Pushover

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Pushover
Studio Red Rat software
Publisher Ocean software
Erstveröffent-
lichung
1992
platform PC ( DOS ), Amiga , Atari ST , SNES
genre puzzle
Game mode Single player
control keyboard
system advantages
preconditions
CPU : not specified; RAM : 640 KB; HDD : approx. 1.5 MB; Graphics : EGA
medium PC: 2 diskettes
Amiga: 3 diskettes
Atari and SNES:cartridge
language English, German, French, Spanish

Pushover , sometimes also spelled Push Over or Push-Over , is a computer puzzle game dating from 1992. It was developed by Red Rat Software and distributed by Ocean . Since it has not been marketed commercially for many years, it is abandonware . However, there are also remakes of the game available as freeware .

The game was made in cooperation with the confectionery manufacturer Smith Snackfoods; The product Quavers from this manufacturer, which is comparable to potato chips, plays a central role in the form of product placement . The game was partly sold as an advertising game in the Anglo-Saxon area. On the German market, on which Smiths Snackfood was not active, it was traded as a full-price product.

Gameplay

Basically, Pushover is about building up a chain reaction of dominoes in a limited time in such a way that a specific, fixed position, is the last to fall over. The player controls an ant that can carry the dominoes around on the playing field and finally bump into it. The two-dimensional playing field is divided into several floors and platforms, depending on the level, between which the ant can move over ladders or by jumping.

Unlike real domino chain reactions, there are different stones in Pushover with special properties that are often impossible in reality. For example, there are stones that do not tip over or fall, but rise. Other stones overturn each other several times, explode when touched, split when another stone falls on them, only tip over after a delay, disappear when tipping over, can bridge gaps between chasms or are completely immobile. In most levels, the regular stones are clearly in the majority, while the action stones are only used to complete the chain reaction.

Most of the stones are already set correctly in almost every level and the player only needs to make a few adjustments. In later levels, stones have to be rearranged even after the chain reaction has started, which requires the player to plan his movements even more precisely. Once the build-up phase is complete, the ant is allowed to hit a stone once. A level is considered solved when all stones (except those that are generally immovable) are knocked over and the so-called trigger falls over last. In addition, no stones are allowed to be destroyed, which happens if one stone falls from above onto another, and the ant is no longer allowed to hold a stone in its hands.

For each level there is a specific five-digit code so that you can always jump to the levels you want to go to. In addition, it is a matter of finding a total of 11 packs of Quavers (in the SNES version: banknote packets) and giving them to the product's mascot, a comic dog.

If you have solved certain levels within the time limit, you will receive such a pack. Pushover has a total of 99 levels. Only when the player has received all the packs can he end up playing a bonus level in which all dominoes look like regular yellow stones. In the game, the level has the number "00" due to the two-digit limitation. In addition to the usual level code, there is also one for this level, with which the stones keep their normal appearance.

reception

In the 9/92 issue of the game magazine Power Play , Pushover received a rating of 81%.

Web links

Remakes

Individual evidence

  1. Kultboy.com - THE cult site about the old game magazines and retro games! Retrieved June 25, 2018 .
  2. Knut Gollert: Pushover . Power play . September 1, 1992. Accessed July 2, 2011: " Overall rating 81% "