Subject 13

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Subject 13
Studio Microids
Publisher Microids , Morphicon
Senior Developer Paul Cuisset
composer Olivier Deriviere
Erstveröffent-
lichung
May 28, 2015
platform Mac OS , Windows
Game engine Unity
genre Point-and-click adventure
Game mode Single player
control mouse
system advantages
preconditions
Windows XP , Dual Core 2.2 GHz, 2 GB RAM
medium Download , DVD
language English, multilingual subtitles
Age rating
USK released from 6
PEGI recommended from 3 years

Subject 13 is a point-and-click adventure from the French manufacturer Microïds . The computer game was partly funded by a crowdfunding campaign and released in May 2015 for Windows and Mac OS PCs.

action

The physicist Franklin Fargo tries to commit suicide out of grief over the death of his fiancée, for which he is partly responsible, by throwing his car into a lake. He loses consciousness and comes to in an unknown capsule full of devices. There he is greeted by a mechanical voice as "Subject 13" and is given various mental tasks. It quickly turns out that Fargo is in a scientific research station. The station is deserted; the events before Fargo's arrival are only accessible to him through tape recordings made by the researchers, which he gradually finds scattered across the station. As the game progresses, Fargo encounters a female ghost inside the station, who visually resembles his fiancée Sophie and warns him of the mechanical voice that sets the task, and explores the isolated island on which the station is located, previously inhabited by the indigenous people of the Hunapus . It turns out that Fargo is not the first person who has to face the tasks of the mechanical voice, and that this is the Hunapo deity Ah Cizin, who checks the intelligence of her "test objects" and then the most outstanding among them to absorb.

Game principle and technology

Subject 13 is mostly a so-called 2.5D adventure. Characters that were created as three-dimensional figure models move in front of hand-drawn, partially animated 2D backdrops. The player can use the mouse to move his character through the locations and use the mouse buttons to initiate actions that allow the character to interact with his environment. Fargo can find objects, apply them to the environment or other objects and communicate with NPCs . As the story progresses, more locations will be unlocked. Individual scenes as well as the view of objects take place in a three-dimensional representation from the first person perspective ; With the mouse, the camera angle or the viewed object can be rotated in these scenes. Combination and logic puzzles make up a large part of the game.

The graphic was created using the Unity engine. The speech output of the game is in English; there are subtitles in five languages. Ports of the game for Linux, Android and iOS have been announced but have not yet been released.

Production notes

The announcement by Subject 13 in June 2014. The reason was financed by Microïds. In July 2014, the studio launched a crowdfunding campaign on the Kickstarter.com platform with the aim of raising $ 40,000 to fund additional game content. The funding target was just achieved in the course of the four-week campaign. The publication was planned for October 2014, but it dragged on until May 2015.

Designer Paul Cuisset worked as game designer and director for Delphine Software in the 1980s and 1990s and was responsible for games such as Flashback: The Quest for Identity and Cruise for a Corpse . The game's soundtrack comes from Olivier Derivière, who previously worked as a composer for games like ObsCure or the fifth part of Alone in the Dark .

In August 2015, the British publisher Morphicon released a real version of the game on DVD, while Microïds had previously only offered a download version.

reception

reviews
publication Rating
4players 60
Adventure Corner 59%
Adventure Gamers 3/5
Adventure meeting 63%
Destructoid 7/10
Meta-ratings
Metacritic 59/100

Metacritic aggregated eleven reviews of the game to give an average rating of 60/100. The specialist magazine Adventure-Treff praised the graphics of the game and found that "the story idea, which is beginning to shine through, could (could have) been made right", but criticized the presentation of the plot, logic gaps, problems with the controls and frustrating ones Riddle and stated that Subject 13 remains "a little behind the already low expectations". 4Players was reminded of the Professor Layton series because of the high density of incoherent puzzles . The magazine praised the detailed look and "routine puzzle entertainment", but criticized old-fashioned gameplay and an inadequate and sometimes clichéd elaboration of the background story. Destructoid magazine was reminded of The 7th Guest and Myst and pointed out that most of the game's puzzles are based on well-known brain games such as Othello or Minesweeper . Destructoid positively emphasized the interface and the slowly increasing level of difficulty of the game, but criticized the voice recordings as well as the subtitles that did not match them and the sometimes "cheesy" plot. Adventure Gamers emphasized the "atmospheric soundtrack" and the successful combination of first person and third person perspective, but like most other magazines criticized the "weak" story and the recurring, unoriginal puzzles.

Web links

Individual evidence

  1. Adventure-Treff.de: Microids are working on a new adventure. Retrieved December 18, 2015 .
  2. ^ Kickstarter.com: Subject 13 by Paul Cuisset. Retrieved December 18, 2015 .
  3. a b 4Players.de: Subject 13. Retrieved on December 19, 2015 .
  4. AdventureCorner.de: Subject 13. Retrieved on December 19, 2015 .
  5. a b AdventureGamers.com: Subject 13. Retrieved on December 19, 2015 .
  6. a b Adventure-Treff.de: Subject 13. Retrieved on December 19, 2015 .
  7. a b Destructoid.com: Subject 13. Retrieved December 19, 2015 .
  8. a b Metacritic.com: Subject 13. Retrieved December 19, 2015 .