Hotel (game)

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hotel
Game data
author Denys Fisher
publishing company Denys Fisher Toys (1974),
Milton Bradley (1986),
Parker Brothers (2004),
Flair Games ,
and others. a.
Publishing year 1974
Art Dice board game
Teammates 2 to 4
Duration 1-3 hours
Age from 8 years

Hotel ( Hotels in many countries ) is a board game by Denys Fisher that was published by Denys Fisher Toys in 1974 and has been distributed by Milton Bradley / Hasbro since 1986 . The game is also available from Flair Games as Hotel Las Vegas . In 2004 the game was released by Parker Brothers .

Hotel is suitable for two to four players, ages eight and up. The aim is, similar to the game Monopoly , to acquire most of the hotels as a monopoly and at the same time to drive your fellow players into bankruptcy .

Course of the game

goal of the game

The game board during a game situation

There is a path on the game board on which various action spaces are drawn. To the left and right of this are plots of land that can be purchased, these can be upgraded with hotel buildings and entrances to them. If you stop at the entrances - determined by the number of dice - you will stay there and pay the corresponding rent. By buying and selling hotels and entire facilities as well as the lack of money for the individual players, one of the players ultimately emerges as the winner by owning all the corporations or the other players all have no more money.

Since, in contrast to Monopoly, there are no event cards and no mortgages can be taken out (to compensate for a short-term lack of money), there is a risk that the game will become rather monotonous after the completion of all hotel complexes - after all, all you have to do is roll the dice and the respective hotel accommodation price paid (until one player at a time becomes insolvent). If the individual hotels are very evenly distributed among the players, the game can also take a long time.

Detailed gameplay

The dice are rolled clockwise, with the youngest player going first. There are different options depending on which action space you end up with your play figure, a colorful toy automobile :

  • The "Buy" field is distinguished by the symbol of the bundle of money. There the player has the opportunity to buy the adjacent property (up to two adjacent properties are possible on a field, but you can only buy one in one turn). The purchase price is noted on the associated card.
  • The "building permit / construction" field shows (depending on the version) a construction helmet or a construction plan including a surveying device. Now the player has the option to apply for a building permit for one of his properties, which belongs to him and does not have to be adjacent, in order to build hotel buildings. If he wants to do this, the player must first determine how many buildings he wants to build on the selected plot of land (at least one, max. All at once). Then you have to roll a separate die with the following sides: Red means that the player does not receive a building permit and is not allowed to build this turn. Green (3 × present on the die) means that he is building buildings at a fixed price that he pays to the bank. 2x means he builds the building for double the price. There is also a free field (H) on the cube where the player is given the building or buildings. (If a building permit has been granted, the player must build the requested building in any case (if necessary, also at double the price). The only alternative to building is then auctioning the property and all existing buildings to another player In this case, the requested will not be built.) The facilities gradually grow. Finally, amusement parks are set up (without prior planning permission and without having landed on a certain playing field) to round off the respective hotel complex.
  • The "stairs" field in front of the town hall: Here the player can buy entrances (one entrance per hotel with at least one constructed building).
  • Other special fields that allow the construction of buildings or entrances for free.
  • Trading with other players is possible if you land on a "buy space" and another player already owns an adjacent property, but without a building. He then has to sell this property for half the price.

If the player lands on a field with an entrance to the left or right of it, he pays the rent for the overnight stay to the respective owner. The amount of the rent depends on the expansion stage of the hotel (= star category) and the number of nights (1 to 6). The latter is determined by an additional roll with the normal die.

Furnishing

The game is very much related to the classic Monopoly, but is a variant refined with graphic elements: "Hotel" is known for its creative equipment. The buildings of the various hotel groups are made of colored cardboard , which is supplemented with plastic elements (roofs and plinths) to give the buildings more stability.

Web links

Individual evidence

  1. Hotel at brettspiele-report.de