabylon Wadjet Eye Games
2016 Shardlight Wadjet Eye Games
2018 Unavowed Wadjet Eye Games

Web links

Individual evidence

  1. Adventure-Treff .de: Interviews: Chris Jones. Retrieved November 2, 2018 .
  2. a b Initial AGS Engine Source Code release ( Memento from May 4, 2011 in the Internet Archive )