Star Wars: Bounty Hunter
Star Wars: Bounty Hunter | |||
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Studio |
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Publisher |
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Senior Developer | Jon Knoles | ||
Erstveröffent- lichung |
PlayStation 2 November 19, 2002 December 6, 2002 June 19, 2003 GameCube December 7, 2002 February 7, 2003![]() ![]() ![]() ![]() ![]() |
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platform | GameCube , PlayStation 2 , PlayStation 3 , PlayStation 4 | ||
genre | Action , adventure | ||
control | Gamepad | ||
medium | Nintendo Optical Disc , DVD-ROM | ||
language | English , German | ||
Age rating |
Star Wars: Bounty Hunter , also released in Japan as Star Wars: Jango Fett , is a third-person shooter developed and published by LucasArts that is set in the Star Wars universe. It was released in 2002 for the PlayStation 2 and the Nintendo GameCube .
At the center of the game is the bounty hunter Jango Fett , known from Episode II , who goes on the hunt for the dark Jedi Komari Vosa on behalf of Count Dooku .
Testers saw the game as critical to positive. Technical weaknesses were often criticized, especially in the graphics area as well as optically monotonous environments.
Gameplay
Bounty Hunter is a third person shooter. The player takes on the role of the bounty hunter and completes several extensive levels with him. Each level consists of a primary objective that the player must complete and several optional secondary objectives. These primarily include collecting bounties. Through secondary goals and hidden objects, so-called Easter Eggs , the player unlocks bonus content such as concept drawings.
reception
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The reception of the title was mediocre. The website Metacritic calculated meta-scores of 65 points for the PlayStation and 67 out of 100 points for the GameCube version.
Greg Kasavin tested both versions and gave them average ratings of 5.4 and 6.5 out of 10 respectively. He criticized both statements that their only strength was the Star Wars license. Technical and playful aspects of the game, on the other hand, suffer from major problems. The camera work is controlled by an annoying automatic system that often points in the wrong direction. Apart from that, graphic errors can often be noticed. From a playful point of view, the game is too tough. The game environments are too similar and the computer-controlled opponents are too weak.
Matt Casamassina from the online magazine IGN Entertainment gave the GameCube variant a high rating. The game is both technically and playfully convincing. One of the game's strengths are the large levels that invite you to play several times thanks to secondary goals and Easter eggs. Repetitive elements and uncleanliness in the camera work are only minor evils. Jeremy Dunham, who tested the PlayStation 2 version, came to a similar conclusion.
Individual evidence
- ↑ a b c Jeremy Dunham: Star Wars Bounty Hunter. IGN Entertainment, November 22, 2002, accessed October 20, 2014 .
- ^ Electronic Gaming Monthly. 2/2003, p. 138.
- ↑ Tom Bramwell: Star Wars: Bounty Hunter. eurogamer.net, December 16, 2002, accessed on October 20, 2014 (English).
- ^ A b Greg Kasavin: Star Wars Bounty Hunter Review. In: GameSpot . CBS Corporation , December 10, 2002, accessed October 20, 2014 .
- ^ A b Greg Kasavin: Star Wars Bounty Hunter Review. In: GameSpot . CBS Corporation , November 27, 2002, accessed October 20, 2014 .
- ↑ a b Matt Casamassina: Star Wars Bounty Hunter. IGN Entertainment, December 10, 2002, accessed October 20, 2014 .
- ↑ a b Meta evaluation "Bounty Hunters" (GameCube). In: Metacritic . CBS Corporation , accessed October 20, 2014 .
- ↑ a b Meta-rating "Bounty Hunters" (PlayStation 2). In: Metacritic . CBS Corporation , accessed October 20, 2014 .