StarCraft - The Board Game

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StarCraft - The Board Game
Game data
author Christian T. Petersen

Corey Konieczka

graphic Kevin Childress, Andrew Navaro,
Scott Nicely, Brian Schomburg
publishing company Fantasy Flight Games ,
Heidelberger Spieleverlag
Publishing year 2007
Art Board game
Teammates 2 to 6
Duration 180-240 minutes
Age from 12 years

StarCraft - The Board Game is a board and strategy game by the American game designers Christian T. Petersen and Corey Konieczka . It is a board game adaptation of the well-known computer and video console game StarCraft from 1998. The game for two to six players, ages twelve and up, was released in 2007. a. Published in English and other languages ​​by the game publisher Fantasy Flight Games and in German by the Heidelberger Spieleverlag .

Playing style and equipment

StarCraft is a game about conquest, research, expansion, and resource management. It is about collecting resources, researching technologies, building units and using these units to conquer areas in a conflict and to score victory points, or to meet an alternative victory condition. In the game, the players take on the three different fictional races of the enemy, Terran, Protoss and Zerg. They fight against each other for control of the StarCraft universe.

Game material

In addition to the game instructions, the game material consists of:

  • 12 planet parts
  • 6 faction overviews
  • 6 Train and unit overviews
  • 180 plastic miniatures
  • 108 battle cards
  • 27 Navigation routes
  • 26 resource cards
  • 20 overexploitation tokens
  • 12 starting planet markers
  • 36 base markers
  • 38 module markers
  • 36 standard and 18 special order markers
  • 42 transport markers
  • 90 worker markers
  • 40 building markers
  • 6 capture point markers
  • Capture point counter
  • Starting player marker

Preparations

At the beginning of the game, the playing field is built up dynamically by the players using planetary disks, on which the playing figures move and act using command markers. By connecting pieces that can be connected like pieces of a puzzle, a new virtual 3-dimensional playing field is always created on a 2-dimensional play area.

Course of the game

The course of the game is determined in a joint planning phase using “order markers” with different functions. Each player has 9 of these order markers available. These markers are placed in turn at the beginning of each round on the planets on which the corresponding action is to take place. These commands differ in three types:

  • the development of technology
  • building new units, buildings, bases and modules
  • moving units, which can lead to combat

Starting with the first player, all players place their order markers face down on one of the planets on display. When all order markers are on display, the planning phase ends and the starting player begins executing the first order of his choice. When all player's order markers have been processed, the round ends and a new planning phase begins.

In order for units to be built and reinforced, appropriate buildings must be constructed and research carried out. The required raw materials ore and Vesping gas are collected by the transporters used.

If enemy units collide, a fight ensues. This is scored using the combat cards that match the units as closely as possible. Lost units leave the playing field and the winner conquers this region and can use it in the future. In addition to raw materials, victory points are also available on the regions.

Playing

The game ends as soon as a player has 15 victory points or only one player remains. Alternatively, a player in level 3 can fulfill the special victory characteristic of his faction.

extension

An expansion called StarCraft: Brood War was released for the game in 2008 , which is also an implementation of the computer game expansion . Also in 2008 the StarCraft: Typhon Promotion and StarCraft: Brood War Promotional Leadership Cards were released .

Issues and evaluation

reviews
Meta page rating
BoardGameGeek 7.3 out of 10 points
board game report 19 out of 20 points
boardgamejunkies Outstanding game

StarCraft - The board game was developed by the American game authors Christian T. Petersen and Corey Konieczka on the basis of the computer and video console game StarCraft from 1998 and was first released in 2007 in the United States by Petersen's Fantasy Flight Games . It was published in German in 2009 by Heidelberger Spieleverlag , and in 2008 and 2009 it was published in a Korean, a Spanish, a French, a Russian and an Italian version.

The game material of 180 miniatures, which one already knows from computer games, and over 600 playing cards and markers are very extensive for a board game. The thematic implementation of the computer game is considered very successful. With the dynamic playing field structure, the different factions and depending on the number of players, which varies between 2 and 6 players, StarCraft always plays differently, which increases the replay value. Since this game is no longer in production, it has a high collector's value among board and computer gamers.

Awards and honors

  • 2008 JoTa Best Monster Board Game Nominee
  • 2008 Golden Geek Best Wargame Nominee
  • 2008 Golden Geek Best Board Game Artwork / Presentation Nominee
  • 2007 Origins Awards Board Game or Expansion of the Year Winner

The computer game

In South Korea, the well-known computer and video console game StarCraft has developed into a popular sport: There are tournaments of national importance, public viewing with up to 20,000 spectators, training groups, professional players who earn their living with StarCraft, and TV stations that play live games every day transfer.

supporting documents

  1. Extensions in the board game database BoardGameGeek; Retrieved March 25, 2017.
  2. Versions in the BoardGameGeek game database; Retrieved March 25, 2017.
  3. StarCraft at brettspiele-report.de ; Retrieved March 25, 2017.

Web links