Zeppelin: Giants of the Sky

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Zeppelin - Giants of the Sky
Studio Ikarion
(Sven Vogelgesang)
Publisher Ikarion / MicroProse
Erstveröffent-
lichung
1994
platform PC ( DOS ), Amiga
genre Economic simulation
Game mode Single player , multiplayer
control Mouse , keyboard
system advantages
preconditions
80286 processor, Commodore Amiga
medium Floppy disk , CD-ROM (from 1995)
language German , English
information The whole game was deliberately kept in different shades of brown in order to capture the flair of the time and (unusual for 1994) to achieve almost photo quality (VGA 640 × 480 16 shades of gray).

Zeppelin - Giants of the Sky is a computer game and was released in 1994 for IBM PC and Commodore Amiga . It was the first release by the German game manufacturer Ikarion . In the USA, Great Britain and Ireland the game was distributed by MicroProse .

Gameplay

"Zeppelin - Giants of the Sky" is a historical and economic simulation of the pioneering age of airship travel . In 1901 the player (1- and 2-player modes possible) inherits a Zeppelin shipyard and must try to lead his own company to success. Here he can develop new airships up to the Z-8 model, which has a transport capacity of 750 people at a top speed of 210 km / h. The used airships at the Berlin location can also be sold and investor orders for new airships can be accepted. You can build airlines for a permanent income. To put the company on the stock exchange, you switch to the “Finance” category, where you also get an overview of your income and expenses. With their own zeppelins, passenger trips can be undertaken, which can bring in several million pounds per trip. Records can also be set and a linguistically highly demanding flirtation with an educated, Christian lady of the world who ultimately wants to marry the player. This is all framed with historical ticker and newspaper reports that inform the player about the actual events of that time. As a recognition, the player receives medals coveted by the emperor at the beginning.

useful information

The whole game was deliberately kept in different shades of brown in order to capture the flair of the time and (unusual for 1994) to achieve almost photo quality (VGA 640 × 480, 16 gray levels). This is possible because the human eye can distinguish far fewer shades of gray than colors. In 1994 almost all PC games had a resolution of 320 × 200 with 256 colors, a resolution that was quite pixelated and did not allow photo realism.

Further editions

  • There was also a limited edition CD version with an extra soundtrack CD.
  • Appeared in the Green Pepper series
  • Published in Bestseller Games Collection
  • Published in Sat.1 Software Edition
  • Published in Megastark CD ROM Collection
  • Published in Golden 1 Edition

Reviews and prices

  • Power Play ("The 100 best games of 1994"): 76%
  • ASM (No. 3 March 1994): 11 of 12 Award: ASM Hit
  • PC Joker (2/94): 81%
  • PC player (2/94): 67%
  • PC Games (3/94): 78%
  • PC collecting games (3/94): 2 stars (graphics / sound / motivation / price)
  • Playtime: 75%
  • PC Praxis (4/94): thumbs up
  • Computer picture 16/98: very good (price-performance winner)
  • Amiga Joker (5/1995): 73%

Chart placements

  • PC Joker : 4th place (business charts)
  • Top Aktuell (10/94): 2nd place (PC games readers' hit parade)
  • Kingsoft Top Ten: 2nd place (4/94)

Credits

  • Idea, programming: Sven Vogelgesang
  • Co-programming: Roman Mathar
  • Graphic conception: Sven Vogelgesang, Lars Vogelgesang
  • Graphic: Martin Selzer
  • Music: Matthias Steinwachs
  • Sound effects: Sven Vogelgesang
  • Documentation: Norbert Beckers, Sven Vogelgesang

Web links