Crash Bandicoot

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File:CrashBandicootLogo.png
The Crash Bandicoot series logo

Crash Bandicoot is a series of platform video games currently developed by Radical Entertainment and published by Sierra Entertainment. Initially created by Andy Gavin and Jason Rubin, the series was developed for its first four years by the video game company Naughty Dog. Since then, the series has been given to numerous developers before finally settling at Radical Entertainment. The series has 15 games as of 2008.

The games are mostly set in the fictitious Wumpa Islands, an archipelago situated on the south of Australia, although other locations are common. The main games of the series are largely platform games, but the majority of the games are spin-offs in different genres. The protagonist of the games is an Eastern Barred Bandicoot named Crash, whose quiet life on the Wumpa Islands is often interrupted by the main antagonist in the series, Doctor Neo Cortex, who created Crash and now wants nothing more than his demise. It's usually up to Crash to defeat Cortex and foil any world domination plans he might have.

The Crash Bandicoot series has been a commercial success, selling 40 million copies.[1]

Common gameplay elements

The first three Crash games, as well as several subsequent Crash games, were platform games. There are Aku Aku copy masks sparsely scattered throughout the levels. Collecting an Aku Aku mask while Crash already has one turns the one he has gold. Collecting another mask while Crash has a gold one grants Crash limited-time invincibility, after which the mask reverts to being gold. Getting hit will reduce the mask from gold to normal or from normal to nothing. If Crash gets hit when he does not have a mask, he will meet his end in a sometimes comical animation. In effect, therefore, masks serve as hit points.

Main collectables include 'Wumpa Fruit' , healthy forest fruit (based on apples), grown from Wumpa Trees, which gives an additional life to Crash when 100 are obtained. Other, more valuable goodies include Gems (rare jewels awarded for completing tasks such as smashing every crate on a level, or finding and completing an alternate path) and Crystals (jewels located somewhere in the main path of the level), which often play a key role in the plot. The only other collectables to note are Time Relics, featured from Crash Bandicoot: Warped and most other Crash games afterwards (collected by racing a level's time trial; in Warped, the player can win a sapphire relic by beating the established time, and a gold one by finishing even faster; this generally requires that the player pick up a move that allows them to sprint through the level) and trophies, which are featured in Crash Team Racing, Crash Nitro Kart and Crash Bash. In the Crash games of recent years, 'Wumpa Fruit' are still present, although they serve as a means of health, with a substance called 'Mojo' effectively replacing them as collectible items.

Obstacles in Crash's path include animal-like creatures and other badguys, Doctor Neo Cortex's lab assistants, various machinery, and physical barriers. To surmount these, Crash can use his jump move and his spin attack. In Crash platformers after the first, he can also do a body slam, slide, duck, crawl, and perform an extra-high jump by sliding or ducking and then jumping. Starting with Crash Bandicoot 3: Warped, Crash can also collect a special move after defeating each boss.

In some of the Crash platformers, not including the original, some levels have a skull platform which transports Crash to a hidden part of the level. To be able to use the platform, Crash must not have died before reaching it in the current playthrough of the level. The hidden path will usually contain a hidden gem.

Most of the Crash Bandicoot series each contain around 25 levels of gameplay. In the later games, higher levels will require special moves obtained from defeating bosses. There will also be hidden levels, where bonus items can be obtained.

Crates

There are crates scattered throughout the levels. Most crates contain some form of bonus. Some have Wumpa fruits in them, and collecting 100 of the game's "Wumpa Fruit" gives the player an extra life. Others have Aku Aku masks or extra lives.

The player can get one Gem per level by breaking all of the crates in one level. The remaining gems must be collected by finding and touching them. They are invariably positioned in an area that is difficult to reach. Most gems are white, but some are colored. In the original Crash Bandicoot, but in none of its sequels, some gems acquired by breaking all of a level's boxes are colored. The colored Gems in the later Crash games, except for Twinsanity, are often obtained via completing the Skull paths (mentioned earlier) or other harder, secret routes. These colored gems activate additional secret routes, which may also be needed to acquire either Gem on a level.

In addition to crates that provide bonuses, there are also TNT crates. If Crash attacks one, he loses a mask, or, failing that, a life. If he jumps on one, a three second countdown is started, after which the TNT crate explodes. Some TNT crates are useful to clear obstacles. Some crates have on them an arrow pointing upwards. Landing on one will spring Crash into the air, much like a trampoline does. With the exception of the original, there are Nitro crates in all Crash platformers. If Crash touches one, he loses a mask or a life. A notable exception is in Crash Bandicoot: The Wrath of Cortex, where the special ability 'creep' allows the player to walk along the top of Nitro Crates, but not fall on them, or touch them in any other way. Attacking a metal green crate with an exclamation mark on it destroys all of a level's Nitro crates.

Also present in all Crash platformers except for the original are normal crates that are protected by a metal gridlock surrounding their edges normally destroyed by using the body slam move. Beginning with the third Crash game, Crash Bandicoot: Warped, some crates are shifting crates, also known as 'slot crates'. They shift among different kinds of crates. The rate at which a shifting crate changes gradually increases, until finally the crate becomes metallic and indestructible. For destroying these crates, an aku aku, a life or nothing can be obtained. Also present in the newer Crash Bandicoot games, there are Time Trial crates, which can only be found on levels when in Time Trial mode. Breaking any of these crates will stop the watch that counts your time to complete the level for a limited amount of time. Depending on the number on the crate (1, 2 or 3), the watch will stop for that number of seconds until continuing counting.

Games

Title Release date Released for Information
Crash Bandicoot 1996 PlayStation, PlayStation Network Crash Bandicoot, was released in the United States in 1996. The game was looked upon in a positive light due to its innovations such as a large number of level themes, the three different types of bonus levels rather than just one, and a number of gameplay elements that do not appear to belong to an integrated whole, such as the awkward face icons.[citation needed] This experimental appearance may have been because the game was a pioneer of a new series, and the developers may have been testing several ideas to see if they would work well in future Crash games.[original research?]
Crash Bandicoot 2: Cortex Strikes Back 1997 PlayStation, PlayStation Network Crash Bandicoot 2: Cortex Strikes Back, was released in the Halloween of 1997, and departed from some of the concepts of the first game, the most notable being the exchange of the Super Mario Bros. 3-esque map screen for a group of hub rooms called "warp rooms" with each containing five levels, which follow the same straightforward layout of the first game, and one boss. It has overall been better received than its predecessor,[2] in part because it allowed the user to save game progress any time while in the central area ("warp room"). In the first game, this was only possible after successful completion of a bonus level.
Crash Bandicoot 3: Warped 1998 PlayStation, PlayStation Network Exactly one year later, Crash Bandicoot 3: Warped introduced more new concepts, including a time trial mode and new moves that can be obtained after a boss is defeated. The game was also the first in the series to use the then-new DualShock controller, with the rumble effect being used frequently in the game. The game is still considered the pinnacle of the series today, being named one of the best platformers of all time.[1]
Crash Team Racing 1999 PlayStation, PlayStation Network Crash Team Racing, was the first racing game of the series and the last made by Naughty Dog. After the game's release in 1999, Naughty Dog left Universal Interactive Studios to become an in-house developer for Sony Computer Entertainment America and create their other trademark series, Jak and Daxter.
Crash Bash 2000 PlayStation After another year, the U.K.-based video game developer Eurocom released the party game Crash Bash, which retained the warp room concept of Crash Bandicoot 2, but was met with mixed reviews. It was the last game in the series for the PlayStation.
Crash Bandicoot: The Wrath of Cortex 2002 PlayStation 2, Xbox, Gamecube Crash Bandicoot: The Wrath of Cortex was released in 2002 for the PlayStation 2, Xbox and Nintendo GameCube, making it Crash's first multi-platform release. The most common criticism of the game was that it brought almost nothing new to the series.
Crash Bandicoot: The Huge Adventure 2002 Game Boy Advance Crash Bandicoot: The Huge Adventure uses a side-scrolling concept instead of the straightforward view of the console games, also used in the follow-up game Crash Bandicoot 2: N-Tranced. Fans criticised both two side-scrolling games for creating a large plot hole in the series as a whole, due to N-Tranced's inclusion of the Crunch Bandicoot character from The Wrath of Cortex. Thus, the games are mostly considered in an alternate universe from the main series.
Crash Bandicoot 2: N-Tranced 2003 Game Boy Advance N-Tranced also used a side-scrolling concept, as did its predecessor. It too is considered in an alternate universe due to its inclusion of Crunch.
Crash Nitro Kart 2003 PlayStation 2, GameCube, Xbox, Game Boy Advance, N-Gage Crash Nitro Kart was also released on multiple platforms in 2003 as an indirect sequel to Crash Team Racing. It became the first Crash game released on the N-Gage.
Crash Bandicoot Purple: Ripto's Rampage 2004 Game Boy Advance Crash Bandicoot Purple: Ripto's Rampage was a crossover game featuring Spyro of Spyro the Dragon game. The game received mixed reviews by critics. However, this game is considered non-canon, due to the Spyro series' reboot with The Legend of Spyro: A New Beginning and Nina Cortex's appearance (as well as her mannerisms).
Crash Twinsanity 2004 PlayStation 2, Xbox On September 2004, Traveller's Tales released Crash Twinsanity just months after Ripto's Rampage. Twinsanity was a major deviation from the previous Crash gameplay, focusing on a new free-roaming environment instead of the straightforward gameplay of the past. It also marked the first time Cortex was a playable character in a platformer game.
Crash Tag Team Racing 2005 PlayStation 2, GameCube, Xbox, PlayStation Portable Crash Tag Team Racing arrived as the third racing game of the series. The game once again incorporated the free-roaming element of Twinsanity, along with including an option to clash with another driver to form one larger car. However, the boss races from the previous two racing titles are absent from this game. The game was released for the first time in Crash's history on the PlayStation Portable.
Crash Boom Bang! 2006 Nintendo DS To celebrate Crash's tenth anniversary, Crash Boom Bang! was released on October 2006. The title was Crash's second party game, and followed a more Mario Party-esque format than its predecessor. However, many feel the Crash license was largely cosmetic, and the minigames were dull. The game was met with poor reviews. The game was the first Crash title released for the Nintendo DS.
Crash of the Titans 2007 PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Game Boy Advance, Xbox 360 Crash of the Titans mainly focused on the concept of stunning opponents and "jacking", or taking control of them. The characters underwent major appearance changes which caused different reactions from Crash Bandicoot fans. The game was the first in the series to be released for the Wii and Xbox 360.
Crash: Mind over Mutant 2008 Nintendo DS, PlayStation 2, PlayStation Portable, Wii, Xbox 360 Realesed October 2008, Crash: Mind over Mutant is on the PlayStation 2, Nintendo DS, PlayStation Portable, Wii and Xbox 360, and deals with Cortex trying take over the world using mind-controlling PDA's.

Nature of the protagonist

Naughty Dog once referenced the development of Crash as a character both "goofy yet heroic", and being able to portray it well. Originally however, he took the role of a silent protagonist and thus expressed little of his personality or opinions (a trait developer Jason Rubin later claimed to regret), though in more recent games he has played a larger role.

Crash's personality is hard to pinpoint, sometimes varying from game to game. Overall, he has a rather wacky, comical, cartoonish personality akin to a tornado. His behavior was in fact extended to actual hostility in Crash Tag Team Racing, in which he took pleasure in acts of hurting Park Drones and even himself (it should be noted that CTTR is criticised for its over-caricaturisation or even complete change in character personalities). Despite this however, Crash is usually kind-hearted and laid back, rarely showing true sorrow or anger (though he detests evil, such as Cortex), though he is also rather simple, to some fans almost to the point of retardedness and lack of awareness. Indeed, Cortex in Crash Twinsanity remarks, "With my mighty intellect and your vacuous stupidity, we'll be unbeatable!"

Crash's most common ability is his tornado spin, upon which he twirls insanely to hit a nearby opponent, similar to the tornado spin of the Looney Tunes 's Taz. The power of this attack varies in different games, to the point he can spin constantly or even float on air when using it. He can also spin objects, living or not, to gain a better hit radius. Like other platformers, he can also jump on opponents as well as slide and body slam. A large amount of special abilities can be obtained in various titles. Crash can also ride a whole range of vehicles, such as motorcycles, bi-planes, wave-boards, 4X4 jeeps, karts and a whole range of other cars. In a common tradition to the platform genre, he can also be seen riding a minecart at times.

Mascot

The original Crash Bandicoot was one of the earliest 3D platformers and was a major seller. Sony unofficially made Crash the mascot for the PlayStation.

Crash was often compared to Mario and Sonic the Hedgehog, as the three of them were mascots of their respective consoles. Both the original Crash Bandicoot and Super Mario 64 were early 3D platformers, with the cancelled Sonic X-treme intended to be Sonic's answer to these games in that time. After the first three Crash games, much like Mario and Sonic before him, Crash branched out, starring in a racing game, analogous to Mario Kart 64 and Sonic R, and a party game, analogous to Mario Party and Sonic Shuffle (although this was on the Dreamcast rather than on the Sega Saturn). All of this contributed to the perception that Crash was Sony's equivalent of Mario and Sonic.

However, with the release of Crash games on other platforms, this is no longer the case. Despite now being a third-party franchise, some still believe Crash to be a Sierra equivalent of Mario. Sonic suffered a similar multi-platform fate, although he is still associated to the Sega brand being the official mascot of the company, something which is not the case of Crash. However, despite the recent decline in the platforming genre, Mario, Sonic and Crash remain popular.

Developers

The first four Crash Bandicoot games were developed by Naughty Dog. Crash Bash was developed by Eurocom. Crash Bandicoot: The Wrath of Cortex and Crash Twinsanity were developed by Traveller's Tales and its division Traveller's Tales Oxford. Crash Bandicoot: The Huge Adventure (Crash Bandicoot XS in Europe), Crash Bandicoot 2: N-Tranced, Crash Nitro Kart and Crash Bandicoot Purple: Ripto's Rampage (Crash Bandicoot Fusion in Europe) have all been developed by Vicarious Visions. Crash Tag Team Racing and Crash of the Titans were developed by Radical Entertainment and Crash Boom Bang! was developed by Dimps. The first four Crash titles were published by Sony as well as the games being produced by Universal Interactive Studios. All of the other Crash titles were published by Universal Interactive Studios (now known as Vivendi Games).

The first five Crash games were exclusives to the Sony PlayStation. Since then, multiple developers have worked with the property and games have been released for Nintendo and Microsoft consoles, in addition to Sony.

Though some of the Vicarious Visions titles have not fared critically as well as the Naughty Dog games, they have still received gratitude for keeping the series true to its original platforming roots. In an almost opposite twist, there are also fans who praise the work of Traveller's Tales Oxford for their work in Crash Twinsanity, which was the first platformer in the series to drive away from the "warp room" interface of the original series and simultaneously reimagine certain story details. Crash of the Titans was the first to drive away from the platformer into the action genre.

Reception and legacy

Aggregate review scores
Game Game Rankings Metacritic
Crash Bandicoot
80.4%[3]
-
Crash Bandicoot 2: Cortex Strikes Back
88.5%[2]
-
Crash Bandicoot 3: Warped
89.1%[4]
91%[5]
Crash Team Racing
91.7%[6]
88%[7]
Crash Bash
71.3%[8]
68%[9]
Crash Bandicoot: The Wrath of Cortex
(Xbox) 70.2%[10]
(PS2) 70.1%[11]
(GC) 62.3%[12]
(Xbox) 70%[13]
(PS2) 66%[14]
(GC) 62%[15]
Crash Bandicoot: The Huge Adventure
78.8%[16]
78%[17]
Crash Bandicoot 2: N-Tranced
75.1%[18]
75%[19]
Crash Nitro Kart
(GBA) 69.7%[20]
(PS2) 65.9%[21]
(Xbox) 65.7%[22]
(GC) 63.2%[23]
(Mobile) 61.3%[24]
(N-Gage) 57.1%[25]
(GBA) 78%[26]
(Xbox) 70%[27]
(PS2) 69%[28]
(GC) 66%[29]
(N-Gage) 64%[30]
(Mobile) -
Crash Bandicoot Purple: Ripto's Rampage
64.8%[31]
67%[32]
Crash Twinsanity
(Mobile) 74.3%[33]
(Xbox) 68.1%[34]
(PS2) 65.3%[35]
(Xbox) 66%[36]
(PS2) 64%[37]
(Mobile)-
Crash Tag Team Racing
(Xbox) 68.6%[38]
(PS2) 68.3%[39]
(PSP) 68.1%[40]
(GC) 66.6%[41]
(Xbox) 69%[42]
(PSP) 68%[43]
(PS2) 66%[44]
(GC) 66%[45]
Crash Boom Bang!
41%[46]
37%[47]
Crash of the Titans
(DS) 72%[48]
(PS2) 71.9%[49]
(Wii) 70.9%[50]
(PSP) 70%[51]
(X360) 64.7%[52]
(GBA) -
(DS) 73%[53]
(PS2) 70%[54]
(Wii) 69%[55]
(X360) 65%[56]
(PSP) -
(GBA) -
Crash: Mind over Mutant
(Wii) 77.0%[57]
TBA

The Crash Bandicoot series has been a commercial success. As of 2008, the series altogether has sold more than 40 million copies.[1] According to Gamasutra, the first Crash Bandicoot game has sold 6.8 million copies as of November 2003,[58] making it the seventh best-selling PlayStation game of all time. Cortex Strikes Back sold 3.87 million copies in the U.S.,[59] while Warped sold 3.76 million.[59] The last two games on the PlayStation console, Crash Team Racing and Crash Bash, sold 1.9 million and 1.1 million copies in the U.S. respectively.[59] The only individual non-PlayStation Crash game to break the one-million mark in sales is the PlayStation 2 version of Crash Bandicoot: The Wrath of Cortex, which sold 1.95 million copies in the U.S.[59]

The Crash Bandicoot series is one of the few Western video game series to find blockbuster success in Japan. Cortex Strikes Back and Warped sold 1.3 and 1.4 million copies in the country respectively,[60] while the PlayStation 2 version of Wrath of Cortex sold 203,000 copies.[61]

See also

References

  1. ^ a b "Sierra Ships Crash of the Titans" (PDF). Vivendi. 2007-10-23. Retrieved 2006-11-15.
  2. ^ a b "Crash Bandicoot 2: Cortex Strikes Back reviews". Game Rankings. Retrieved 2008-05-09.
  3. ^ "Crash Bandicoot reviews". Game Rankings. Retrieved 2008-05-09.
  4. ^ "Crash Bandicoot 3: Warped reviews". Game Rankings. Retrieved 2008-05-09.
  5. ^ "Crash Bandicoot 3: Warped (psx: 1998)". Metacritic. Retrieved 2008-05-09.
  6. ^ "Crash Team Racing reviews". Game Rankings. Retrieved 2008-05-09.
  7. ^ "Crash Team Racing (psx: 1999)". Metacritic. Retrieved 2008-05-09.
  8. ^ "Crash Bash reviews". Game Rankings. Retrieved 2008-05-09.
  9. ^ "Crash Bash (psx: 2000)". Metacritic. Retrieved 2008-05-09.
  10. ^ "Crash Bandicoot: The Wrath of Cortex (Xbox) reviews". Game Rankings. Retrieved 2008-05-09.
  11. ^ "Crash Bandicoot: The Wrath of Cortex (PS2) reviews". Game Rankings. Retrieved 2008-05-09.
  12. ^ "Crash Bandicoot: The Wrath of Cortex (GC) reviews". Game Rankings. Retrieved 2008-05-09.
  13. ^ "Crash Bandicoot: The Wrath of Cortex (xbx: 2002)". Metacritic. Retrieved 2008-05-09.
  14. ^ "Crash Bandicoot: The Wrath of Cortex (ps2: 2001)". Metacritic. Retrieved 2008-05-09.
  15. ^ "Crash Bandicoot: The Wrath of Cortex (cube: 2002)". Metacritic. Retrieved 2008-05-09.
  16. ^ "Crash Bandicoot: The Huge Adventure reviews". Game Rankings. Retrieved 2008-05-09.
  17. ^ "Crash Bandicoot: The Huge Adventure (gba: 2002)". Metacritic. Retrieved 2008-05-09.
  18. ^ "Crash Bandicoot 2: N-Tranced reviews". Game Rankings. Retrieved 2008-05-09.
  19. ^ "Crash Bandicoot 2: N-Tranced (gba: 2003)". Metacritic. Retrieved 2008-05-09.
  20. ^ "Crash Nitro Kart (GBA) reviews". Game Rankings. Retrieved 2008-05-09.
  21. ^ "Crash Nitro Kart (PS2) reviews". Game Rankings. Retrieved 2008-05-09.
  22. ^ "Crash Nitro Kart (Xbox) reviews". Game Rankings. Retrieved 2008-05-09.
  23. ^ "Crash Nitro Kart (GC) reviews". Game Rankings. Retrieved 2008-05-09.
  24. ^ "Crash Nitro Kart (Mobile) reviews". Game Rankings. Retrieved 2008-05-09.
  25. ^ "Crash Nitro Kart (N-Gage) reviews". Game Rankings. Retrieved 2008-05-09.
  26. ^ "Crash Nitro Kart (gba: 2003)". Metacritic. Retrieved 2008-05-09.
  27. ^ "Crash Nitro Kart (xbx: 2003)". Metacritic. Retrieved 2008-05-09.
  28. ^ "Crash Nitro Kart (ps2: 2003)". Metacritic. Retrieved 2008-05-09.
  29. ^ "Crash Nitro Kart (cube: 2003)". Metacritic. Retrieved 2008-05-09.
  30. ^ "Crash Nitro Kart (ngage: 2004)". Metacritic. Retrieved 2008-05-09.
  31. ^ "Crash Bandicoot Purple: Ripto's Rampage". Game Rankings. Retrieved 2008-05-09.
  32. ^ "Crash Bandicoot Purple: Ripto's Rampage (gba: 2004)". Metacritic. Retrieved 2008-05-09.
  33. ^ "Crash Twinsanity (Mobile) reviews". Game Rankings. Retrieved 2008-05-09.
  34. ^ "Crash Twinsanity (Xbox) reviews". Game Rankings. Retrieved 2008-05-09.
  35. ^ "Crash Twinsanity (PS2) reviews". Game Rankings. Retrieved 2008-05-09.
  36. ^ "Crash Twinsanity (xbx: 2004)". Metacritic. Retrieved 2008-05-09.
  37. ^ "Crash Twinsanity (ps2: 2004)". Metacritic. Retrieved 2008-05-09.
  38. ^ "Crash Tag Team Racing (Xbox) reviews". Game Rankings. Retrieved 2008-05-09.
  39. ^ "Crash Tag Team Racing (PS2) reviews". Game Rankings. Retrieved 2008-05-09.
  40. ^ "Crash Tag Team Racing (PSP) reviews". Game Rankings. Retrieved 2008-05-09.
  41. ^ "Crash Tag Team Racing (GC) reviews". Game Rankings. Retrieved 2008-05-09.
  42. ^ "Crash Tag Team Racing (xbx: 2005)". Metacritic. Retrieved 2008-05-09.
  43. ^ "Crash Tag Team Racing (psp: 2005)". Metacritic. Retrieved 2008-05-09.
  44. ^ "Crash Tag Team Racing (ps2: 2005)". Metacritic. Retrieved 2008-05-09.
  45. ^ "Crash Tag Team Racing (cube: 2005)". Metacritic. Retrieved 2008-05-09.
  46. ^ "Crash Boom Bang! reviews". Game Rankings. Retrieved 2008-05-09.
  47. ^ "Crash Boom Bang! (ds: 2006)". Metacritic. Retrieved 2008-05-09.
  48. ^ "Crash of the Titans (DS) reviews". Game Rankings. Retrieved 2008-05-09.
  49. ^ "Crash of the Titans (PS2) reviews". Game Rankings. Retrieved 2008-05-09.
  50. ^ "Crash of the Titans (Wii) reviews". Game Rankings. Retrieved 2008-05-09.
  51. ^ "Crash of the Titans (PSP) reviews". Game Rankings. Retrieved 2008-05-09.
  52. ^ "Crash of the Titans (X360) reviews". Game Rankings. Retrieved 2008-05-09.
  53. ^ "Crash of the Titans (ds: 2007)". Metacritic. Retrieved 2008-05-09.
  54. ^ "Crash of the Titans (ps2: 2007)". Metacritic. Retrieved 2008-05-09.
  55. ^ "Crash of the Titans (wii: 2007)". Metacritic. Retrieved 2008-05-09.
  56. ^ "Crash of the Titans (xbox360: 2007)". Metacritic. Retrieved 2008-05-09.
  57. ^ "Crash: Mind over Mutant (Wii) at Game Rankings". Game Rankings. Retrieved 2008-10-07. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help); Unknown parameter |accessdaymonth= ignored (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  58. ^ Daniel Boutros (2006-08-04). "Crash Bandicoot". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. p. 6. Retrieved 2008-05-10.
  59. ^ a b c d "US Platinum Videogame Chart". The Magic Box. 2007-12-27. Retrieved 2008-05-10.
  60. ^ "Japan Platinum Game Chart". The Magic Box. Retrieved 2008-05-10.
  61. ^ "Sony PS2 Japanese Ranking". Japan Game Charts. Retrieved 2008-05-10.

External links

Official websites (in gaming order)
General resources