Crowther railway station and Dave Arneson: Difference between pages

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{{Infobox Writer <!-- for more information see [[:Template:Infobox Writer/doc]] -->
Crowther station was located on the [[Blayney-Demondrille railway line, New South Wales]].
| name = Dave Arneson
| image = Dave Arneson.png
| caption =
| pseudonym =
| birthname = David L. Arneson
| birthdate = {{birth date and age|1947|10|1|mf=y}}
| birthplace = [[Minnesota]], [[United States]]
| deathdate =
| deathplace =
| occupation = game designer
| nationality = [[United States]]
| period =
| genre = [[role-playing game]]s
| subject =
| movement =
| notableworks =
| influences =
| influenced =
| signature =
| website =
}}


'''David L. Arneson''' (born [[October 1]], [[1947]]<ref>{{cite web| url = http://www.enworld.org/archive/index.php/t-176247.html| title = Happy Birthday Dave Arneson!| accessdate = 2007-06-28| date = 2006-09-30| last = Mayle| first = Kevin| work = EN World }}</ref>{{Verify credibility|date=November 2007}} in [[Minnesota]], [[United States]]) is an [[United States|American]] [[game designer]]. In the early 1970s, he co-created the ''[[Dungeons & Dragons]]'' (''D&D'') [[role-playing game]] with [[Gary Gygax]].<ref>"Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson" <!-- No trailing period or italics in original --> {{Citation| last = Cook| first = Monte| last2 = Tweet| first2 = Jonathan| last3 = Williams| first3 = Skip| year = 2000| title = Dungeons & Dragons Player's Handbook| place = Renton, Washington| publisher = Wizards of the Coast| pages = p 2 }}</ref> He is a [[University of Minnesota]] alumnus, and began working on [[role-playing game]]s (RPGs) at [[Coffman Union]]. He has kept a relatively low profile and has been called an "unsung legend" in the early development of role-playing games.<ref name="enworld-interview">{{cite web
It was always an "a" stop in the public timetables, meaning that passenger trains only stopped if passengers wished to join or alight. No passenger train was scheduled to stop.
| url = http://www.enworld.org/article.php?a=44
| title = An Interview With Dave Arneson, Co-Author of D&D
| accessdate = 2007-02-01
| date = 2004-06-28
| author = Morrus
| work = EN World


}} (Free registration required for access.)</ref> In 1984 Arneson was inducted into the [[Origins Award|Academy of Adventure Gaming Arts and Design's Hall of Fame]].<ref>{{cite web
== Construction ==
| url = http://www.originsgames.com/awards/1983/list-of-winners
The line between [[Young, New South Wales|Young]] and [[Cowra, New South Wales|Cowra]] was opened in 1886, but Crowther station was not opened until 1888 and, initially, no platform was provided. The facilities at the station at the time of opening are unknown, however a platform 45 feet (13.7 m) long was completed on 1 December, 1889.
| title = List of Winners
| accessdate = 2007-01-31


}}</ref>
== Water Tank ==
In 1999 ''[[Pyramid (magazine)|Pyramid]]'' magazine named Dave Arneson as one of ''The Millennium's Most Influential Persons'' "at least in the realm of adventure gaming."<ref>{{cite journal|title=Second Sight: The Millennium's Best "Other" Game and The Millennium's Most Influential Person|journal=[[Pyramid (magazine)|Pyramid]] (online)|url=http://www.sjgames.com/pyramid/login/article.html?id=1306|last=Haring|first=Scott D.|date=[[1999-12-24]]|accessdate=2008-02-15}}</ref>
Crowther was located at the foot of a 5 mile (8 km) steep gradient. In the 1890s, freight trains stopped at the station to split their loads into two sections. This practice ceased about 1900 when more powerful locomotives were introduced.


==Experience with miniature wargaming==
Crowther Creek, situated 1 mile 17 chains (1.95 km) south of the station, was the location for the supply of water for steam locomotives. In 1888, a well was built in the creek bed and a pump, powered by a steam boiler, raised water to a 20,000 gallon (75686 litre) water tank to which was attached an 8 inch (20 cm) jib. The tank was placed out of service in 1905 following the establishment of a permanent water supply at [[Koorawatha, New South Wales|Koorawatha]].
Arneson's role-playing game design work grew from his interest in [[wargame]]s. His parents bought him the ''[[Gettysburg (game)|Gettysburg]]'' game by [[Avalon Hill]] in the early 1960s and he soon taught his friends how to play. He and his gaming group began to design their own games.<ref name="gamespy2004">{{cite web
| url = http://pc.gamespy.com/articles/540/540395p1.html
| date = 2004-08-19
| title = Dave Arneson Interview
| accessdate = 2007-01-31
}}</ref> He was especially fond of [[Naval wargaming|naval wargames]]. Exposure to [[role-playing]] as a tool also influenced his later designs. In college history classes, he role-played historical events and preferred deviating from the recorded history in a manner similar to "what if" scenarios recreated in wargames.<ref name="gamespy2002">{{cite web
| url = http://archive.gamespy.com/articles/august02/gencon/arneson/
| date = 2002-08-11
| title = Dave Arneson Interview
| accessdate = 2007-01-31
}}</ref>


In the late 1960s,<ref name="gamespy2004" /> Arneson began playing with military miniatures with the [[Midwest Military Simulation Association]], a gamer group in the [[Minneapolis, Minnesota|Minneapolis]]-[[St. Paul, Minnesota|St. Paul]] area that included among its ranks [[David Wesely]]. It was with Wesely and the other members of the MMSA that he first developed the inklings of modern role-playing games. When they played, they would set non-combat objectives for each player, a step away from wargaming towards the more individual play and varied challenges of later RPGs.
== Traffic at the station ==
Crowther was the quintessential small, rural Australia station. Its primary purpose was to convey rural products from the area to Sydney. The main products loaded were bagged wheat, wool and livestock. The platform and freight facilities were placed on the western side of the line to provide the most convenient access for the local landholder(s). Stockyards were provided until 1970 and the goods siding closed about 1980.


Arneson attended the [[Gen Con]] [[gaming convention]] for the first time in 1969<ref>{{ Citation| last1=Arneson| first1=D.| last2=Gygax| first2=G.| last3=Carr| first3=M.| title=Don't Give Up the Ship!| publisher=TSR Games| place=Lake Geneva, WI| edition=2nd| pages=ii| year=1975 }}</ref>, which was only its second annual meeting (still primarily a wargaming only convention). It was at this Gen Con that he met [[Gary Gygax]] who had founded the [[Castle & Crusade Society]] in the [[International Federation of Wargamers]] in the 1960s at [[Lake Geneva, Wisconsin]], not far from Arneson's home in [[Minnesota]].<ref name="gamespy2004" /> They also shared an interest in sailing ship games that would bear fruit when they collaborated on the book ''[[Don't Give Up The Ship!]]'', published in 1972 by [[Guidon Games]].<ref name="gamespy2004" />
== Closure ==
The passenger station closed on 6 April, 1975 and it was demolished 10 years later.


The ideas of wargaming helped define the rules to apply to the acting gaming called "role-playing". Role-playing involves more one-on-one combat than wargaming could allow. And it was this that the group wanted.
== Further reading ==

'''''A Brief History of Crowther Station''''' Sharp, Stuart [[Australian Railway History|Australian Railway Historical Society Bulletin]], May, 2000 pp172-176
==Blackmoor==
Originally Arneson played his own mix of rules, using [[Rock, Paper, Scissors|rock, paper, scissors]] to resolve combat. Later he adapted a set of rules intended for conducting naval combat.<ref name="gamespy2002" /> These rules had an [[armor class]] system like that which would be used later in ''D&D''.<ref name="gamespy2004" /> In particular, the lower the armor class, the harder the ship (or creature) was to hit.

Arneson later dabbled with the ''[[Chainmail (game)|Chainmail]]'' rules, written by Gygax and [[Jeff Perren]], but found them lacking. He wrote his own rules in his own play, applying his own to his role-playing game scenarios and brought in his own rules. But ''Chainmail'' was on a similar track to what Arneson had in mind, combining fantasy elements with real-world rules.

He thought that Gygax would be interested in role-playing, as he was already a game-maker with similar interests, and he helped to start the game Blackmoor. They then worked together on the game.

The game that evolved was ''[[Blackmoor]]'', which modern players of ''D&D'' would describe as a campaign setting, not a complete game. The [[gameplay]] would now be recognizable to players of ''Dungeons & Dragons'', featuring the use of fixed [[hit point]]s and [[armor class]], character development (levels and [[experience point]]s), and [[dungeon crawl]]s. The setting was also fleshed-out over time. In the early 1970s, Arneson's gaming group in Minnesota began the "Blackmoor" campaign and has continued to play to the present.

After phone and mail design collaboration, Gygax and Arneson wanted to publish the game, but Arneson could not afford to invest in the venture. [[Don Kaye]] provided funding to publish the [[Dungeons & Dragons (1974)|original ''Dungeons & Dragons'' set]] in 1974, which became a sold-out success.<ref name="gamespy2004" /> "Blackmoor" became one of the first two major settings for the game, and the ''[[Blackmoor (supplement)|Blackmoor]]'' supplement was the second supplement to the game, produced in 1975.

In 1979, Arneson filed the first lawsuit (of five) against Gygax and [[TSR, Inc.|TSR Hobbies]] (''D&D'''s publisher) over crediting and royalties on later adapted versions of ''Dungeons & Dragons''. Arneson left ''D&D''/TSR and they resolved the suits out of court in 1981,<ref name="gamespy2004" /> but this did not end the lingering tensions between them. The court documents are confidential and neither party may talk about the issues involved. It was resolved, however, that they are "co-creators."

==After TSR==
In the early 1980s Arneson established his own game company, [[Adventure Games]], which produced the [[miniature game]]s ''[[Johnny Reb]]'' and ''[[Harpoon (game)|Harpoon]]''. He wrote the ''[[Adventures in Fantasy]]'' RPG (with co-author Richard L. Snider), which can be seen as ''D&D'' as he envisioned it. Adventure Games published several games and made money, but Arneson handed it over to [[Flying Buffalo]] as the workload became unbearable.

Arneson briefly returned to "Blackmoor" and ''D&D'' in the mid 1980s when Gygax became president of TSR.<ref name="gamespy2004" /> This production yielded the "DA" (Dave Arneson) series of ''Blackmoor'' modules. When a new president after Gygax took control of TSR, Arneson was removed from the company before the fifth module was published. Gygax and Arneson went their separate ways.<ref name="gamespy2004" />

In 1986, Arneson wrote a new ''D&D'' module set in Blackmoor called "The Garbage Pits of Despair", which was published in two parts in ''[[Different Worlds]]'' magazine issues #42 and #43.

Arneson stepped into the computer industry. He founded [[4D Interactive Systems, Inc.]], a computer company in Minnesota that is still in business today.<ref name="gamespy2004" /> He also did some [[computer programming|programming]] and worked on several games.<ref name="gamespy2004" /> He eventually found himself consulting with computer companies.<ref name="gamespy2004" />

Living in [[California]] in the late 1980s, he had a chance to work with [[special education]] children. Upon returning to Minnesota, he pursued teaching and began speaking at schools about educational uses of [[role-playing]].<ref name="gamespy2004" /> In the 1990s, he began working at [[Full Sail Real World Education|Full Sail]], a private [[university]] that teaches multimedia subjects, and continues there as a professor of [[computer game|computer]] [[game design]].<ref name="gamespy2004" />

Around 2000, Arneson was working with [[videographer]] John Kentner on ''Dragons in the Basement'', a video [[documentary film|documentary]] on the early history of role-playing games. He also made a [[cameo appearance]] in the ''[[Dungeons & Dragons (movie)|Dungeons & Dragons]]'' movie as one of many [[Wizard (Dungeons & Dragons)|mages]] throwing fireballs at a [[dragon]].<ref name="gamespy2002" /> Eventually the scene was deleted from the completed movie.

Arneson suffered a [[cerebrovascular accident|stroke]] in early 2002. He has recovered and continues his work.

==Present==
Arneson and [[Dustin Clingman]] founded [[Zeitgeist Games]] to produce an updated, [[d20 System]] version of the [[Blackmoor]] setting.<ref name="gamespy2004" /> [[Goodman Games]] published and distributed this new ''[[Blackmoor]]'' in 2004.

Arneson continues to play games, including ''D&D'', military miniatures, and an annual meeting to play the original [[Blackmoor]] in Minnesota.<ref name="gamespy2004" /> He has received numerous industry awards for his part in creating ''Dungeons & Dragons'' and role-playing games. He taught the class "Rules of the Game" at [[Full Sail Real World Education|Full Sail]], in which students learned how to accurately document and create balanced rules sets. He retired from the position on June 19, 2008.<ref>[http://blogs.orlandosentinel.com/etan_on_tech/2008/06/dd-co-creator-d.html D&D co-creator Dave Arneson retiring from Full Sail] from ''[[The Orlando Sentinel]]''</ref>

==References==
{{reflist}}

==External links==
* [http://www.blackmoorcastle.com/ Official website]
* [http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=1764 Dave Arneson's entry in the Pen & Paper RPG database] - Lists Dave's RPG industry credits.

===Interviews===
* "[http://www.dignews.com/feature.php?story_id=2514 Dave Arneson Interview]" by Harold Foundary at ''Digital Entertainment News''
* "[http://archive.gamespy.com/articles/august02/gencon/arneson/ Dave Arneson Interview]" by Andrew S. Bub at ''GameSpy'', [[August 11]], [[2002]]
* "[http://pc.gamespy.com/articles/540/540395p1.html?fromint=1 Dave Arneson Interview]" by Allen Rausch at ''GameSpy'', [[August 19]], [[2004]]
* "[http://www.judgesguild.net/guildhall/pegasus/pegasus_01/interview.shtml An Interview with Dave Arneson]" from ''Pegasus Magazine'', Issue #1 (Apr/May 1981)
* "[http://www.sliceofscifi.com/2008/03/08/slice-of-scifi-151/ Interview with Dave Arneson as part of Slice Of SciFi #151]" on ''Slice Of SciFi'', by ''Farpoint Media'', [[February 8]], [[2008]]

<!-- Metadata: see [[Wikipedia:Persondata]] -->

{{Persondata
|NAME= Arneson, Dave
|ALTERNATIVE NAMES= Arneson, David L.
|SHORT DESCRIPTION= American game designer
|DATE OF BIRTH= 1947
|PLACE OF BIRTH= [[Minnesota]], [[United States]]

|DATE OF DEATH=
|PLACE OF DEATH=
}}
{{DEFAULTSORT:Arneson, Dave}}
[[Category:1947 births]]
[[Category:Living people]]
[[Category:Dungeons & Dragons]]
[[Category:People from Lake Geneva, Wisconsin]]
[[Category:People from Minnesota]]
[[Category:Role-playing game designers]]
[[Category:University of Minnesota alumni]]

[[bg:Дейв Арнесън]]
[[es:Dave Arneson]]
[[fr:Dave Arneson]]
[[it:Dave Arneson]]
[[no:Dave Arneson]]
[[pl:Dave Arneson]]
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Revision as of 01:45, 11 October 2008

Dave Arneson
Occupationgame designer
NationalityUnited States
Genrerole-playing games

David L. Arneson (born October 1, 1947[1][unreliable source?] in Minnesota, United States) is an American game designer. In the early 1970s, he co-created the Dungeons & Dragons (D&D) role-playing game with Gary Gygax.[2] He is a University of Minnesota alumnus, and began working on role-playing games (RPGs) at Coffman Union. He has kept a relatively low profile and has been called an "unsung legend" in the early development of role-playing games.[3] In 1984 Arneson was inducted into the Academy of Adventure Gaming Arts and Design's Hall of Fame.[4] In 1999 Pyramid magazine named Dave Arneson as one of The Millennium's Most Influential Persons "at least in the realm of adventure gaming."[5]

Experience with miniature wargaming

Arneson's role-playing game design work grew from his interest in wargames. His parents bought him the Gettysburg game by Avalon Hill in the early 1960s and he soon taught his friends how to play. He and his gaming group began to design their own games.[6] He was especially fond of naval wargames. Exposure to role-playing as a tool also influenced his later designs. In college history classes, he role-played historical events and preferred deviating from the recorded history in a manner similar to "what if" scenarios recreated in wargames.[7]

In the late 1960s,[6] Arneson began playing with military miniatures with the Midwest Military Simulation Association, a gamer group in the Minneapolis-St. Paul area that included among its ranks David Wesely. It was with Wesely and the other members of the MMSA that he first developed the inklings of modern role-playing games. When they played, they would set non-combat objectives for each player, a step away from wargaming towards the more individual play and varied challenges of later RPGs.

Arneson attended the Gen Con gaming convention for the first time in 1969[8], which was only its second annual meeting (still primarily a wargaming only convention). It was at this Gen Con that he met Gary Gygax who had founded the Castle & Crusade Society in the International Federation of Wargamers in the 1960s at Lake Geneva, Wisconsin, not far from Arneson's home in Minnesota.[6] They also shared an interest in sailing ship games that would bear fruit when they collaborated on the book Don't Give Up The Ship!, published in 1972 by Guidon Games.[6]

The ideas of wargaming helped define the rules to apply to the acting gaming called "role-playing". Role-playing involves more one-on-one combat than wargaming could allow. And it was this that the group wanted.

Blackmoor

Originally Arneson played his own mix of rules, using rock, paper, scissors to resolve combat. Later he adapted a set of rules intended for conducting naval combat.[7] These rules had an armor class system like that which would be used later in D&D.[6] In particular, the lower the armor class, the harder the ship (or creature) was to hit.

Arneson later dabbled with the Chainmail rules, written by Gygax and Jeff Perren, but found them lacking. He wrote his own rules in his own play, applying his own to his role-playing game scenarios and brought in his own rules. But Chainmail was on a similar track to what Arneson had in mind, combining fantasy elements with real-world rules.

He thought that Gygax would be interested in role-playing, as he was already a game-maker with similar interests, and he helped to start the game Blackmoor. They then worked together on the game.

The game that evolved was Blackmoor, which modern players of D&D would describe as a campaign setting, not a complete game. The gameplay would now be recognizable to players of Dungeons & Dragons, featuring the use of fixed hit points and armor class, character development (levels and experience points), and dungeon crawls. The setting was also fleshed-out over time. In the early 1970s, Arneson's gaming group in Minnesota began the "Blackmoor" campaign and has continued to play to the present.

After phone and mail design collaboration, Gygax and Arneson wanted to publish the game, but Arneson could not afford to invest in the venture. Don Kaye provided funding to publish the original Dungeons & Dragons set in 1974, which became a sold-out success.[6] "Blackmoor" became one of the first two major settings for the game, and the Blackmoor supplement was the second supplement to the game, produced in 1975.

In 1979, Arneson filed the first lawsuit (of five) against Gygax and TSR Hobbies (D&D's publisher) over crediting and royalties on later adapted versions of Dungeons & Dragons. Arneson left D&D/TSR and they resolved the suits out of court in 1981,[6] but this did not end the lingering tensions between them. The court documents are confidential and neither party may talk about the issues involved. It was resolved, however, that they are "co-creators."

After TSR

In the early 1980s Arneson established his own game company, Adventure Games, which produced the miniature games Johnny Reb and Harpoon. He wrote the Adventures in Fantasy RPG (with co-author Richard L. Snider), which can be seen as D&D as he envisioned it. Adventure Games published several games and made money, but Arneson handed it over to Flying Buffalo as the workload became unbearable.

Arneson briefly returned to "Blackmoor" and D&D in the mid 1980s when Gygax became president of TSR.[6] This production yielded the "DA" (Dave Arneson) series of Blackmoor modules. When a new president after Gygax took control of TSR, Arneson was removed from the company before the fifth module was published. Gygax and Arneson went their separate ways.[6]

In 1986, Arneson wrote a new D&D module set in Blackmoor called "The Garbage Pits of Despair", which was published in two parts in Different Worlds magazine issues #42 and #43.

Arneson stepped into the computer industry. He founded 4D Interactive Systems, Inc., a computer company in Minnesota that is still in business today.[6] He also did some programming and worked on several games.[6] He eventually found himself consulting with computer companies.[6]

Living in California in the late 1980s, he had a chance to work with special education children. Upon returning to Minnesota, he pursued teaching and began speaking at schools about educational uses of role-playing.[6] In the 1990s, he began working at Full Sail, a private university that teaches multimedia subjects, and continues there as a professor of computer game design.[6]

Around 2000, Arneson was working with videographer John Kentner on Dragons in the Basement, a video documentary on the early history of role-playing games. He also made a cameo appearance in the Dungeons & Dragons movie as one of many mages throwing fireballs at a dragon.[7] Eventually the scene was deleted from the completed movie.

Arneson suffered a stroke in early 2002. He has recovered and continues his work.

Present

Arneson and Dustin Clingman founded Zeitgeist Games to produce an updated, d20 System version of the Blackmoor setting.[6] Goodman Games published and distributed this new Blackmoor in 2004.

Arneson continues to play games, including D&D, military miniatures, and an annual meeting to play the original Blackmoor in Minnesota.[6] He has received numerous industry awards for his part in creating Dungeons & Dragons and role-playing games. He taught the class "Rules of the Game" at Full Sail, in which students learned how to accurately document and create balanced rules sets. He retired from the position on June 19, 2008.[9]

References

  1. ^ Mayle, Kevin (2006-09-30). "Happy Birthday Dave Arneson!". EN World. Retrieved 2007-06-28.
  2. ^ "Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson" Cook, Monte; Tweet, Jonathan; Williams, Skip (2000), Dungeons & Dragons Player's Handbook, Renton, Washington: Wizards of the Coast, pp. p 2 {{citation}}: |pages= has extra text (help)
  3. ^ Morrus (2004-06-28). "An Interview With Dave Arneson, Co-Author of D&D". EN World. Retrieved 2007-02-01. (Free registration required for access.)
  4. ^ "List of Winners". Retrieved 2007-01-31.
  5. ^ Haring, Scott D. (1999-12-24). "Second Sight: The Millennium's Best "Other" Game and The Millennium's Most Influential Person". Pyramid (online). Retrieved 2008-02-15. {{cite journal}}: Check date values in: |date= (help)
  6. ^ a b c d e f g h i j k l m n o p "Dave Arneson Interview". 2004-08-19. Retrieved 2007-01-31.
  7. ^ a b c "Dave Arneson Interview". 2002-08-11. Retrieved 2007-01-31.
  8. ^ Arneson, D.; Gygax, G.; Carr, M. (1975), Don't Give Up the Ship! (2nd ed.), Lake Geneva, WI: TSR Games, pp. ii
  9. ^ D&D co-creator Dave Arneson retiring from Full Sail from The Orlando Sentinel

External links

Interviews


Template:Persondata