Georg Glaeser

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Georg Glaeser (* 1955 in St. Johann im Pongau ) is an Austrian mathematician and has been a full professor of mathematics and geometry at the University of Applied Arts in Vienna since 1998 . From 1973 to 1978 he studied mathematics and geometry at the Vienna University of Technology, where he also received his doctorate in 1980 under Walter Wunderlich and did his habilitation . From 1986 to 1987 he was visiting professor at Princeton University . He is the author of various books in the fields of computer geometry / computer graphics , mathematics, geometry, photography and evolutionary biology. One of his interests is the intersection of mathematics and biology.

Fonts

  • Math Tools - 500+ Applications in Science and Arts. Springer, 2017.
  • with Hannes F. Paulus and Werner Nachtigall : The Evolution of Flight. Springer, 2017.
  • with Hannes F. Paulus and Werner Nachtigall: The evolution of flying. Springer Spectrum, 2017.
  • with Hellmuth Stachel , Boris Odehnal: The Universe of Conics. Spectrum, 2016.
  • Geometry and its applications in art, nature and technology. Spectrum, 2005. 3rd edition 2015.
  • with Hannes F. Paulus: The Evolution of the Eye. Springer, 2015.
  • with Hannes F. Paulus: The evolution of the eye. A photo shoot. Springer Spectrum, 2014.
  • The math toolbox. Spectrum, 2004. 4th edition 2014.
  • Nature and Numbers. Edition Applied Ambra, de Gruyter, 2014.
  • Geometry and its Applications in Arts, Nature and Technology. Edition Angewandte, Springer, 2012.
  • How the number becomes a zebra. Springer Spectrum, 2010.
  • with Konrad Polthier : Images of Mathematics. 2nd Edition. Spectrum, 2010.
  • Images of mathematics. Spectrum, 2009.
  • Practice of digital macro and nature photography. Spectrum, 2008.
  • with Hans-Peter Schröcker : Handbook of geometric programming using open geometry GL. Springer, 2002.
  • with Hellmuth sting: Open Geometry: OpenGL (R) + Advanced Geometry. Springer, 1999.
  • From Pascal to C / C ++. Pearson Education, 1996.
  • Fast algorithms for 3D graphics. Springer, 1994.
  • Amiga 3D sprinter. Pearson Education, 1993.
  • Object-oriented graphics programming with the Pascal unit Supergraph. Teubner, 1992.
  • 3D programming with Basic. Teubner, 1986.

Web links

Individual evidence

  1. Georg Glaeser in the Mathematics Genealogy Project (English)Template: MathGenealogyProject / Maintenance / id used