Take
The Nimmgib (also Nimm-Gib-Kreisel, English Put and Take ) is a spinning top - game cube - game of chance that children used to play for countable things, such as coins , marbles or sweets , as early as the early 1920s . The top consists, for example, of a point, a knurled handle and a hexagonal prism , the six sides of which are provided with the following (or similar) inscriptions:
GIVE TWO |
TAKE ONE |
ALL GIVE |
TAKE TWO |
GIVE ONE |
TAKE EVERYTHING |
The name of the game is a compound of the imperatives take and give .
Rules of the game
The rules of the game are very simple: At the beginning, any number of players provide themselves with a certain amount of input material. The central "pot" that is put in and taken out of is empty. It is determined who rolls or spins first. The top is started and this player obeys the instructions for the surface that faces up after the Nimmgib has come to rest. Then it is the next player's turn in clockwise order. Whoever has no stakes left is eliminated until a winner remains.
gallery
Take it made of brass , which can be thrown at with the knurled handle between your thumb and forefinger.
Variant: Dice machine from Roeder & Volkrodt (ROVO) in a Bakelite housing with a labeled roller that can be started with a button using a lever mechanism.
See also
Web links
Individual evidence
- ↑ Put and Take , antique gambling chips, accessed November 15, 2017.
- ^ "Take and give" game • Take and give ( memento from November 16, 2017 in the Internet Archive ), Kremers GmbH, accessed on November 15, 2017.
- ↑ Frank Röber: ROVO - Mechanical dice and parlor games , European game collector's guild, accessed on March 23, 2019.