Patriots (Metal Gear): Difference between revisions
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:''For other meanings of Patriot(s), see [[Patriot]].'' |
:''For other meanings of Patriot(s), see [[Patriot]].'' |
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'''The Patriots''', also known as the '''La-li-lu-le-lo''' (or '''La-Li-Lu-Le-Lo'''), |
'''The Patriots''', also known as the '''La-li-lu-le-lo''' (or '''La-Li-Lu-Le-Lo'''), is a fictional [[Illuminati]]-like organization that controls the [[United States of America]], and which is also dedicated to creating a new world order in the ''[[Metal Gear]]'' [[video game series]]. |
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{{spoiler}} |
{{spoiler}} |
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The organization's first appearance in the series was ''[[Metal Gear Solid 2: Sons of Liberty]]'' ( |
The organization's first appearance in the series was ''[[Metal Gear Solid 2: Sons of Liberty]]'' (although its existence was implied earlier in ''[[Metal Gear Solid]]'' by [[List of recurring Metal Gear characters#Roy Campbell|Colonel Campbell]]) and its origin was further enhanced in ''[[Metal Gear Solid 3: Snake Eater]]''. Through its main secret agent, [[List of recurring Metal Gear characters#Revolver Ocelot|Revolver Ocelot]], the Patriots are often times implied in the storyline to be the cause of almost all the trials faced by the main protagonists of the ''Metal Gear Solid'' series ([[Solid Snake]], [[List of Metal Gear Solid 2 characters#Raiden|Raiden]], and [[List of Metal Gear Solid 3 characters#Naked Snake|Naked Snake]]), presenting it as the ultimate antagonist of the series. |
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[[Image:The Patriots.jpg|thumbnail|right|The Wisemen's Committee, as they were depicted in ''Metal Gear Solid 2''.]] |
[[Image:The Patriots.jpg|thumbnail|right|The Wisemen's Committee, as they were depicted in ''Metal Gear Solid 2''.]] |
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The Patriots, whose personalities are unknown, are presided by a [[council]] of twelve individuals called the "'''Wisemen's Committee'''". There is no further information regarding the organization's depth apart from this in terms of structure and hierarchy. However, the Patriots employ numerous spies and agents spread throughout the government agencies of the USA. |
The actual members of the Patriots, whose personalities are unknown, are presided over by a [[council]] of twelve individuals called the "'''Wisemen's Committee'''". There is no further information regarding the organization's depth apart from this in terms of structure and hierarchy. However, the Patriots employ numerous spies and agents spread throughout the government agencies of the USA. |
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The [[President of the United States]] himself is |
The [[President of the United States]] himself is subordinate to The Patriots. There are also hints that suggest that to become President, one must first be an agent of the Patriots (US President George Sears was also agent Solidus Snake). The [[Commandant of the Marine Corps]], Scott Dolph, knew of their existence, having referred to them as the "La-li-lu-le-lo". A man named "Richard Ames," identified as a former colonel, [[United States Secret Service|Secret Service]] agent, and a member of the [[Defense Intelligence Agency|DIA]], was an agent of the Patriots before his death. Revolver Ocelot is also another Patriot spy. |
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In ''Metal Gear Solid 3'' it was revealed the Patriots are an |
In ''Metal Gear Solid 3'' it was revealed that the Patriots are an offshoot of a larger international group known as [[The Philosophers]]. The Philosophers consisted of the leaders of the [[United States]], the [[Soviet Union]], and [[China]]. After the end of [[World War I]] they formed a secret pact for unknown reasons, thus creating the Philosophers. By the time [[World War II]] had broken out, all of the original members were dead and the organization ran out of control, focusing on creating useless wars to keep the masses in line. During World War II, they agreed to pool together their respective countries' financial and military resources in order to defeat the [[Axis Powers]]. Atomic testing and its subsequent weaponry, rocket technology, and the [[Cobra unit]] were the results of this pact. The father of [[List of Metal Gear Solid 3 characters#Yevgeny Borisovitch Volgin|Colonel Volgin]], the villain of ''Metal Gear Solid 3'', was assigned to the money laundering activities of the group, and during the war stole the money they had amassed. In 1964, the events of ''Metal Gear Solid 3'' explain how the U.S. branch of the Philosophers retrieves the money from Volgin. Upon finally acquiring all the fund from the various banks throughout the world in 1970, the U.S. branch of the ''Philosophers'' split from the international group and became the Patriots. Although ''Metal Gear Solid 3'' explained the names on the disc that [[List of recurring Metal Gear characters#Otacon|Otacon]] and [[Solid Snake]] had at the end of ''Metal Gear Solid 2'', it still left the identity or identities of the Patriots at the time of ''Metal Gear Solid 2'' as a mystery. However, ''Metal Gear Solid 3'' established that Ocelot was a Patriot spy during that game, and that he was reporting to the [[Director of Central Intelligence]] of the [[United States]]. |
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== What are the Patriots? == |
== What are the Patriots? == |
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There have |
There have been numerous theories about their origin, as the only piece of information available occurs at the ending of the game, when they converse with Raiden through his CODEC radio. The Patriots insinuate that they are not quite "human." They appear to have all the characteristics of a disembodied computer [[artificial intelligence|AI]], but claim to have existed for 200 years as a consciousness developed in the "primordial soup" of the White House. Near the end of ''Metal Gear Solid 2'', they appear as a skull-like visage that briefly flashes on and off in the middle of a codec conversation. One of the strongest theories, backed up by the declaration of the themes for each game by creator [[Hideo Kojima]] during the [[E³]] [[2004]], is that they are beings born out of information, and are therefore [[memes]]. This is reinforced by a conversation the player has at the end of the game: |
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<TABLE> |
<TABLE> |
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so will we.</TD></TR></TABLE> |
so will we.</TD></TR></TABLE> |
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There is no real reason to believe anything the Patriots say, |
There is no real reason to believe anything the Patriots say, because they consistently deceive everyone they deal with-- including their own agents, such as Revolver Ocelot. It's entirely possible their origin is simply a myth created to mislead the main characters, and dissuade them from pursuing the idea that the Patriots are real men who can be found and killed. |
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A clue is given in the third installment of the MGS series. At the end of the game, Ocelot manages to retrieve the [[Philosopher's Legacy]] so that "the Philosophers can finally be revived" (quoted from the last telephone conversation Ocelot has with the CIA Director). It's impossible to know what Ocelot means by revived, but if the Patriots are telling the truth and they are no longer human, this means that someone (most likely the CIA) managed to bring the American |
A clue is given in the third installment of the MGS series. At the end of the game, Ocelot manages to retrieve the [[Philosopher's Legacy]] so that "the Philosophers can finally be revived" (quoted from the last telephone conversation Ocelot has with the CIA Director). It's impossible to know what Ocelot means by "revived," but if the Patriots are telling the truth and they are no longer human, this means that someone (most likely the CIA) managed to bring the American branch of the Wisemen's Committee back to life, or at least their memories or consciousness in a physical manifestation or digital form. This is still pure speculation, but a valid theory nonetheless. A digital form seems most likely, as the entities that Raiden communicates with look like Colonel Campbell and Rosemary. Otacon even suggests that the "Colonel Campbell" speaking to Raiden is most likely a combined form of computer AI and Raiden's own expectations. This supports the idea that the Patriots could also be a memetic of some kind, or they are indeed born out of information. |
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The idea that the Patriots are a particularly strong meme fits well with their self-description of not being human; the Patriots may have once been an organization with agents reporting to one another and to their leaders. |
The idea that the Patriots are a particularly strong meme fits well with their self-description of not being human; the Patriots may have once been an organization with agents reporting to one another and to their leaders. However, over time this formal organization may have deteriorated (or evolved) into an entity whose only central binding element was the original principals and ideals of the Wiseman's Committee. That is, the true nature of the Patriots is no longer that of an organization, but rather individuals who share the ideals, methods, and practices of the original Patriots; they are human, but not entirely, as there is no structured entity to report to. |
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Regardless of their true nature, the Patriots have a strong interest in controlling the development of human civilization and evolution |
Regardless of their true nature, the Patriots have a strong interest in controlling the development of human civilization and evolution by way of controlling the information humans accept as fact (in essence, telling them what version of history to believe). Their purpose to create [[Metal Gear (weapon)#Arsenal Gear|Arsenal Gear]] is to test the S3 ([[Selection for Societal Sanity]]), a system to control and select memes that are supposed to be "good" for the human race, and that [[natural selection]] cannot happen in the current information flow in which every piece is kept. |
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<TABLE> |
<TABLE> |
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</TABLE> |
</TABLE> |
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Another interesting theory is that The Patriots, |
Another interesting theory is that The Patriots, in controlling the human race's development and culture, intend to maintain their own existence, which is the act of self-preservation common when considering memes and/or genes. Because the existence of the Patriots is bound to the society's, it would be in their interest to always spread their values (memes) throughout the society. |
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== Agents of the Patriots == |
== Agents of the Patriots == |
Revision as of 20:50, 15 February 2006
- For other meanings of Patriot(s), see Patriot.
The Patriots, also known as the La-li-lu-le-lo (or La-Li-Lu-Le-Lo), is a fictional Illuminati-like organization that controls the United States of America, and which is also dedicated to creating a new world order in the Metal Gear video game series.
The organization's first appearance in the series was Metal Gear Solid 2: Sons of Liberty (although its existence was implied earlier in Metal Gear Solid by Colonel Campbell) and its origin was further enhanced in Metal Gear Solid 3: Snake Eater. Through its main secret agent, Revolver Ocelot, the Patriots are often times implied in the storyline to be the cause of almost all the trials faced by the main protagonists of the Metal Gear Solid series (Solid Snake, Raiden, and Naked Snake), presenting it as the ultimate antagonist of the series.
The actual members of the Patriots, whose personalities are unknown, are presided over by a council of twelve individuals called the "Wisemen's Committee". There is no further information regarding the organization's depth apart from this in terms of structure and hierarchy. However, the Patriots employ numerous spies and agents spread throughout the government agencies of the USA.
The President of the United States himself is subordinate to The Patriots. There are also hints that suggest that to become President, one must first be an agent of the Patriots (US President George Sears was also agent Solidus Snake). The Commandant of the Marine Corps, Scott Dolph, knew of their existence, having referred to them as the "La-li-lu-le-lo". A man named "Richard Ames," identified as a former colonel, Secret Service agent, and a member of the DIA, was an agent of the Patriots before his death. Revolver Ocelot is also another Patriot spy.
In Metal Gear Solid 3 it was revealed that the Patriots are an offshoot of a larger international group known as The Philosophers. The Philosophers consisted of the leaders of the United States, the Soviet Union, and China. After the end of World War I they formed a secret pact for unknown reasons, thus creating the Philosophers. By the time World War II had broken out, all of the original members were dead and the organization ran out of control, focusing on creating useless wars to keep the masses in line. During World War II, they agreed to pool together their respective countries' financial and military resources in order to defeat the Axis Powers. Atomic testing and its subsequent weaponry, rocket technology, and the Cobra unit were the results of this pact. The father of Colonel Volgin, the villain of Metal Gear Solid 3, was assigned to the money laundering activities of the group, and during the war stole the money they had amassed. In 1964, the events of Metal Gear Solid 3 explain how the U.S. branch of the Philosophers retrieves the money from Volgin. Upon finally acquiring all the fund from the various banks throughout the world in 1970, the U.S. branch of the Philosophers split from the international group and became the Patriots. Although Metal Gear Solid 3 explained the names on the disc that Otacon and Solid Snake had at the end of Metal Gear Solid 2, it still left the identity or identities of the Patriots at the time of Metal Gear Solid 2 as a mystery. However, Metal Gear Solid 3 established that Ocelot was a Patriot spy during that game, and that he was reporting to the Director of Central Intelligence of the United States.
What are the Patriots?
There have been numerous theories about their origin, as the only piece of information available occurs at the ending of the game, when they converse with Raiden through his CODEC radio. The Patriots insinuate that they are not quite "human." They appear to have all the characteristics of a disembodied computer AI, but claim to have existed for 200 years as a consciousness developed in the "primordial soup" of the White House. Near the end of Metal Gear Solid 2, they appear as a skull-like visage that briefly flashes on and off in the middle of a codec conversation. One of the strongest theories, backed up by the declaration of the themes for each game by creator Hideo Kojima during the E³ 2004, is that they are beings born out of information, and are therefore memes. This is reinforced by a conversation the player has at the end of the game:
Colonel: | To begin with -- we're not what you'd call -- human. Over the past two hundred |
years--A kind of consciousness formed layer by layer in the crucible of the
White House. It's not unlike the way life started in the oceans four billion years ago. | |
The White House was our primordial soup, a base of evolution--we are formless. | |
We are the very discipline and morality that Americans invoke
so often. How can anyone hope to eliminate us? As long as this nation exists, so will we. |
There is no real reason to believe anything the Patriots say, because they consistently deceive everyone they deal with-- including their own agents, such as Revolver Ocelot. It's entirely possible their origin is simply a myth created to mislead the main characters, and dissuade them from pursuing the idea that the Patriots are real men who can be found and killed.
A clue is given in the third installment of the MGS series. At the end of the game, Ocelot manages to retrieve the Philosopher's Legacy so that "the Philosophers can finally be revived" (quoted from the last telephone conversation Ocelot has with the CIA Director). It's impossible to know what Ocelot means by "revived," but if the Patriots are telling the truth and they are no longer human, this means that someone (most likely the CIA) managed to bring the American branch of the Wisemen's Committee back to life, or at least their memories or consciousness in a physical manifestation or digital form. This is still pure speculation, but a valid theory nonetheless. A digital form seems most likely, as the entities that Raiden communicates with look like Colonel Campbell and Rosemary. Otacon even suggests that the "Colonel Campbell" speaking to Raiden is most likely a combined form of computer AI and Raiden's own expectations. This supports the idea that the Patriots could also be a memetic of some kind, or they are indeed born out of information.
The idea that the Patriots are a particularly strong meme fits well with their self-description of not being human; the Patriots may have once been an organization with agents reporting to one another and to their leaders. However, over time this formal organization may have deteriorated (or evolved) into an entity whose only central binding element was the original principals and ideals of the Wiseman's Committee. That is, the true nature of the Patriots is no longer that of an organization, but rather individuals who share the ideals, methods, and practices of the original Patriots; they are human, but not entirely, as there is no structured entity to report to.
Regardless of their true nature, the Patriots have a strong interest in controlling the development of human civilization and evolution by way of controlling the information humans accept as fact (in essence, telling them what version of history to believe). Their purpose to create Arsenal Gear is to test the S3 (Selection for Societal Sanity), a system to control and select memes that are supposed to be "good" for the human race, and that natural selection cannot happen in the current information flow in which every piece is kept.
Colonel: | But in the current, digitized world, |
trivial information is accumulating every second, preserved in all its triteness. Never fading, always accessible. | |
Rose: | Rumors about petty issues, misinterpretations, slander... |
Colonel: | All this junk data preserved in an unfiltered state, growing at an alarming rate. |
Rose: | It will only slow down social progress, reduce the rate of evolution. |
Another interesting theory is that The Patriots, in controlling the human race's development and culture, intend to maintain their own existence, which is the act of self-preservation common when considering memes and/or genes. Because the existence of the Patriots is bound to the society's, it would be in their interest to always spread their values (memes) throughout the society.
Agents of the Patriots
- Revolver Ocelot - Highest-ranked known agent of the Patriots and a sleeper agent within various organizations. Ocelot was charged with supervising the S3 plan and recovering the Philosopher's Legacy in Metal Gear Solid 3.
- Solidus Snake (George Sears) - Former President of the United States and a surviving offspring from the Les Enfants Terribles project. Attempts to fight the Patriots in Metal Gear Solid 2. Chosen because his relationship with Raiden bears a resemblance to the relationship between Snake and Big Boss.
- Richard Ames - Ames was killed by his own nanomachines during the Big Shell incident as part of the S3 plan.
- Raiden (Jack) - (although he has no knowledge of it)
- Rosemary - Assigned to spy on Raiden. Became romantically involved with him and was impregnated with his child.
- Jim Houseman - Secretary of Defense during the Shadow Moses Island Incident of MGS1. Committed suicide several days after failing to deploy a tactical nuclear warhead to cover up the situation. Probable foul play on the part of the Patriots.
- Olga Gurlukovich - Because the Patriots have her child, she is forced to cooperate with them. As part of the Patriots' plan, (S3 plan) so to speak, she is Mr. X and helps Raiden with his mission.
- Fatman - Placed by the Patriots to test Raiden's abilities before enacting the Patriots' true exercise. In Ocelot's words, Fatman "was a different story. He's one of our own people, a sort of examiner we hired to test the boy's progress before letting him tackle the exercise proper."
The Sons of Big Boss - Solid, Liquid, and Solidus were originally conceived out of Les Enfants Terribles, a Patriots project, but they later acted of their own accord.