TimeSplitters

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TimeSplitters
developer United KingdomUnited Kingdom Free radical design
Publisher United KingdomUnited Kingdom Eidos Interactive (2000/2002) Electronic Arts (2005) / THQ Nordic (since 2018)
United StatesUnited States
SwedenSwedenAustriaAustria
Designer David Doak, Stephen Ellis
First title Time Splitters (2000)
Last title TimeSplitters: Future Perfect (2005)
Platform (s) PlayStation 2 , Xbox , GameCube
Genre (s) Ego shooter

TimeSplitters is the name of a first-person shooter series that consists of three parts. The prelude TimeSplitters was only released for the PlayStation 2 in 2000 , but the two sequels were also released for the Xbox and GameCube . With TimeSplitters: Future Perfect , the last offshoot to date came onto the market in 2005. The British studio Free Radical Design , which developed all the games, was taken over by the German developer Crytek in January 2009 and renamed to Crytek UK. In 2014 it was sold to Deep Silver and formed into Dambuster Studios . The rights to the TimeSplitters brand remained with Crytek for years until they were acquired by THQ Nordic in 2018 . The parent company of THQ Nordic, the Embracer Group , is also the parent company of Deep Silver.

TimeSplitters

TimeSplitters
Studio United KingdomUnited Kingdom Free radical design
Publisher United KingdomUnited Kingdom Eidos Interactive
Erstveröffent-
lichung
North AmericaNorth AmericaOctober 23, 2000 November 24, 2000
European UnionEuropean Union
platform PlayStation 2
genre Ego shooter
Game mode Single player , multiplayer (1-4 players)
control DualShock 2
system advantages
preconditions
120 KB memory card for PlayStation 2
medium CD-ROM
language English

TimeSplitters is the first part of the first person shooter series of the same name and was released in 2000 for the PlayStation 2 . Timesplitters includes the game modes story, arcade and challenges as well as a level editor. In parts 2 and 3, Sgt. Cortez, a Spacetime Marine, is the main character.

story

The story mode can be solved alone as well as cooperatively with two people. It contains nine levels that are not connected to each other, cut scenes and a real story do not exist. In each level the player has to collect a target object and then bring it to a target point. The character changes depending on the level. The levels of difficulty are easy, normal and difficult. On normal and hard, the levels not only include more enemies, but also additional rooms and the target objects are in different places. The challenges are unlocked by playing through them once.

Reviews

Timesplitters received mostly good reviews in the gaming press, despite the poor technology and incoherent storyline criticized in many tests. On the other hand, the multiplayer mode and the level editor were received positively. Most of the ratings were between 75% and 90%.

TimeSplitters 2

TimeSplitters 2
Studio United KingdomUnited Kingdom Free radical design
Publisher United KingdomUnited Kingdom Eidos Interactive
Erstveröffent-
lichung
PlayStation 2 October 9, 2002 October 18, 2002 February 27, 2003 GameCube October 26, 2002 November 1, 2002 Xbox October 17, 2002 October 18, 2002
North AmericaNorth America
European UnionEuropean Union
JapanJapan

North AmericaNorth America
European UnionEuropean Union

North AmericaNorth America
European UnionEuropean Union
platform PlayStation 2 , Xbox , GameCube
genre Ego shooter
Game mode Single player , multiplayer (up to 16 players)
control Gamepad
system advantages
preconditions
PlayStation 2
  • 246 KB memory card for PlayStation 2
medium DVD-ROM
language English with German subtitles
Age rating
USK approved from 16
PEGI recommended for ages 16+

TimeSplitters 2 is the second part of the TimeSplitters first-person shooter series and was released in 2002 for the PlayStation 2 , Xbox and the GameCube . Most magazines and websites rated the second part of the trilogy the best.

content

The player controls the figure Sgt. Cortez and has to collect the time crystals, through which further time travel is made possible. These crystals were dragged into a total of ten different time zones by the so-called berserker splitters:

Features

In addition to the story mode, the extensive game also offers an arcade mode and an editor. In arcade mode you can earn around 100 characters and many more levels.

Arcade mode

The arcade mode of TimeSplitters 2 is divided into "Arcade - League" and "Arcade - own".

Arcade League

Arcade league is divided into the three leagues: amateur league, honor league and elite league. After successfully playing through a league, the next one will be unlocked. At the beginning only the amateur league is playable.

Each league is in turn divided into five different series and each series includes three mostly similar games in which you can earn a bronze, silver, gold or even platinum medal. If you have won a medal in all three games in a series, the series is considered complete. If you have completed all series of a league, this has been achieved and the next is unlocked, in which it is again important to complete all series. Successful completion of games unlocks new characters or weapons, depending on their performance.

Arcade - Own

Arcade - Eigen describes the multiplayer mode of TimeSplitters 2 . Here you have the choice between three speeds: Cool, Normal and Insane. Furthermore, you have the choice between 16 different multiplayer modes in which bots can also be set:

  • Deathmatch
In " Deathmatch " you have to collect as many points as possible by eliminating an opponent until a certain number of so-called Frags has been reached or the time has run out. This mode corresponds to the " standard deathmatch ".
  • Team deathmatch
In “ Team Deathmatch ” the same rules apply as in “Deathmatch” with the exception that up to four teams are formed and the players of a team score points together.
  • Capture the bag
In " Capture the Bag " mode two teams (bag: guarded by the opponents pockets Engl. For pocket) steal and bring back to their own base. The team that has achieved a certain number of points or the most points after a certain time wins the game.
  • Bag tag
In the "Bag Tag" mode, each player must try to pick up the bag deposited in a certain location and keep it for as long as possible. If the carrier of the bag is eliminated, it can be picked up by another player. The player who has worn the bag the longest after a certain amount of time wins the game.
  • Tabula rasa
In the game mode " Tabula rasa " each player receives a certain number of lives. A life is consumed when the player is eliminated. When he has used up all of his lives, the game ends for him. A player wins when everyone else runs out of lives.
  • Shrink
The game mode "Shrink" is a variant of the "Deathmatch", in which the rule applies: The lower the rank, the smaller the character. This figure is therefore more difficult to hit and therefore has a better chance of moving up a rank.
  • vampire
The game mode "Vampire" is a variant of the "Tabula rasa" mode in which you lose blood during the game and which you get when you eliminate a player. If a player runs out of blood, he loses a life. A player wins when everyone else runs out of lives.
  • Thief
The “thief” mode is another variant of the “deathmatch”, in which points are not earned for eliminating opponents, but for collecting the coins that eliminated opponents leave behind. Here you have the opportunity to collect points from opponents without having eliminated them yourself.
  • Flame dance
The "Flame Dance" mode is similar to the "Bag Tag" mode, with the difference that one player starts burning and has to touch another player to release the flame. The player who burned the least wins the game.
  • virus
In the "Virus" mode, a player starts as the virus transmitter and has to infect others by touching them. A player wins if everyone else is infected.
  • regeneration
The “Regeneration” mode is another variant of the “Deathmatch”, but can also be played as a “Team Deathmatch”. The difference to the regular mode is that you slowly regain lost energy during the game.
  • Leeches
The game mode "leech" is another variant of the "deathmatch", but can also be played as a "team deathmatch". The difference to the regular mode is that you get lost energy when you hit an opponent.
  • Zones
In the " zones " mode , two teams play against each other. It is important to control different zones on the map and thereby collect points. A zone is considered to be controlled when it has taken on the team's own color when touched. The team with the most points after a certain time wins the game.
  • Assault
In the "Assault" mode, too, two teams play against each other. The aim is to conquer or defend a base within a given time. You conquer the base by reaching a checkpoint and completing a task that includes, for example, destroying barrels or operating switches. In order to defend the base, it must not have been conquered within the given time.
  • gladiator
The " Gladiator " mode is another variant of the "Deathmatch" in which only the player who is the gladiator can collect points. The player who eliminates the gladiator then becomes the gladiator himself.
  • Monkey assistant
The mode "Affiger Assistent" is another variant of the "Deathmatch", in which the last placed player gets support from a certain number of armed monkeys every now and then.

Challenge

In the challenge mode, the player has to solve certain tasks in disjointed games that are reminiscent of tasks from the story mode, such as disappearing unnoticed or shooting windows. The bronze, silver, gold and platinum awards are also awarded here.

Awards

  • Play the Playstation Award - 10/2002
  • Official Playstation 2 Magazine Award - 11/2002
  • Playzone Hit - 11/2002

Ratings

  • Players 11/02: 89%
"Extremely extensive ego fun with fluid bombastic graphics, plenty of variety, brilliant multiplayer modes and unrivaled precise control."
  • Playzone 11/02: 90%
"A definite must-have purchase for fans of first-person shooters!"
"This is how first-person shooters have to look like this on consoles!"
  • OPM2 11/02: 92%
"The first person shooter of the year: fast, varied and super fluid."
“Great time travel shooter with outstanding technology. Brilliant!"
"Finally there is a perfectly playable first-person shooter for the PS2!"

TimeSplitters: Future Perfect

TimeSplitters: Future Perfect
Studio United KingdomUnited Kingdom Free radical design
Publisher United StatesUnited States Electronic Arts
Erstveröffent-
lichung
North AmericaNorth AmericaMarch 21, 2005 March 24, 2005 March 28, 2005
European UnionEuropean Union
AustraliaAustralia
platform PlayStation 2 , Xbox , GameCube
genre Ego shooter
Game mode Single player , multiplayer (local and internet, up to 16 players)
control Gamepad
system advantages
preconditions
PlayStation 2
  • 209 KB memory card for PlayStation 2
medium DVD-ROM
language German
Age rating
USK from 18
PEGI recommended for ages 18+

TimeSplitters: Future Perfect is the third part of the TimeSplitters first-person shooter series and was released in 2005 for the PlayStation 2 , Xbox and GameCube . In contrast to the first two parts, Future Perfect was published by Electronic Arts and no longer by Eidos Interactive .

Time Splitters: Future Perfect has, in contrast to its predecessors, a story mode with a coherent story including cutscenes. The degree of violence shown is also new. In addition to the more realistic death animations of the predecessors, there are, for example, the representation of blood and bursting bodies.

Graphically, the game uses the respective systems to full capacity, even if it doesn't look like it at first glance. The graphics are very colorful and very detailed. Blood sticks to the walls and riflescopes are dirty. Also new is the introduction of vehicles that can be used in any mode. Mostly they are unarmed jeeps, only in some missions you can drive armed vehicles. There are also 150 playable characters in the third part.

What is original is that you can stay in the same place up to four times at the same time in order to form a team with yourself. This is explained by some missions in story mode, in which you jump through wormholes and meet yourself (by jumping through wormholes in the game you make a little time travel).

Multiplayer

The multiplayer mode has undergone some changes in contrast to its predecessor. The modes "leech" and "flame dance" have been abolished, while "tabula rasa" has been renamed "elimination". The league mode, in which the player can play pre-configured multiplayer scenarios alone, has also been reduced to three series per league (for an explanation of league mode, see above).

Challenges

The challenge mode has been retained and consists of seven series, which in turn consist of three individual missions. As in league mode, in addition to new characters, the player can also unlock some cheats, such as larger heads, splashes of color instead of bullet holes or invisibility of all characters, which are used in story or arcade mode, partly depending on the award received Find.

Mapmaker

The level editor, called Mapmaker in the game, is only used for the creativity of the player and is not necessary to complete the game 100%. There, in addition to putting together a complex of up to 5 floors and inserting various weapons, turrets or obstacles, the lighting of the individual rooms or weather conditions at outdoor levels and even various AI patterns for bots or events by means of an if ... then. . System (example: "When the player enters the room, close the doors" or "When all opponents are defeated, unlock the doors") for your own story missions. In addition, there are some pre-programmed Mapmaker maps, mainly to illustrate the Mapmaker's capabilities, but which can also be loaded, edited and saved individually. The maps or missions created with the editor can be selected in any mode provided the necessary requirements are met. (Example: spawn points for players or bots, bag for "Capture the Bag", or logic for story missions) You can, however, also be blocked for various modes if you think the map is not suitable for these modes.

future

Free Radical Design announced TimeSplitters 4 in the fall of 2007 . Free Radical Design offered a video about the successor on its homepage. In addition, one could vote on the homepage of Free Radical Design about which console the game should be developed for. In 2009, however, the studio was taken over by Crytek and renamed. In 2012, Crytek UK announced that it had stopped developing TimeSplitters 4 . In July 2014, Crytek sold the British studio to the media company Koch Media and the associated publisher Deep Silver, but retained the trademark rights. In August 2018, the THQ Nordic group, which had previously taken over Koch Media, acquired the rights to TimeSplitters and announced a return of the brand.

Web links

Individual evidence

  1. THQ Nordic has taken over the rights to Timesplitters and Second Sight on 4players.de (accessed on August 18, 2018)
  2. Andre Linken: TimeSplitters 4 - Crytek UK: "Is not in development". In: GameStar . April 27, 2012. Retrieved March 25, 2017 .
  3. Crytek: TimeSplitters was not part of the sale to Deep Silver on 4players.de (accessed on August 18, 2018)
  4. Koch secures "Timesplitters" on gamesmarkt.de (accessed on August 18, 2018)