Nikopol: The return of the immortal
Nikopol: The return of the immortal | |||
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Original title | Nikopol: Secrets of the Immortals | ||
Studio | White Birds Productions | ||
Publisher | u. a. JoWooD (DE) , Got Game Entertainment (US) | ||
Senior Developer | Benoît Sokal | ||
Erstveröffent- lichung |
August 15, 2008 September 18, 2008 |
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platform | Windows | ||
Game engine | Opalium | ||
genre | Point-and-click adventure | ||
Game mode | Single player | ||
control | mouse | ||
medium | CD-ROM , download | ||
language | German English French | ||
Age rating |
Nikopol: The Return of the Immortal is a point-and-click adventure game by the French computer game developer White Birds Productions . It is set in a dystopian Paris of the future and is about a painter who joins an underground movement against the ruling dictator. Nikopol was released for Microsoft Windows on September 25, 2008.
action
In 2023 Paris is a fascist city-state under the rule of Hans-Ferdinand Weisskohl, whose rule has a Christian-religious guise. The domestic political situation is tense, white cabbage is under pressure. Various underground religious groups oppose his rule. To make matters worse, an alien spaceship in the form of a huge pyramid hovers over the city; the white cabbage government has contact with the Egyptian gods inside, but does not let the people know. The player represents Alcide Nikopol, a painter who recently joined an underground movement. At the beginning of the game it turns out that at the same time as the pyramid spaceship appeared over Paris, a spaceship containing Alcide's father, who was sentenced to life imprisonment and shock frozen, crashed. The search for his father takes up most of the storyline.
Game principle and technology
Nikopol is a first-person, point-and-click adventure . The presentation of the game is from the first person perspective. The camera is fixed at the location of the player and can be rotated freely with the mouse. Objects that can be interacted with are indicated by changing the cursor . Each location contains exits that can be clicked on like objects. The current location image is then hidden, the camera is placed at the new location and the new environment is then displayed. With the mouse the player explores the environment, interacts with objects, moves him from place to place, examines the scenery and combines objects. In contrast to classic adventure games, Nikopol uses time-critical sequences to a greater extent. So the player must z. E.g. flee from an opponent and put obstacles in his way - if the player is too slow, he will be caught by the opponent and the game is lost. In such cases the game restarts within the time-limited sequence so that little or no game progress is lost.
Production notes
Nikopol is based on the comic trilogy Alexander Nikopol by the French comic artist Enki Bilal . Four years earlier, the comic had been lavishly filmed under the title Immortal .
reception
The presentation (graphics, sound, animations and cutscenes), the puzzle design and the interesting story were positively highlighted in the specialist media. The linearity of the plot, some illogical puzzles, the largely deserted outside world and the fact that the game status cannot be saved within the time-limited sequences were criticized. The Metacritic score is 68.
literature
- Enki Bilal: Alexander Nikopol . Ehapa , 1993, ISBN 3-7704-0871-3 .