Tumblepop: Difference between revisions

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The Game Boy version incorporates a world map that doesn't resemble Earth; levels are contained in different cities on that map that the player can walk between (similar to the style of the world map in ''[[Commander Keen]]''). If a city proves too hard, it is also possible to drop out of it and come back later (though not if the Game Boy is turned off, due to a password saving system). The enemies in a given city approximately correspond to those in an area in the arcade version, though there will not necessarily be any link between the cities of the world and the cities of ''Tumblepop''. In addition, the Game Boy version incorporates a shop in which players can spend their points to buy [[power-up]]s.
The Game Boy version incorporates a world map that doesn't resemble Earth; levels are contained in different cities on that map that the player can walk between (similar to the style of the world map in ''[[Commander Keen]]''). If a city proves too hard, it is also possible to drop out of it and come back later (though not if the Game Boy is turned off, due to a password saving system). The enemies in a given city approximately correspond to those in an area in the arcade version, though there will not necessarily be any link between the cities of the world and the cities of ''Tumblepop''. In addition, the Game Boy version incorporates a shop in which players can spend their points to buy [[power-up]]s.


== Homages ==
== Videogame references ==
The fire breathers are modeled after [[Karnov]], the star of a Data East arcade game by the same title.
The fire breathers are modeled after [[Karnov]], the star of a Data East arcade game by the same title.



Revision as of 04:26, 30 March 2008

Tumblepop is an arcade platform game by Data East released in 1991. It is considered a cult classic, appearing to borrow some elements from the previous year's Snow Bros. It is also available for the Nintendo Game Boy.

Gameplay

The game involves one or two ghost-busters who can suck monsters/ghosts into vacuum-cleaner-like devices and spit them back in a bouncing/rolling ball. Expelled enemies can be used as weapons that can result in bonus items when used to crush other enemies. The game's looks are reminiscent of Pang.

In the original arcade version, the protagonists work their way through stages set in different parts of the world, each with their own enemies and at least one boss, as listed below:

Version differences

The Game Boy version incorporates a world map that doesn't resemble Earth; levels are contained in different cities on that map that the player can walk between (similar to the style of the world map in Commander Keen). If a city proves too hard, it is also possible to drop out of it and come back later (though not if the Game Boy is turned off, due to a password saving system). The enemies in a given city approximately correspond to those in an area in the arcade version, though there will not necessarily be any link between the cities of the world and the cities of Tumblepop. In addition, the Game Boy version incorporates a shop in which players can spend their points to buy power-ups.

Videogame references

The fire breathers are modeled after Karnov, the star of a Data East arcade game by the same title.

The cavemen are based on the cavemen from Joe and Mac, a Data East arcade game starring two cavemen.

The gray spacemen are based on Chelnov from the Data East arcade game Atomic Runner Chelnov.