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{{Infobox Arcade Game| title = Manx TT Superbike
{{Infobox video game
|image = [[Image:Manxttdouble.jpg|250px|Manx TT Superbike cabinet]]
| title = Manx TT Super Bike
|developer = [[Hitmaker|Sega AM3]] & [[Sega AM4]]
| image = ManxTTSuperbikeBox.jpg
|publisher = [[Sega]]
| producer = [[Tetsuya Mizuguchi]]
|designer =
| director = Jun Uriu<br /> Shinichi Fujii
|engine =
| developer = [[Sega AM3]], [[Sega-AM4]]<br />[[Tantalus Interactive]] <small>([[Sega Saturn|Saturn]])</small><br />[[Psygnosis]] <small>([[Microsoft Windows|Windows]])</small>
|release = [[1995]]
|genre = [[Racing game]]
| publisher = [[Sega]]
| designer = {{ubl|Takahiro Kajimoto|Kyoushi Ieizumi|Takeo Iwase|Satoru Okano|Masaru Takano|Nachiyo Kamogawa|Shinichi Fujii}}
|modes = [[Single player]], [[multiplayer]]
| engine =
|cabinet = [[Motorcycle]]
| programmer = Takeshi Goden<br />Toshikazu Goi<br />Kazumasa Kondo
|monitor = [[Raster graphics|Raster]], standard resolution<br />horizontal orientation
| platforms = [[Arcade game|Arcade]], [[Sega Saturn]], [[Microsoft Windows|Windows]]
|arcade system = [[Sega Model 2]]
| released = {{collapsible list
|ports = [[Sega Saturn]], [[Microsoft Windows]]
| title = November 1995
|media =
| '''Arcade''' {{vgrelease|JP|November 1995<ref>{{cite web |title=Manx TT |url=https://mediaarts-db.bunka.go.jp/id/M730994 |website=Media Arts Database |publisher=[[Agency for Cultural Affairs]] |access-date=12 October 2021}}</ref>|NA|December 19, 1995<ref>{{Cite web |date=1997-06-05 |title=News |url=http://www.next-generation.com/news/1295.html |access-date=2023-04-09 |archive-url=https://web.archive.org/web/19970605151207/http://www.next-generation.com/news/1295.html |archive-date=5 June 1997 }}</ref><ref>{{Cite web |date=1997-06-06 |title=SEGA'S NEW AM3 GAME HITS ARCADES |url=http://www.next-generation.com/news/121995c.html |access-date=2023-04-09 |archive-url=https://web.archive.org/web/19970606065940/http://www.next-generation.com/news/121995c.html |archive-date=6 June 1997 }}</ref>|EU|January 1996<ref name="Maximum"/>}} '''Saturn'''<br />{{vgrelease|JP|March 14, 1997<ref name="Sega titles - Sega JP">{{cite web |title=Software List (Released by Sega)|url=https://sega.jp/history/hard/segasaturn/software.html |website=セガ 製品情報サイト |publisher=Sega |access-date=May 15, 2023 |language=ja}}</ref>{{vgrelease|EU|March 20, 1997<ref>{{Cite web |date=1997-07-15 |title=Sega Press |url=http://www.sega-europe.com/PR4.HTML |access-date=2023-05-04 |archive-url=https://web.archive.org/web/19970715063306/http://www.sega-europe.com/PR4.HTML |archive-date=1997-07-15 }}</ref>}}|NA|July 29, 1997<ref>{{cite web |url=http://www.sega.com/central/press_releases/july97/manxtt.html |title=START YOUR ENGINES ARCADE MOTORCYCLE RACING COMES TO SEGA SATURN WITH MANX TT SUPERBIKE [month mislabeled as "June"] |website=Sega Central |publisher=Sega of America |date=July 29, 1997 |archive-url=https://web.archive.org/web/19980202045911/http://www.sega.com/central/press_releases/july97/manxtt.html |archive-date=February 2, 1998 |access-date=January 2, 2021}}</ref>}}'''Microsoft Windows'''<br />{{vgrelease|JP|January 25, 1997{{citation needed|date=August 2017}}|NA|August 1997{{citation needed|date=August 2017}}|EU|December 5, 1997}}
|input = Motorcycle, [[Throttle]], [[Handbrake]], Gear Switches
}}
| genre = [[Racing game|Racing]]
| modes = [[Single player]], [[multiplayer]]
| arcade system = [[Sega Model 2]]
}}
}}
'''''Manx TT Superbike''''' is a [[1995]] [[Arcade_game|arcade]] [[racing game]] developed jointly by Sega AM3 (also known as Hitmaker) and Sega AM4 (a.k.a Amusement Vision. Ltd). It was later ported to the [[Sega Saturn]] and to the [[PC]] in [[Microsoft Windows|Windows]] format. It was the first motorcycle racing game built for the Sega Model 2 arcade board. Up to 8 players could race in this game if enough cabinets are linked together.


'''''Manx TT Super Bike'''''<ref>Some later releases refer to the game as ''Manx TT SuperBike'' or ''Manx TT Superbike''.</ref> is a 1995 [[Arcade game|arcade]] [[racing game]] developed jointly by [[Sega AM3]] and [[Sega-AM4]]. It is a motorcycle racing game built for the [[Sega Model 2]] arcade board.<ref>{{cite magazine|title=Manx TT|magazine=[[Electronic Gaming Monthly]] |issue=93|publisher=[[Ziff Davis]]|date=April 1997|page=39}}</ref> Up to 8 players can race in this game if enough [[arcade cabinet]]s are linked together, following on from ''[[Daytona USA (video game)|Daytona USA]]''. It was later ported to the [[Sega Saturn]] by [[Tantalus Interactive]] and to [[Microsoft Windows|Windows]] by [[Perfect Entertainment]].
The game's setting is the [[Isle of Man TT]] - the world-famous and demanding motorcycle racing event held on the [[Isle of Man]]. There are two courses to race on; the Laxey Coast course for novices and the more difficult Time Trial course for veteran players.


The game's setting is the [[Isle of Man TT]] - the world-famous and demanding motorcycle racing event held on the [[Isle of Man]]. There are two courses to race on: the Laxey Coast course for novices and the more difficult TT ("[[Isle of Man TT|Tourist Trophy]]") Course for veteran players. While the TT Course is based on the actual course on the Isle of Man, the Laxey Coast is a fictional course designed by the game developers,<ref name="SatMag3">{{cite magazine|title=You Little Manx!|magazine=[[Sega Saturn Magazine]]|issue=3|publisher=[[Emap International Limited]]|date=January 1996|page=18}}</ref> though its scenery is drawn from the Isle of Man.<ref>{{cite magazine|last=Hickman |first=Sam |title=You Know Nothing!|magazine=[[Sega Saturn Magazine]]|issue=5|publisher=[[Emap International Limited]] |date=March 1996|pages=20–23}}</ref>
The arcade game is known at the time for its impressive graphics and innovative cabinet. Many arcade motorcycle games incorporated a bike-like machine that tilted so the player could maneuver the on-screen bike in a somewhat realistic fashion. However, most of them, until this game, still required that the player kept their feet on the floor. The Manx TT machine was unique in that it had steps on the side of the bike, allowing the player to keep their feet on the machine and use their body weight to control the on-screen bike; much like riding a real motorcycle. This helped make the game feel more realistic and increased the amount of skill required to fully master it.


The arcade game was known at the time for its impressive graphics and innovative cabinet. Many arcade motorcycle games incorporated a bike-like machine that tilted so the player could maneuver the on-screen bike through the physical "bike" (pioneered by another Sega game, ''[[Hang-On]]''); to do this, the player would need to push their feet against the floor. The ''Manx TT'' machine, however, was sensitive enough to tilt just from the rider shifting their weight, allowing the player to keep their feet on the machine and use their body weight to control the on-screen bike, making the game feel more realistic.<ref name="SatMag3"/><ref name="NGen12">{{cite magazine |title=Coin-op Giants Reveal Latest at JAMMA|magazine=[[Next Generation (magazine)|Next Generation]]|issue=12|publisher=[[Imagine Media]]|date=December 1995|pages=16–17}}</ref> The game was a hit in arcades across the world.
Many of the unsold Manx TT cabinets were converted into [[Motor Raid]] cabinets, a futuristic Model 2 motorcycle racing game released in [[1997]].


Sega's decision to entrust the Saturn port of ''Manx TT Super Bike'' to an external developer, particularly one with no experience in porting arcade games, was controversial. However, upon release the game proved to be a major critical success for the Saturn. ''[[Motor Raid]]'', a futuristic Sega Model 2 motorcycle racing game, was released as an [[arcade conversion]] kit for the ''Manx TT Super Bike'' arcade cabinet in 1997.


==Development==
[[Category:1995 arcade games]]
Producer [[Tetsuya Mizuguchi]] recounted the impetus behind the game: {{blockquote|After ''[[Sega Rally Championship|Sega Rally]]'', I wanted to make a game with a big graphic impact that used the player's body. Looking through a magazine, I saw an article about the Isle of Man and I found the island very beautiful - perfect for a nice racing game. Moreover, in Japan there are groups of bikers who love riding bikes on the open road. I wanted to make a bike game mixing these two elements.<ref name="NGen16">{{cite magazine|title=Manx TT |magazine=[[Next Generation (magazine)|Next Generation]]|issue=16|publisher=[[Imagine Media]]|date=April 1996|pages=60–61}}</ref>}}
[[Category:1995 computer and video games]]

[[Category:Arcade games]]
The in-game motorcycles resemble the team Honda/Castrol [[Honda RVF750 RC45]]. In making the game, AM3 consulted the motorcycle racing team [[Castrol]]/[[Honda Racing Corporation]], who helped them on a number of points, including studies on where sound comes from on a motorcycle and how it travels to the ear of the rider.<ref name="NGen16"/> The team determined that they needed four sound outputs to recreate this experience realistically. Because the Model 2 arcade board has only two sound outputs, they used a Model 1 sound board for the additional two sound outputs.<ref name="NGen16"/>
[[Category:Sega games]]

Because it takes more polygons to render a motorcycle than to render a car with a similar level of detail, AM3's wish for the game to support up to eight players presented processing difficulties. They opted to limit the bikes to a relatively small number of polygons so that the game could support eight players without suffering slowdown.<ref name="NGen16"/>

The game was first demonstrated at the 1995 [[Japanese Amusement Machine Manufacturers' Association]] show; the game was described as only 20% complete at this time, with just one course playable.<ref name="NGen12"/>

Gaming fans and journalists assumed that the Saturn version of the game would be developed by the same internal Sega CS team which handled the Saturn conversion of ''[[Sega Rally Championship]]'', but the team was busy with ''[[Daytona USA: Championship Circuit Edition]]'', which Sega considered a more important release.<ref>{{cite magazine|title=Manx TT Confirmed!|magazine=Maximum: The Video Game Magazine|issue=7 |publisher=[[Emap International Limited]]|date=June 1996|page=127}}</ref> Sega instead assigned the port to third party developer Tantalus Interactive, though several personnel from Sega of Japan assisted Tantalus towards the end of development.<ref name=SSM17>{{cite magazine |first=Rich |last=Leadbetter|title=Manx TT Super Bike|magazine=[[Sega Saturn Magazine]]|issue=17 |publisher=[[Emap International Limited]]|date=March 1997|pages=14–19}}</ref> The assignment came to Tantalus in an indirect manner; Sega initially gave the job of both Saturn and Windows ports to [[Psygnosis]], which contracted them out to [[Perfect Entertainment]] and Tantalus.<ref>{{cite magazine |title=Q&A|magazine=[[Sega Saturn Magazine]]|issue=20|publisher=[[Emap International Limited]] |date=June 1997|page=40}}</ref>

==Release==
The Saturn version features an arcade mode (which is essentially a recreation of the arcade version, including the presentation screens) and a Saturn mode, which includes additional features such as practice races and a challenge course in which all the tracks are played in order.<ref name=SSM17/> It supports two players using a [[Split screen (computer graphics)|split screen]], as opposed to the linkup multiplayer used in the arcade version,<ref name=SSM17/><ref>{{cite magazine |title=E3 Unleashed!|magazine=[[GamePro]] |issue=106|publisher=[[International Data Group|IDG]]|date=July 1997|page=66}}</ref> and is compatible with the analog controller.<ref>{{cite magazine |first=Rich|last=Leadbetter |title=Take it to the Manx! |magazine=[[Sega Saturn Magazine]] |issue=18|publisher=[[Emap International Limited]] |date=April 1997|page=40}}</ref> The Saturn and PC releases have the game soundtrack as standard [[Red Book (audio CD standard)|Red Book audio]] which can be listened to in any CD player.

===Saturn to PC conversion===
The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes.

* Full bike shadows instead of the mesh effect shadow in the Saturn version.
* Perspective correction to remove polygon warping.
* Increased draw distance.
* Higher resolution than the arcade version.
* 3dFx compatibility for filtered textures.
* 8 player multiplayer, like the arcade game.
* Newer voices.

==Reception==
{{Video game reviews
| title = Contemporary reviews
| ARC = true
| SSAT = true
| CP_SSAT = 90%<ref>{{cite magazine |title=Test Saturn: Sega Manx TT Super Bike |magazine=[[:fr:Consoles +|Consoles +]] |date=April 1996 |issue=64 |pages=112–3 |lang=fr |url=https://www.abandonware-magazines.org/affiche_mag.php?mag=51&num=7001&album=oui}}</ref>
| CVG_ARC = 5/5<ref>{{cite magazine |title=Video Drome: Manx TT |magazine=[[Computer and Video Games]] |date=9 February 1996 |issue=172 (March 1996) |pages=72–3 |url=https://archive.org/details/Computer_and_Video_Games_Issue_172_1996-03_EMAP_Images_GB/page/n71/mode/2up}}</ref>
| EGM_SSAT = 13.5/20<ref name=EGM98>{{cite magazine |title=Team EGM Sports: Manx TT: Super Bike|magazine=[[Electronic Gaming Monthly]] |issue=98|publisher=[[Ziff Davis]]|date=September 1997|page=129|url=https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20098%20%28September%201997%29/page/n130}}</ref>
| GSpot_SSAT = 6.3/10<ref name=GSrev>{{cite web|title=Manx TT Super Bike Review |url=https://www.gamespot.com/reviews/manx-tt-super-bike-review/1900-2532882/|website=[[GameSpot]]|access-date=25 March 2018|date=April 3, 1997}}</ref>
| Hyper_SSAT = 70%<ref>{{cite magazine|last=Soropos|first=George|date=May 1997|title=Manx TT|issue=43|magazine=[[Hyper (magazine)|Hyper]]|pages=44–45}}</ref>
| NGen_ARC = {{rating|5|5}}<ref name=NGen17/>
| NGen_SSAT = {{rating|4|5}}<ref name=NGen30>{{cite magazine|title=Bike Me |magazine=[[Next Generation (magazine)|Next Generation]]|issue=30 |publisher=[[Imagine Media]] |date=June 1997|page=122|url=https://archive.org/stream/NextGeneration30Jun1997/Next_Generation_30_Jun_1997#page/n123}}</ref>
| rev1 = ''[[Saturn Power]]''
| rev1_SSAT = 92%<ref name=SatP1>{{cite magazine|first=Dean|last=Mortlock |title=Review: Manx TT|magazine=[[Saturn Power]]|issue=1|publisher=[[Future plc]]|date=June 1997|pages=64–67}}</ref>
| rev2 = ''[[Sega Saturn Magazine]]''
| rev2_SSAT = 91%<ref name=SSM18>{{cite magazine|last=Leadbetter|first=Rich |title=Review: Manx TT Superbike|magazine=[[Sega Saturn Magazine]]|issue=18|publisher=[[Emap International Limited]] |date=April 1997|pages=60–61}}</ref>
}}

{{Video game reviews
| title = Retrospective reception
| ARC = true
| SSAT = true
| GR_SSAT = 64.1% (5 reviews)<ref>{{cite web|url=http://www.gamerankings.com/saturn/197854-manx-tt-super-bike/index.html|title=Manx TT Super Bike Sega Saturn Review Score|archive-url=https://web.archive.org/web/20110317120352/http://www.gamerankings.com/saturn/197854-manx-tt-super-bike/index.html|archive-date=2011-03-17}}</ref>
| Allgame_ARC = {{rating|4|5}}<ref>{{cite web|last=Williamson|first=Colin|archive-url=https://web.archive.org/web/20141115043341/http://www.allgame.com/game.php?id=10482&tab=review|archive-date=November 15, 2014|url=http://www.allgame.com/game.php?id=10482&tab=review|title=Manx TT SuperBike|work=[[AllGame]]|access-date=October 20, 2020}}</ref>
| Allgame_SSAT = {{rating|3.5|5}}<ref>{{cite web|last=Williamson|first=Colin|archive-url=https://web.archive.org/web/20141115045054/http://www.allgame.com/game.php?id=1887&tab=review|archive-date=November 15, 2014|url=http://www.allgame.com/game.php?id=1887&tab=review|title=Manx TT SuperBike |work=[[AllGame]]|access-date=October 20, 2020}}</ref>
}}

===Arcade===
Following a strong audience reaction at the [[Amusement Trades Exhibition International]] (ATEI) show in January 1996, the game's UK distributor sold out of ''Manx TT Super Bike'' cabinets, despite costing £15,000 or {{US$|{{To USD|15|GBR|year=1996|round=yes}},000|long=no|1996|round=-3}} per deluxe cabinet.<ref name="Maximum">{{cite magazine|title=Sega's Fighting Frenzy!|magazine=Maximum: The Video Game Magazine|issue=4 |publisher=[[Emap International Limited]]|date=February 1996|page=128|url=https://retrocdn.net/images/2/2f/MAXIMUM_UK_04.pdf#page=128}}</ref> In Japan, ''Game Machine'' listed ''Manx TT Super Bike'' on their February 15, 1996 issue as being the second most-successful dedicated arcade game of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=512|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 February 1996|page=21|lang=ja}}</ref> In March 1996, it was the second top-grossing dedicated arcade game in Japan (below [[Namco]]'s ''[[Alpine Racer]]'') and the overall top-grossing dedicated arcade game in Australia.<ref name="Leisure">{{cite news |title=Test Reports |url=https://archive.org/details/Leisure_Line_1996-03_Leisure_Allied_Industries_AU/page/n57 |access-date=27 December 2019 |work=Leisure Line |publisher=Leisure & Allied Industries |date=March 1996 |page=58}}</ref> In North America, the game was also a hit in arcades.<ref>{{cite magazine |title=ProNews: Parade of Popular PC and Arcade Titles Coming to Home Systems This Winter |magazine=[[GamePro]] |date=May 1997 |volume=9 |issue=5 |page=24 |url=https://archive.org/details/GamePro_Issue_104_Volume_09_Number_05_1997-05_IDG_Publishing_US/page/n25/mode/1up}}</ref>

A reviewer for ''[[Next Generation (magazine)|Next Generation]]'' hailed the game as "one of the fastest and most dazzling bike coin-ops in the arcades ... the next evolutionary step in bike racing sims." He said the ability to control the bike without placing one's feet on the ground makes it far more immersive and realistic than any previous cycle racing game, and additionally applauded the effective simulation of speed, high frame rate, "solid" learning curve, persistent and intelligent AI opponents, and the way the bike reacts to being hit or jostled by other racers.<ref name=NGen17>{{cite magazine |title=Born to Be Wild |magazine=[[Next Generation (magazine)|Next Generation]]|issue=17|publisher=[[Imagine Media]]|date=May 1996|page=104}}</ref>

===Saturn===
Despite the controversy over Sega entrusting the Saturn conversion to an outside developer, upon its release critics agreed that it was an exemplary conversion of the arcade game.<ref name=EGM98/><ref name=GSrev/><ref name=NGen30/><ref name=SatP1/><ref name=SSM18/> Dean Mortock, for example, admitted in ''[[Saturn Power]]'': "... I was certainly sceptical as to the reasoning behind letting another team do the conversion. But, after playing the game inside out, I can honestly say that I believe that this is the finest conversion of ''Manx TT'' onto the Saturn possible."<ref name=SatP1/> The game's smooth control was highly praised, with most critics commenting that all three controller options (standard joypad, analog controller, and steering wheel) work well, with the analog controller allowing the most exceptional precision of the three.<ref name=EGM98/><ref name=GSrev/><ref name=NGen30/><ref name=SatP1/><ref name=SSM18/><ref name=GProRev>{{cite web |author=The Rookie|url=https://archive.org/stream/GamePro_Issue_109_Volume_09_Number_10_1997-10_IDG_Publishing_US#page/n157/mode/1up |title=Manx TT|magazine=[[GamePro]]|issue=109|publisher=[[International Data Group|IDG]] |date=October 1997|page=156}}</ref>

The most common criticism made of the game was that the additional content of the Saturn version was insufficient to give it the longevity expected of a home console game.<ref name=EGM98/><ref name=GSrev/><ref name=NGen30/><ref name=SatP1/><ref name=SSM18/><ref name=GProRev/> ''[[GameSpot]]'' in particular concluded that while the game "is one of the best conversions the Saturn has seen and is also truly fun to play", Saturn owners should pass on it in favor of something with higher value-for-money.<ref name=GSrev/> A ''Next Generation'' critic, however, argued that "what ''Manx TT'' is missing in depth is made up for in its ability to deliver a thrilling racing experience with an incredibly smooth frame rate, top-notch rider animation (a detail that doesn't mean much until you've seen it), and some of the best control dynamics ever offered in a racing game".<ref name=NGen30/> Kraig Kujawa of ''[[Electronic Gaming Monthly]]'' called it "the perfect racing game to rent", while his co-reviewer Dean Hager argued that though the content is limited, "surprisingly, [it] will keep you busy for a while."<ref name=EGM98/> Rich Leadbetter of ''[[Sega Saturn Magazine]]'' judged that "although lastability could have been improved, Manx TT is a tough, enjoyable experience which does a great job of bringing the arcade game to Saturn."<ref name=SSM18/>

==See also==
*''[[Suzuki TT Superbikes]]''

==Notes==
{{reflist}}

[[Category:1995 video games]]
[[Category:Amusement Vision games]]
[[Category:Arcade video games]]
[[Category:Isle of Man TT]]
[[Category:Psygnosis games]]
[[Category:Sega-AM3 games]]
[[Category:Sega arcade games]]
[[Category:Sega Saturn games]]
[[Category:Sega Saturn games]]
[[Category:PC games]]
[[Category:Video games developed in Japan]]
[[Category:Video games scored by Howard Drossin]]
[[Category:Video games set in the Isle of Man]]
[[Category:Split-screen multiplayer games]]
[[Category:Windows games]]
[[Category:Tantalus Media games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Perfect Entertainment games]]

Latest revision as of 03:08, 22 November 2023

Manx TT Super Bike
Developer(s)Sega AM3, Sega-AM4
Tantalus Interactive (Saturn)
Psygnosis (Windows)
Publisher(s)Sega
Director(s)Jun Uriu
Shinichi Fujii
Producer(s)Tetsuya Mizuguchi
Designer(s)
  • Takahiro Kajimoto
  • Kyoushi Ieizumi
  • Takeo Iwase
  • Satoru Okano
  • Masaru Takano
  • Nachiyo Kamogawa
  • Shinichi Fujii
Programmer(s)Takeshi Goden
Toshikazu Goi
Kazumasa Kondo
Platform(s)Arcade, Sega Saturn, Windows
Release
November 1995
Genre(s)Racing
Mode(s)Single player, multiplayer
Arcade systemSega Model 2

Manx TT Super Bike[8] is a 1995 arcade racing game developed jointly by Sega AM3 and Sega-AM4. It is a motorcycle racing game built for the Sega Model 2 arcade board.[9] Up to 8 players can race in this game if enough arcade cabinets are linked together, following on from Daytona USA. It was later ported to the Sega Saturn by Tantalus Interactive and to Windows by Perfect Entertainment.

The game's setting is the Isle of Man TT - the world-famous and demanding motorcycle racing event held on the Isle of Man. There are two courses to race on: the Laxey Coast course for novices and the more difficult TT ("Tourist Trophy") Course for veteran players. While the TT Course is based on the actual course on the Isle of Man, the Laxey Coast is a fictional course designed by the game developers,[10] though its scenery is drawn from the Isle of Man.[11]

The arcade game was known at the time for its impressive graphics and innovative cabinet. Many arcade motorcycle games incorporated a bike-like machine that tilted so the player could maneuver the on-screen bike through the physical "bike" (pioneered by another Sega game, Hang-On); to do this, the player would need to push their feet against the floor. The Manx TT machine, however, was sensitive enough to tilt just from the rider shifting their weight, allowing the player to keep their feet on the machine and use their body weight to control the on-screen bike, making the game feel more realistic.[10][12] The game was a hit in arcades across the world.

Sega's decision to entrust the Saturn port of Manx TT Super Bike to an external developer, particularly one with no experience in porting arcade games, was controversial. However, upon release the game proved to be a major critical success for the Saturn. Motor Raid, a futuristic Sega Model 2 motorcycle racing game, was released as an arcade conversion kit for the Manx TT Super Bike arcade cabinet in 1997.

Development[edit]

Producer Tetsuya Mizuguchi recounted the impetus behind the game:

After Sega Rally, I wanted to make a game with a big graphic impact that used the player's body. Looking through a magazine, I saw an article about the Isle of Man and I found the island very beautiful - perfect for a nice racing game. Moreover, in Japan there are groups of bikers who love riding bikes on the open road. I wanted to make a bike game mixing these two elements.[13]

The in-game motorcycles resemble the team Honda/Castrol Honda RVF750 RC45. In making the game, AM3 consulted the motorcycle racing team Castrol/Honda Racing Corporation, who helped them on a number of points, including studies on where sound comes from on a motorcycle and how it travels to the ear of the rider.[13] The team determined that they needed four sound outputs to recreate this experience realistically. Because the Model 2 arcade board has only two sound outputs, they used a Model 1 sound board for the additional two sound outputs.[13]

Because it takes more polygons to render a motorcycle than to render a car with a similar level of detail, AM3's wish for the game to support up to eight players presented processing difficulties. They opted to limit the bikes to a relatively small number of polygons so that the game could support eight players without suffering slowdown.[13]

The game was first demonstrated at the 1995 Japanese Amusement Machine Manufacturers' Association show; the game was described as only 20% complete at this time, with just one course playable.[12]

Gaming fans and journalists assumed that the Saturn version of the game would be developed by the same internal Sega CS team which handled the Saturn conversion of Sega Rally Championship, but the team was busy with Daytona USA: Championship Circuit Edition, which Sega considered a more important release.[14] Sega instead assigned the port to third party developer Tantalus Interactive, though several personnel from Sega of Japan assisted Tantalus towards the end of development.[15] The assignment came to Tantalus in an indirect manner; Sega initially gave the job of both Saturn and Windows ports to Psygnosis, which contracted them out to Perfect Entertainment and Tantalus.[16]

Release[edit]

The Saturn version features an arcade mode (which is essentially a recreation of the arcade version, including the presentation screens) and a Saturn mode, which includes additional features such as practice races and a challenge course in which all the tracks are played in order.[15] It supports two players using a split screen, as opposed to the linkup multiplayer used in the arcade version,[15][17] and is compatible with the analog controller.[18] The Saturn and PC releases have the game soundtrack as standard Red Book audio which can be listened to in any CD player.

Saturn to PC conversion[edit]

The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes.

  • Full bike shadows instead of the mesh effect shadow in the Saturn version.
  • Perspective correction to remove polygon warping.
  • Increased draw distance.
  • Higher resolution than the arcade version.
  • 3dFx compatibility for filtered textures.
  • 8 player multiplayer, like the arcade game.
  • Newer voices.

Reception[edit]

Arcade[edit]

Following a strong audience reaction at the Amusement Trades Exhibition International (ATEI) show in January 1996, the game's UK distributor sold out of Manx TT Super Bike cabinets, despite costing £15,000 or $23,000 (equivalent to $45,000 in 2023) per deluxe cabinet.[4] In Japan, Game Machine listed Manx TT Super Bike on their February 15, 1996 issue as being the second most-successful dedicated arcade game of the month.[31] In March 1996, it was the second top-grossing dedicated arcade game in Japan (below Namco's Alpine Racer) and the overall top-grossing dedicated arcade game in Australia.[32] In North America, the game was also a hit in arcades.[33]

A reviewer for Next Generation hailed the game as "one of the fastest and most dazzling bike coin-ops in the arcades ... the next evolutionary step in bike racing sims." He said the ability to control the bike without placing one's feet on the ground makes it far more immersive and realistic than any previous cycle racing game, and additionally applauded the effective simulation of speed, high frame rate, "solid" learning curve, persistent and intelligent AI opponents, and the way the bike reacts to being hit or jostled by other racers.[24]

Saturn[edit]

Despite the controversy over Sega entrusting the Saturn conversion to an outside developer, upon its release critics agreed that it was an exemplary conversion of the arcade game.[21][22][25][26][27] Dean Mortock, for example, admitted in Saturn Power: "... I was certainly sceptical as to the reasoning behind letting another team do the conversion. But, after playing the game inside out, I can honestly say that I believe that this is the finest conversion of Manx TT onto the Saturn possible."[26] The game's smooth control was highly praised, with most critics commenting that all three controller options (standard joypad, analog controller, and steering wheel) work well, with the analog controller allowing the most exceptional precision of the three.[21][22][25][26][27][34]

The most common criticism made of the game was that the additional content of the Saturn version was insufficient to give it the longevity expected of a home console game.[21][22][25][26][27][34] GameSpot in particular concluded that while the game "is one of the best conversions the Saturn has seen and is also truly fun to play", Saturn owners should pass on it in favor of something with higher value-for-money.[22] A Next Generation critic, however, argued that "what Manx TT is missing in depth is made up for in its ability to deliver a thrilling racing experience with an incredibly smooth frame rate, top-notch rider animation (a detail that doesn't mean much until you've seen it), and some of the best control dynamics ever offered in a racing game".[25] Kraig Kujawa of Electronic Gaming Monthly called it "the perfect racing game to rent", while his co-reviewer Dean Hager argued that though the content is limited, "surprisingly, [it] will keep you busy for a while."[21] Rich Leadbetter of Sega Saturn Magazine judged that "although lastability could have been improved, Manx TT is a tough, enjoyable experience which does a great job of bringing the arcade game to Saturn."[27]

See also[edit]

Notes[edit]

  1. ^ "News". 5 June 1997. Archived from the original on 5 June 1997. Retrieved 9 April 2023.
  2. ^ "SEGA'S NEW AM3 GAME HITS ARCADES". 6 June 1997. Archived from the original on 6 June 1997. Retrieved 9 April 2023.
  3. ^ "Manx TT". Media Arts Database. Agency for Cultural Affairs. Retrieved 12 October 2021.
  4. ^ a b "Sega's Fighting Frenzy!" (PDF). Maximum: The Video Game Magazine. No. 4. Emap International Limited. February 1996. p. 128.
  5. ^ "START YOUR ENGINES ARCADE MOTORCYCLE RACING COMES TO SEGA SATURN WITH MANX TT SUPERBIKE [month mislabeled as "June"]". Sega Central. Sega of America. 29 July 1997. Archived from the original on 2 February 1998. Retrieved 2 January 2021.
  6. ^ "Software List (Released by Sega)". セガ 製品情報サイト (in Japanese). Sega. Retrieved 15 May 2023.
  7. ^ "Sega Press". 15 July 1997. Archived from the original on 15 July 1997. Retrieved 4 May 2023.
  8. ^ Some later releases refer to the game as Manx TT SuperBike or Manx TT Superbike.
  9. ^ "Manx TT". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 39.
  10. ^ a b "You Little Manx!". Sega Saturn Magazine. No. 3. Emap International Limited. January 1996. p. 18.
  11. ^ Hickman, Sam (March 1996). "You Know Nothing!". Sega Saturn Magazine. No. 5. Emap International Limited. pp. 20–23.
  12. ^ a b "Coin-op Giants Reveal Latest at JAMMA". Next Generation. No. 12. Imagine Media. December 1995. pp. 16–17.
  13. ^ a b c d "Manx TT". Next Generation. No. 16. Imagine Media. April 1996. pp. 60–61.
  14. ^ "Manx TT Confirmed!". Maximum: The Video Game Magazine. No. 7. Emap International Limited. June 1996. p. 127.
  15. ^ a b c Leadbetter, Rich (March 1997). "Manx TT Super Bike". Sega Saturn Magazine. No. 17. Emap International Limited. pp. 14–19.
  16. ^ "Q&A". Sega Saturn Magazine. No. 20. Emap International Limited. June 1997. p. 40.
  17. ^ "E3 Unleashed!". GamePro. No. 106. IDG. July 1997. p. 66.
  18. ^ Leadbetter, Rich (April 1997). "Take it to the Manx!". Sega Saturn Magazine. No. 18. Emap International Limited. p. 40.
  19. ^ "Test Saturn: Sega Manx TT Super Bike". Consoles + (in French). No. 64. April 1996. pp. 112–3.
  20. ^ "Video Drome: Manx TT". Computer and Video Games. No. 172 (March 1996). 9 February 1996. pp. 72–3.
  21. ^ a b c d e "Team EGM Sports: Manx TT: Super Bike". Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 129.
  22. ^ a b c d e "Manx TT Super Bike Review". GameSpot. 3 April 1997. Retrieved 25 March 2018.
  23. ^ Soropos, George (May 1997). "Manx TT". Hyper. No. 43. pp. 44–45.
  24. ^ a b "Born to Be Wild". Next Generation. No. 17. Imagine Media. May 1996. p. 104.
  25. ^ a b c d e "Bike Me". Next Generation. No. 30. Imagine Media. June 1997. p. 122.
  26. ^ a b c d e Mortlock, Dean (June 1997). "Review: Manx TT". Saturn Power. No. 1. Future plc. pp. 64–67.
  27. ^ a b c d e Leadbetter, Rich (April 1997). "Review: Manx TT Superbike". Sega Saturn Magazine. No. 18. Emap International Limited. pp. 60–61.
  28. ^ "Manx TT Super Bike Sega Saturn Review Score". Archived from the original on 17 March 2011.
  29. ^ Williamson, Colin. "Manx TT SuperBike". AllGame. Archived from the original on 15 November 2014. Retrieved 20 October 2020.
  30. ^ Williamson, Colin. "Manx TT SuperBike". AllGame. Archived from the original on 15 November 2014. Retrieved 20 October 2020.
  31. ^ "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 512. Amusement Press, Inc. 15 February 1996. p. 21.
  32. ^ "Test Reports". Leisure Line. Leisure & Allied Industries. March 1996. p. 58. Retrieved 27 December 2019.
  33. ^ "ProNews: Parade of Popular PC and Arcade Titles Coming to Home Systems This Winter". GamePro. Vol. 9, no. 5. May 1997. p. 24.
  34. ^ a b The Rookie (October 1997). "Manx TT". GamePro. IDG. p. 156.