Nova Luna

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Nova Luna
Game data
author Uwe Rosenberg , Corné van Moorsel
graphic Lukas Siegmon
publishing company Pegasus Games (Playground Edition),
SD Games,
Stronghold Games,
White Goblin Games
Publishing year 2019
Art abstract placement game
Teammates 1 to 4
Duration 30 to 60 minutes
Age from 8 years

Awards

Nova Luna is a board game by the German game authors Uwe Rosenberg and Corné van Moorsel , which was published in 2019 by Edition Spielwiese, distributed by Pegasus Spiele . The game is a largely abstract placement game in which the other players have to perform as many tasks as possible using the combination of colored placement tiles.

The game was nominated for Game of the Year in 2020 alongside My City and Pictures .

Background and game material

Nova Luna is a placement game in which the players try to fulfill as many of the tasks specified on these tiles as possible by cleverly choosing and placing tiles on the tile. Whoever is able to place all of his marker discs on the tiles in his own display first wins the game. In addition to the set of instructions, the game material consists of a moon clock, a moon figure, 64 tiles in four colors and four sets of 21 colored game pieces each in the form of flat wooden chips.

Style of play

At the beginning of the game, each player chooses a player color and receives the complete set of the corresponding game pieces. The moon clock is placed in the middle of the table and each player places one of his game pieces on the marked starting field at the new moon . The moon figure is placed in the recess of the moon clock on the starting field. The placement tiles are shuffled and one of the tiles is placed face up in the remaining 11 recesses of the moon clock. Any number of face-down draw piles are formed from the remaining tiles.

The order of play for the starting round is determined randomly. The pieces are stacked on the starting field so that the starting player's is on top. He makes the first move, and then it is always the turn of the player whose piece is furthest behind; If there are several pieces on the last position, the piece with the topmost piece last placed on the field moves. The active player takes a tile from the display, the selection being made by the moon figure. He always has to take one of the next three tiles in the direction of pull of the moon figure and then place the moon figure in the vacated recess; Empty spaces on which there are no more tiles are not counted. He then places the tile he has taken in a display, which then grows as more tiles are placed. Then he moves his token forward by the number of spaces indicated on the tile. If at the beginning of a player's turn there are only one or two tiles left in the display, he may decide whether to take one of these tiles or to refill the display from the draw pile before making his move.

There are always 1 to 4 circles on the placement tiles. The circle on the top left contains a number from 1 to 7 and indicates how many spaces the player must move on the scoring track. The remaining circles on the tile contain one to four colored dots and are tasks for the player. They indicate the conditions under which the respective tasks are fulfilled: If the player succeeds in placing further tiles with the specified colors next to the tile, these tasks are solved and may be covered with one player chip each. Whenever a player takes a tile, he must directly place it face up, vertically or horizontally, on the tiles in his display. It is allowed to place any tiles, even if their color does not correspond to any task of the adjacent tile. In order to complete the tasks, the horizontally and vertically adjacent tile colors must correspond to the colors shown in the task. A neighboring color counts several times if a tile has an adjacent tile of the same color, and this continues indefinitely. In order to complete a task with several required tiles of the same color, only one of the tiles needs to be adjacent to the tile, but it has to have other neighbors of the same color. The color of the tile on which the task is written never counts. Ideally, the platelets mutually fulfill parts of the respective tasks. Whenever a task on a tile has been completed, it is covered with a token.

The game ends as soon as there are either no more tiles available or when a player has used up all of his tokens. In the latter case, he is the winner of the game; in the former, the player with the fewest remaining markers wins. If the number of discs is the same, the player whose turn would be earlier if the game was continued wins.

Expenses and reception

Nova Luna was developed by the German game designers Uwe Rosenberg and Corné van Moorsel for the Spielwiese edition of the Berlin game café of the same name. It is based on the game Habitats by Corné van Moorsel, which was modified by Uwe Rosenberg and supplemented with elements of patchwork .

It was published in 2019 by Edition Spielwiese distributed by Pegasus Spiele in a bilingual version in German, English and French; At the same time it was published in Spanish by SD Games , in English by Stronghold Games and in Dutch by White Goblin Games .

The game has been described mostly positively in numerous reviews. The game critic Harald Schrapers, for example, described it in his blog “games we play” as “Nova Luna stands for tactical depth, which ensures many interesting games, balanced with a pleasant luck factor.” Wieland Herold places the game in its second highest category, “Happy tomorrow again ”and describes it as“ beautifully implemented by the Berliner Edition Spielwiese ”; For him it playfully "does not quite reach the patchwork pull, but is not far from Rosenberg's classic duel due to the synergy effects that result from the tile combinations".

In 2020 Nova Luna was nominated for Game of the Year alongside My City and Pictures , and Pictures was awarded.

supporting documents

  1. a b c d e f Official rules of the game for Nova Luna , Pegasus / Edition Spielwiese 2019.
  2. a b Wieland Herold: Nova Luna , review on the blog “with 80 games through the year”, December 3, 2019; accessed on July 7, 2020.
  3. Versions of Nova Luna in the board game database BoardGameGeek (English); accessed on July 7, 2020
  4. Harald Schrapers: Nova Luna , review on the blog "games we play", November 28, 2019; accessed on July 7, 2020.
  5. The 2020 winners can be found on the Spiel des Jahres eV website, July 20, 2020; accessed on June 28, 2020.

Web links