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Spore Creatures

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Spore Creatures
File:Sporecreatures.jpg
Developer(s)Foundation 9
Publisher(s)Electronic Arts
Designer(s)Will Wright
Platform(s)Nintendo DS
Release[1] [2]
Genre(s)Life simulation / RPG
Mode(s)Single player, multiplayer

Spore Creatures is the Nintendo DS spin-off of Spore, developed by Foundation 9, in which a player controls and evolves a creature of their creation.

Gameplay

Gameplay screenshot.

The game focuses on the Creature phase of the larger game, with elements of Nintendogs and Drawn to Life. Unlike the characters of Spore, creatures are completely 2D,[3][4] but the environments remain 3D.

Spore Creatures is a more story-based game as the gamer plays as an oogie. Another oogie creature is kidnapped by a UFO and you are forced to survive in strange islands over the course of 12 levels, when the game ends you can do replay mode. The creature is created and modified in an editor, using points earned to give the creature different body parts and skills. The player is given 20 points at the start with which to build their initial creature.[3]

The game focuses on survival, which includes finding food and eventually a mate, with mini-games such as singing and dancing for friend-making.[5] A large part of the game involves collecting items, allowing players to earn 60 badges based on game moments and actions. The players can also perform side quests and play mini-games to unlock skills and 280 hidden creature parts, which are given to the player by other friendly creatures, akin to Animal Crossing.[3][5] Some parts grant "Bio-Powers", such as a quick healing ability or flame-breath.[5]

Combat consists of the player initiating the fight with another creature by selecting it to go into a one-on-one combat screen in which the creatures face off against each other.[6]

The Nintendo DS version of the Sporepedia resembles and functions more like Pokémon's Pokédex than that used in the main version of Spore.[6]

Multiplayer

The game will allow the player to save ten different creations, including those from friends over a local, peer-to-peer connection. Players can have their creatures interact via the Nintendo Wi-Fi Connection; Spore Creatures is one of the few Nintendo DS or Wii games to allow a player to opt out of needing to input Friend Codes.[4]

Reception

IGN awarded Spore Creatures a 7.8 of 10 review, commenting on its lasting appeal, "The adventure is lengthy with tons of achievements to shoot for. The creature creator might not be as elaborate as PC Spore, but there's still a ton you can do to make some bizarre organisms."[8] Eurogamer, however, panned the game in its 5 of 10 review, stating that the game ignored what made Spore special, and that the "imaginative and sociable sandbox game feels like an afterthought, stuck in an uninspiring cycle of fetch-quests and grinding."[7]

See also

References

  1. ^ Bramwell, Tom (2008-02-12). "Spore release date announced". Eurogamer. Retrieved 2008-02-12.
  2. ^ "EA and Maxis to ship Spore in September". Electronic Arts. 2008-02-12. Retrieved 2008-02-12.
  3. ^ a b c 1Up Spore Creatures preview.
  4. ^ a b Joystiq preview, Spore Creatures.
  5. ^ a b c GameSpy Spore Creatures preview
  6. ^ a b On the Spot, August 14, 2008 episode, GameSpot
  7. ^ a b Dan Whitehead (2008-09-05). "Eurogamer Spore Creatures review". Eurogamer. Eurogamer. p. 2. Retrieved 2008-09-05.
  8. ^ a b Craig Harris (2008-09-04). "IGN Spore Creatures review". IGN. IGN. p. 1. Retrieved 2008-09-04.
  9. ^ Jennifer Tsao (2008). "Not quite what Darwin had in mind". Electronic Gaming Monthly (233): 92. ISSN 1058-918X. {{cite journal}}: Unknown parameter |month= ignored (help)

External links