Bulls!

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Bulls!
Game data
author Wolfgang Kramer
graphic Franz Vohwinkel
publishing company Amigo
Publishing year 1998
Art Card game
Teammates 2 to 6
Duration about 15 minutes
Age from 10 years on

Awards

à la carte card game price 1999: 9th place

Bulls! is a card game by Wolfgang Kramer , published by the German game publisher Amigo . This game is the successor or a more rules-based version of game 6! from the same house.

The aim of the game is to have the fewest minus points (red horned ox), if possible even the most plus points (green horned ox).

Game flow

Depending on the number of players, each player receives 10 to 14 cards, and 7 to 15 cards are placed in the middle of the table. Other than at 6 takes! there is a player order. This is where the youngest player starts.

He must now try to place 1 card (optionally also 2 or 3) on one of the rows in the middle of the table. In doing so, he must ensure that the card he is laying down is higher than the number of the card the player is laying down. However, this must not be higher than the lowest card in the left side row. This results in a certain number corridor in each row. If the player does not want to place any more, it is the next player's turn. If someone adds the 5th card to a row, he has to put the complete row on his point-account-pile and thus receives plus or minus points. That gives the whole game a tactical appeal. Each player also has 2 multiplier cards that he can smuggle into the rows. If these are not laid out by the end of the game, they give the player 10 minus points.

The game ends when each player has got rid of all of their cards. The cards are always counted so that at the end all rows have to be taken. Since no new rows are formed either, the game is over when everything has been removed from the center of the table. At the end of the game everyone adds up their horned oxen and, if necessary, offsets them with the multiplier cards so that a number of points is obtained. The one with the most negative points loses. You can of course also play a relatively large number of rounds and stop when someone has reached 100 minus points.

The game is quick to learn, but difficult to master. By clever tactics you can minimize the influence of chance and thus dictate the game.

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