Nectaris

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Nectaris
Studio Hudson
Publisher Sunflowers Interactive Entertainment Software GmbH
Erstveröffent-
lichung
PC Engine: February 9, 1989 1990
JapanJapan
United StatesUnited States

PC-98: September 17, 1992 Sharp X68000: September 25, 1992 DOS: 1995 Windows: 1997 BREW: 2004 Virtual Console: December 18, 2006 December 20, 2006
JapanJapan

JapanJapan

EuropeEurope

EuropeEurope

JapanJapan

United StatesUnited States
JapanJapan

Android:
May 12, 2009
platform PC Engine , PC-98 , Sharp X68000 , DOS , BREW , Virtual Console , Android
genre strategy
medium 1 floppy disk
language Japanese
English

Nectaris ( Japanese ネ ク タ リ ス , Nekutarisu ) is a computer game from the Hudson company .

history

It was released on the PC engine (also known as TurboGrafx-16) in Japan on September 2, 1989 , and a short time later in America under the name Military Madness . Later portings and new developments for various other systems took place, including PC-98 (1992), Sharp X68000 (1992), MS-DOS (Europe, 1995), Windows (1997), PlayStation (1998), Game Boy , Wiis Virtual Console (2006), PlayStation 3 , PlayStation Portable (both 2008) and for mobile phones based on BREW (2005), or Android (2010).

This game was the first turn-based strategy game, which combined an appealing look with a very simple operation and did not forget the strategic aspect.

Sequels

In 1994 the sequel Neo Nectaris ( ネ オ ・ ネ ク タ リ ス ) appeared for PC-Engine Super CD-ROM², which also appeared on the Virtual Console in 2008, and in 2009 on Xbox Live Arcade, PlayStation Network , WiiWare and iOS .

Nectaris GB ( ネ ク タ リ ス GB) was released for the Game Boy in 1998 .

The most recent installment, Military Madness: NECTARIS , was released on September 30, 2009 for the Xbox 360 .

nature

The game is played on maps of a fixed (but variable) size, which are divided into fields with a hexagonal floor plan. Each of these hex fields has certain game-influencing properties (movement, defense and attack bonuses, passability) and is visually very variable. There are static buildings (prison camps and factories) that have a high military value. The aim of the game is either to take the prison camps with infantry units or to completely eliminate all units of the enemy. A large number of different units (23 in the original game) are available for this, ranging from infantry to transport units, tanks to artillery and each with different values ​​for attack, range, movement, defense and effectiveness against other units. Together with the strategic possibilities of the hex fields, a demanding but easy-to-use simulation of a dispute at unit level is realized.

Web links