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{{Infobox video game
{{Infobox video game
|title = Dual Heroes
| title = Dual Heroes
| image = [[Image:dualheroes box.jpg|250px|Dual Heroes box art.]]
| image = [[Image:dualheroes box.jpg|250px|Dual Heroes box art.]]
| caption = North American Nintendo 64 cover art
| caption = North American Nintendo 64 cover art
| developer = [[Produce (company)|Produce]]
| developer = [[Produce!]]
| publisher = [[Hudson Soft]]<br>[[Electro Brain]]
| publisher = <sup>[[Japan|JP]]</sup> [[Hudson Soft]]<br><sup>[[North America|NA]]</sup> [[Electro Brain]]<br><sup>[[PAL]]</sup> Gaga Interactive Media
| writer = [[Keita Amemiya]]
| engine =
| engine =
| artist = [[Keita Amemiya]] (character design)
| artist = Tamotsu Shinohara (character design)
| released = {{vgrelease|JP=December 5, 1997}}{{vgrelease|PAL=April 12, 1998}}{{vgrelease|NA=October 31, 1998}}
| released = {{vgrelease|JP|December 5, 1997|PAL|April 12, 1998|NA|November 5, 1998<ref>{{cite web|author=IGN staff|date=November 5, 1998|url=https://www.ign.com/articles/1998/11/06/dual-heroes-ships-to-retailers-drinking-bird-comments|title=Dual Heroes Ships to Retailers: Drinking Bird Comments|website=[[IGN]]|publisher=[[Ziff Davis]]|access-date=January 22, 2021}}</ref>}}
| genre = [[Fighting game|Fighting]]
| genre = [[Fighting game|Fighting]]
| modes = [[Single-player]], [[Multiplayer]]
| modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
| platforms = [[Nintendo 64]]
| platforms = [[Nintendo 64]]
| director = [[Keita Amemiya]]
| media =
}}
}}


{{nihongo|'''''Dual Heroes'''''|デュアルヒーローズ}} is a [[fighting game]] for the [[Nintendo 64]] video game console, released on December 5, 1997 in Japan, April 12, 1998 in Europe and October 31, 1998 in North America. The game was developed by [[Produce (company)|Produce]] and published by [[Hudson Soft]] ([[Electro Brain]] in North America).
{{nihongo|'''''Dual Heroes'''''|デュアルヒーローズ|Dyuaru Hīrōzu}} is a [[fighting game]] for [[Nintendo 64]]. The game was developed by [[Produce!]] and published by [[Hudson Soft]] in Japan, [[Electro Brain]] in North America and Gaga Interactive Media in Europe.


==Story==
==Gameplay==
''Dual Heroes'' is a fighting game.
120 years ago, in preparation for the coming doom, mankind began an
exodus to the manmade satellites in outer space. But the "Day of
Judgment" arrived even before half the population had escaped to
space. The shift in the tectonic plate caused the shape of the
Pacific Ocean to change and a new continent was created.


In a "medal match" players can win a medal, either from an A.I. opponent or from another player.<ref>{{cite magazine|author=Scary Larry|url=http://www.nintendo64ever.com/scans/mags/Scan-Magazine-1855-94.jpg|title=Dual Heroes (Preview)|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=109|date=October 1997|page=94|access-date=January 22, 2021}}</ref>
After 100 years, the only inhabitable areas were limited to the area around the new Pacific Ocean and the new continent. New nations were founded on this continent and mankind began rebuilding their lives.
In the midst of rebuilding, "Gaiathyst" a mineral which releases an energy similar to gravity was discovered as a new source of endless energy.


==Story==
The nations began to war with each other for domination, but conventional weapons were found useless due to the influence of the Gaiathyst. To fight under these conditions, the power suits used to mine Gaiathyst were improved for combat. But the "Gaiathyst War" came to an abrupt end by the invading forces of the Zodgierra Empire from outer space.
120 years ago, in preparation for the coming doom, mankind began an exodus to the manmade satellites in outer space. But the "Day of Judgment" arrived even before half the population had escaped to space. The shift in the tectonic plate caused the shape of the Pacific Ocean to change and a new continent was created.


After 100 years, the only inhabitable areas were limited to the area around the new Pacific Ocean and the new continent. New nations were founded on this continent and mankind began rebuilding their lives. In the midst of rebuilding, "Gaiathyst" a mineral which releases an energy similar to gravity was discovered as a new source of endless energy.
After conquering the nations, Emperor ZORR creates the "SAP", a super gravity producing device. Orbiting over the new continent, the super gravity of the device, prohibits beings not wearing a
power suit to exist under it. Protected by the super gravity, ZORR commands his empire from a tower under the SAP.


The nations began to war with each other for domination, but conventional weapons were found useless due to the influence of the Gaiathyst. To fight under these conditions, the power suits used to mine Gaiathyst were improved for combat. But the "Gaiathyst War" came to an abrupt end by the invading forces of the Zodgierra Empire from outer space.
A few brave make a stand to defeat ZORR. They are the true Heroes.


After conquering the nations, Emperor ZORR creates the "SAP", a super gravity producing device. Orbiting over the new continent, the super gravity of the device, prohibits beings not wearing a power suit to exist under it. Protected by the super gravity, ZORR commands his empire from a tower under the SAP.
==Character Roster==
'''Dual Heroes Characters'''
*GAI - Fire Hero
*GEZORR - Ultimate Malice (unlockable, only playable in Electro Brain Version)
*GUN - Military Soldier
*GYN - Killer Sergeant (unlockable)
*HANA - Cutie Chaser
*HOE - Dragon Kung-Fu
*JUIE - Bionic Beast
*KUMO - Dancing lady
*RAY - Evil Fascinator (unlockable)
*RETSU - Super Ninja
*ZEN - Dirty Fighter
*ZORR - Brutal Tyrant (unlockable, only playable in Electro Brain Version)


A few brave make a stand to defeat ZORR. They are the true Heroes.
'''VR Characters'''
*Alan & Milan
*Bill (unlockable)
*Imada (unlockable)
*John (unlockable)
*Kinoshita (unlockable)
*Reiko
*Robot
*Takemaru (unlockable)
*Yamazaki
*Zara


==Development==
==Version Difference==
''Dual Heroes'' was developed by [[Produce!]] It was the first fighting game to use [[Analog stick|analog controls]].<ref>{{cite magazine |url=https://archive.org/details/Computer_and_Video_Games_Issue_182_1997-01_EMAP_Images_GB/page/n9 |title=News |magazine=[[Computer & Video Games]] |publisher=[[Ascential|EMAP]] |issue=182 |date=January 1997 |page=10}}</ref> Hudson Soft programmed multiple AIs for each character, in an effort to imitate different players controlling the character on different occasions, and thereby make the game's single-player mode more closely emulate the multiplayer fighting game experience.<ref>{{cite magazine|url=https://archive.org/details/NEXT_Generation_24/page/n227/mode/2up|title=NG Alphas: Dual Heroes|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Future US|Imagine Media]]|issue=24|date=December 1996|page=227|access-date=January 22, 2021}}</ref>
There's not much differences between the Electro Brain Version from the US Region (USA Version) and the Hudson Soft Version from EU Region (European Version) and the JP Region (Japanese Version). The only difference is the Electro Brain Version has 2 bonus characters GEZORR and ZORR which were the bosses in Dual Heroes and were not playable in the normal versions of Dual Heroes. There were also other changes made such as the characters ending story line dialogue text which was changed and also the stage text info changed to fully English text other than the Hudson Soft Version from the EU Region and Australia which both had English text and Japanese text together to translate. In the Japanese version it only had Japanese text on the stage info including other stuff like the main menu etc. and also the VR Characters voices were dubbed into Japanese. Also the Hudson Soft Version from the JP Region, EU Region and Australia have the same box cover art and the Electro Brain Version from the US Region is the only one to have a different box cover art. Not many people knew about the differences between the Electro Brain Version and the Hudson Soft Version.


The game was shown at [[E3 1997]], being 70% completed.<ref>{{cite web|author=IGN staff|date=June 20, 1997|url=https://www.ign.com/articles/1997/06/21/e3-dual-heroes-update|title=E3: Dual Heroes Update|website=IGN|publisher=Ziff Davis|access-date=March 28, 2020}}</ref> A complete build was later shown at the 1997 [[Nintendo Space World]].<ref>{{cite magazine|url=https://archive.org/details/N64_Magazine_Issue_011_1998-01_Future_Publishing_GB/page/n61/mode/2up|title=Live From Space World 97 (Dual Heroes)|magazine=[[NGC Magazine|N64 Magazine]]|publisher=[[Future plc|Future Publishing]]|issue=11|date=January 1998|page=62|access-date=January 22, 2021}}</ref>
==Beta Versions==
There were also some unseen pictures of the beta version and there were also two beta versions of it, the HUD (Head-Up display) in the game went through some changes in the development, there was at least 3 different styles of energy bars, the borders were different and there were some portraits for the characters on the sides of the screen and the one in the Nintendo 64 is the Final Version.


==Reception==
==Reception==
{{Video game reviews
Often mocked and criticized, it took out the title of "Worst Game Ever" when a poll was run by an Australian Nintendo magazine ''Nintendo Gamer'' (formerly ''N64 Gamer''). The game's poor quality was attributed in part to the poor AI, which often sent your enemy running with a devil-may-care attitude over the edge of precipices and to their deaths in chase of the player's character.
|GR = 40%<ref name="GR">{{cite web|url=https://www.gamerankings.com/n64/197169-dual-heroes/index.html|title=Dual Heroes for Nintendo 64|website=[[GameRankings]]|publisher=[[CBS Interactive]]|access-date=May 31, 2019|archive-url=https://web.archive.org/web/20190531012059/https://www.gamerankings.com/n64/197169-dual-heroes/index.html|archive-date=May 31, 2019|url-status=dead}}</ref>
|CP = 86%<ref>{{cite magazine|author1=Spy|author2=Cheub|title=Dual Heroes [Import]|language=fr|magazine=Consoles +|issue=73|date=February 1998|pages=96–97}}</ref>
|EGM = 2.875/10<ref>{{cite magazine|last1=Williams|first1=Ken "Sushi-X"|last2=Hager|first2=Dean|last3=Boyer|first3=Crispin|last4=Davison|first4=John|url=http://www.nintendo64ever.com/scans/mags/Scan-Magazine-648-165.jpg|title=Dual Heroes|magazine=[[Electronic Gaming Monthly]]|publisher=Ziff Davis|issue=115|date=February 1999|page=165|access-date=January 22, 2021}}</ref>{{efn|In ''[[Electronic Gaming Monthly]]''{{'}}s review of the game, one critic gave it 4.5/10, two of them gave it each a score of 3/10, and another gave it 1/10.}}
|Fam = 28/40<ref name="Fam">{{cite magazine|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14512&redirect=no|title=デュアルヒーローズ [NINTENDO64]|language=ja|magazine=[[Famitsu]]|publisher=[[Enterbrain]]|access-date=January 22, 2021}}</ref>
|GSpot = 3.7/10<ref name="GameSpot">{{cite web|author=GameSpot staff|date=December 16, 1998|url=https://www.gamespot.com/reviews/dual-heroes-review/1900-2544346/|title=Dual Heroes Review [date mislabeled as "April 28, 2000"]|website=[[GameSpot]]|publisher=CBS Interactive|access-date=January 22, 2021|archive-url=https://web.archive.org/web/20050324125437/http://www.gamespot.com/n64/action/dualheroes/review.html|archive-date=March 24, 2005|url-status=live}}</ref>
|Hyper = 49%<ref>{{cite magazine|last=Cheung|first=Kevin|url=http://www.nintendo64ever.com/scans/mags/Scan-Magazine-687-70.jpg|title=Dual Heroes|magazine=[[Hyper (magazine)|Hyper]]|publisher=[[nextmedia|Next Media Pty Ltd]]|issue=57|date=July 1998|page=70|access-date=January 22, 2021}}</ref>
|IGN = 2.8/10<ref name="IGN">{{cite web|last=Schneider|first=Peer|author-link=Peer Schneider|date=November 9, 1998|url=https://www.ign.com/articles/1998/11/10/dual-heroes|title=Dual Heroes|website=IGN|publisher=Ziff Davis|access-date=May 31, 2019|archive-url=https://web.archive.org/web/20190531012051/https://www.ign.com/articles/1998/11/10/dual-heroes|archive-date=May 31, 2019|url-status=live}}</ref>
|JP = 14%<ref>{{cite magazine|url=http://www.nintendo64ever.com/scans/mags/Scan-Magazine-214-083.jpg|title=Dual Heroes [Import]|language=fr|magazine=Joypad|issue=71|date=January 1998|page=84|access-date=January 22, 2021}}</ref>
|N64 = (EU) 50%<ref>{{cite magazine|last=Kitts|first=Martin|title=Dual Heroes|magazine=N64 Magazine|publisher=Future Publishing|issue=17|date=July 1998|pages=58–59}}</ref><br />(JP) 28%<ref>{{cite magazine|last=Mortlock|first=Dean|url=https://archive.org/details/N64_Magazine_Issue_012_1998-02_Future_Publishing_GB/page/n57|title=Dual Heroes [Import]|magazine=N64 Magazine|publisher=Future Publishing|issue=12|date=February 1998|page=58}}</ref>
|NP = 6.6/10<ref name="NP">{{cite magazine|url=http://www.nintendo64ever.com/scans/mags/Scan-Magazine-356-128.jpg|title=Dual Heroes|magazine=[[Nintendo Power]]|publisher=[[Nintendo|Nintendo of America]]|volume=114|date=November 1998|page=128|access-date=January 22, 2021}}</ref>
}}

The game received unfavorable reviews according to the [[Review aggregator|review aggregation]] website [[GameRankings]].<ref name="GR"/> In Japan, however, ''[[Famitsu]]'' gave it a score of 28 out of 40.<ref name="Fam"/>

It was often mocked and criticized for its gameplay, controls and fighting mechanics, it took out the title of "Worst Game Ever" when a poll was run by an Australian Nintendo magazine ''Nintendo Gamer'' (formerly ''N64 Gamer''). The game's poor quality was attributed in part to the poor AI, which often sent your enemy running with a devil-may-care attitude over the edge of precipices and to their deaths in chase of the player's character.

{{quote box|align=left|width=33%|''Dual Heroes'' makes the N64 look so bad, it could easily be a system seller -- meaning N64 owners selling their systems to get a [[PlayStation (console)|PSX]] or a [[Sega Saturn|Saturn]].|source= —[[IGN]]'s [[Peer Schneider]].<ref name="IGN"/>}}

A reviewer for ''[[GameSpot]]'' declared the game to be one of the worst fighting games for home consoles.<ref name="GameSpot"/>

One writer for ''[[Nintendo Power]]'' commented that the game did not add much to the fighting game genre.<ref name="NP"/>

{{clear}}

==Notes==
{{notelist}}


==See also==
==See also==
*[[List of fighting games]]
*[[List of fighting games]]

==References==
{{reflist}}


==External links==
==External links==
*{{moby game|id=/dual-heroes|name=''Dual Heroes''}}
*{{moby game|id=/n64/dual-heroes}}


[[Category:1997 video games]]
[[Category:1997 video games]]
[[Category:3D fighting games]]
[[Category:Electro Brain games]]
[[Category:Hudson Soft games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64-only games]]
[[Category:Nintendo 64-only games]]
[[Category:3D fighting games]]
[[Category:Produce! games]]
[[Category:Video games developed in Japan]]

Latest revision as of 15:56, 22 November 2022

Dual Heroes
Dual Heroes box art.
North American Nintendo 64 cover art
Developer(s)Produce!
Publisher(s)JP Hudson Soft
NA Electro Brain
PAL Gaga Interactive Media
Director(s)Keita Amemiya
Artist(s)Tamotsu Shinohara (character design)
Writer(s)Keita Amemiya
Platform(s)Nintendo 64
Release
  • JP: December 5, 1997
  • PAL: April 12, 1998
  • NA: November 5, 1998[1]
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Dual Heroes (デュアルヒーローズ, Dyuaru Hīrōzu) is a fighting game for Nintendo 64. The game was developed by Produce! and published by Hudson Soft in Japan, Electro Brain in North America and Gaga Interactive Media in Europe.

Gameplay[edit]

Dual Heroes is a fighting game.

In a "medal match" players can win a medal, either from an A.I. opponent or from another player.[2]

Story[edit]

120 years ago, in preparation for the coming doom, mankind began an exodus to the manmade satellites in outer space. But the "Day of Judgment" arrived even before half the population had escaped to space. The shift in the tectonic plate caused the shape of the Pacific Ocean to change and a new continent was created.

After 100 years, the only inhabitable areas were limited to the area around the new Pacific Ocean and the new continent. New nations were founded on this continent and mankind began rebuilding their lives. In the midst of rebuilding, "Gaiathyst" a mineral which releases an energy similar to gravity was discovered as a new source of endless energy.

The nations began to war with each other for domination, but conventional weapons were found useless due to the influence of the Gaiathyst. To fight under these conditions, the power suits used to mine Gaiathyst were improved for combat. But the "Gaiathyst War" came to an abrupt end by the invading forces of the Zodgierra Empire from outer space.

After conquering the nations, Emperor ZORR creates the "SAP", a super gravity producing device. Orbiting over the new continent, the super gravity of the device, prohibits beings not wearing a power suit to exist under it. Protected by the super gravity, ZORR commands his empire from a tower under the SAP.

A few brave make a stand to defeat ZORR. They are the true Heroes.

Development[edit]

Dual Heroes was developed by Produce! It was the first fighting game to use analog controls.[3] Hudson Soft programmed multiple AIs for each character, in an effort to imitate different players controlling the character on different occasions, and thereby make the game's single-player mode more closely emulate the multiplayer fighting game experience.[4]

The game was shown at E3 1997, being 70% completed.[5] A complete build was later shown at the 1997 Nintendo Space World.[6]

Reception[edit]

The game received unfavorable reviews according to the review aggregation website GameRankings.[7] In Japan, however, Famitsu gave it a score of 28 out of 40.[10]

It was often mocked and criticized for its gameplay, controls and fighting mechanics, it took out the title of "Worst Game Ever" when a poll was run by an Australian Nintendo magazine Nintendo Gamer (formerly N64 Gamer). The game's poor quality was attributed in part to the poor AI, which often sent your enemy running with a devil-may-care attitude over the edge of precipices and to their deaths in chase of the player's character.

Dual Heroes makes the N64 look so bad, it could easily be a system seller -- meaning N64 owners selling their systems to get a PSX or a Saturn.

IGN's Peer Schneider.[13]

A reviewer for GameSpot declared the game to be one of the worst fighting games for home consoles.[11]

One writer for Nintendo Power commented that the game did not add much to the fighting game genre.[17]

Notes[edit]

  1. ^ In Electronic Gaming Monthly's review of the game, one critic gave it 4.5/10, two of them gave it each a score of 3/10, and another gave it 1/10.

See also[edit]

References[edit]

  1. ^ IGN staff (November 5, 1998). "Dual Heroes Ships to Retailers: Drinking Bird Comments". IGN. Ziff Davis. Retrieved January 22, 2021.
  2. ^ Scary Larry (October 1997). "Dual Heroes (Preview)". GamePro. No. 109. IDG. p. 94. Retrieved January 22, 2021.
  3. ^ "News". Computer & Video Games. No. 182. EMAP. January 1997. p. 10.
  4. ^ "NG Alphas: Dual Heroes". Next Generation. No. 24. Imagine Media. December 1996. p. 227. Retrieved January 22, 2021.
  5. ^ IGN staff (June 20, 1997). "E3: Dual Heroes Update". IGN. Ziff Davis. Retrieved March 28, 2020.
  6. ^ "Live From Space World 97 (Dual Heroes)". N64 Magazine. No. 11. Future Publishing. January 1998. p. 62. Retrieved January 22, 2021.
  7. ^ a b "Dual Heroes for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on May 31, 2019. Retrieved May 31, 2019.
  8. ^ Spy; Cheub (February 1998). "Dual Heroes [Import]". Consoles + (in French). No. 73. pp. 96–97.
  9. ^ Williams, Ken "Sushi-X"; Hager, Dean; Boyer, Crispin; Davison, John (February 1999). "Dual Heroes". Electronic Gaming Monthly. No. 115. Ziff Davis. p. 165. Retrieved January 22, 2021.
  10. ^ a b "デュアルヒーローズ [NINTENDO64]". Famitsu (in Japanese). Enterbrain. Retrieved January 22, 2021.
  11. ^ a b GameSpot staff (December 16, 1998). "Dual Heroes Review [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. Archived from the original on March 24, 2005. Retrieved January 22, 2021.
  12. ^ Cheung, Kevin (July 1998). "Dual Heroes". Hyper. No. 57. Next Media Pty Ltd. p. 70. Retrieved January 22, 2021.
  13. ^ a b Schneider, Peer (November 9, 1998). "Dual Heroes". IGN. Ziff Davis. Archived from the original on May 31, 2019. Retrieved May 31, 2019.
  14. ^ "Dual Heroes [Import]". Joypad (in French). No. 71. January 1998. p. 84. Retrieved January 22, 2021.
  15. ^ Kitts, Martin (July 1998). "Dual Heroes". N64 Magazine. No. 17. Future Publishing. pp. 58–59.
  16. ^ Mortlock, Dean (February 1998). "Dual Heroes [Import]". N64 Magazine. No. 12. Future Publishing. p. 58.
  17. ^ a b "Dual Heroes". Nintendo Power. Vol. 114. Nintendo of America. November 1998. p. 128. Retrieved January 22, 2021.

External links[edit]