Majesty (game)

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Majesty
Majesty at SPIEL '17
Majesty at SPIEL '17
Game data
author Marc André
graphic Anne Heidsieck
publishing company Hans in hapiness
Publishing year 2017
Art Board game
Teammates 2 to 4
Duration 20 to 40 minutes
Age from 7 years

Awards

Majesty - your crown, your kingdom (English title: Majesty: For the Realm ) is a card game by the game designer Marc André , which was published in 2017 by Hans im Glück Verlag . It is a game in which the other players take cards from a display and thus build up the population of their kingdom for which they receive money.

Style of play

In Majesty - your crown, your kingdom it is thematically to the competition of several kingdoms that are built using a card display. The players try to get as much money as possible through the selection of available characters, which at the end of the game decides on the victory.

In addition to the instructions, the Majesty game components consist of:

  • 32 building cards printed on both sides, eight different for each player,
  • a display for placing five pieces each,
  • 30 playing figures (" Meeple "),
  • 50 person cards, 33 of them with a green and 27 with a red back, and
  • 70 coin chips (10 × 1, 25 × 2, 25 × 10, 6 × 50 and 4 × 100 with showpiece).

Game preparation

To prepare for the game, each player receives eight different landscape cards that are combined to form a continuous landscape. These are a mill, a brewery, a witch's house, a watchtower, a barracks, a tavern, a castle and a hospital. Depending on the preliminary decision, the players can play the A-sides or B-sides of the cards or shuffle them, but they must all have the same side of a building in front of them. In addition, each player receives a display and five pawns, which he places on the display.

The person cards are sorted according to the back and then shuffled individually. The cards with the red back (designation 2) are placed face down in the middle, of the cards with the green back (designation 1), six cards are placed face up next to each other next to the pile of cards, the remaining cards are placed face down on the red pile. In a game with four players, the top seven cards of the pile are taken out of the game without looking, in a game with three players the top 19 cards and in a game with two players all green cards with the exception of the six cards in the display. The coin chips are also placed in the middle of the table.

Game play when playing with three or four players

Phase per game round
  • Select card
  • Create card
  • Execute effect
  • Refill the display

Beginning with a starting player who has the display with the red color, the other players play in clockwise order. In each round the active player takes a card from the display and places it on the corresponding building in his kingdom. He may take the one on the extreme left of the six cards on display without paying. If he wants to take another card, he must put a token from his storage place on each card lying to the left of this card. If a player takes a card with tokens, he may take it and use it to fill his shelf or, if it is full, take one coin per pawn from the money supply.

The card you took is now placed under the building that corresponds to the person and shares a common symbol with them. When it is created, the effect recorded on the building is triggered:

building Person
card
effect Points in the
final scoring
Mill Miller The player receives two coins for each miller. 10
brewery brewer A-side: The player receives two coins and one pawn for each brewer, all other players receive two coins each if they have at least one miller.
B-side: The player receives a pawn for each brewer and each miller as well as ten coins if he has at least one set of landlord and nobleman.
11
Witch house witch The player can first heal the top person who is in the hospital and bring him back to the display. Then he receives two coins for each of his millers, brewers and witches. 12
Watchtower Guard The player receives three coins for each of his guards, soldiers and innkeepers. The number of guards also increases his defense against a potential attack. 13
barracks soldier The player attacks all players who have fewer guard soldiers than he has soldiers in the display. They must lay the person furthest to the left face down in the hospital. He also receives three coins for each soldier. 14th
tavern host A-side: The player receives four coins for each host, all other players receive three coins each if they own at least one brewer.
B-side: You check which person he has the most from and receives two coins for each host for each of these people.
A side: 15
B side: 12
lock Nobles A-side: The player receives five coins and one pawn for each noblewoman.
B-side: The player may buy or sell a pawn up to five times for one coin each time. Then he receives four coins for each noblewoman and for each wounded person.
16
hospital - A-side: Wounded persons are placed in the hospital after an attack and can be healed by the witch. At the end of the game, the player has to pay one coin for each wounded person in the hospital.

B-side: Wounded persons are placed in the hospital after an attack and can be healed by the witch. At the end of the game, the player has to pay two coins for each wounded person in the hospital. The players with the most injuries have to give in an additional 10 coins in the final scoring.

−10

When the actions have been completed, the person display is replenished to six open cards by moving all cards to the left into the gap and placing a card from the draw pile face up at the right end.

End of game and evaluation

The game ends when each player has taken twelve cards and the deck of cards has been used up. A final scoring is carried out at the end of the game:

  • for each person in the hospital the player must hand in a coin,
  • the number of different people in your own display is multiplied by yourself, the player receives the result in coins (maximum 7 × 7 = 49 ),
  • For each building there is a majority rating and those with the most people in the respective display get the number of coins noted on the card.

The winner of the game is the player who has the most money after the final scoring. If there is a tie, several players win together.

Expenses and reception

The game Majesty has been developed by Marc André since 2014 and was published in a German edition by Hans im Glück Verlag in 2017 for the international game days in Essen . At the same time it appeared in an English version as Majesty: For the Realm by Z-Man Games , in a French version (Hans im Glück), a Dutch version ( 999 Games ), a Polish version (Bard Centrum Gier), an Italian version ( Asterion Press), a Korean version (Hans im Glück, Mandoo Games), a Japanese version (Arclight) and a multinational version for the Nordic languages ​​Swedish, Norwegian, Finnish and Danish (Hans im Glück).

supporting documents

  1. a b c d e f g h i rules of the game ( memento of the original from January 26, 2018 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. for Majesty at Hans im Glück @1@ 2Template: Webachiv / IABot / www.hans-im-glueck.de
  2. Versions of Majesty in the BoardGameGeek database; Retrieved January 25, 2017.

Web links