Australia (game)

from Wikipedia, the free encyclopedia
Australia
Game data
author Wolfgang Kramer ,
Michael Kiesling
graphic Harald Lieske
publishing company Ravensburger ,
Rio Grande Games
Publishing year 2005
Art Board game
Teammates 2 to 5
Duration 60 - 90 minutes
Age from 10 years on

Awards

Games Magazine : Game of the Year 2006
Nederlandse Spellenprijs 2005: nominated
Japan Boardgame Prize 2005: Best Advanced Game, 15th place

Australia is a board game published by Ravensburger in 2005 by Wolfgang Kramer and Michael Kiesling for 2 to 5 players. The players slip into the role of rangers who develop Australia industrially at the beginning of the 20th century, but also protect nature. To do this, they use double-decker aircraft to reach the remote regions of the sparsely populated continent.

In December 2005 the magazine Games Magazine has Australia for Game of the Year declared of 2006.

content

  • 1 game board, shows Australia, divided into 6 states and 24 regions
  • 75 rangers (20 × black, 20 × white, 14 × orange, 11 × blue, 10 × brown)
  • 5 planes (1 each black, white, orange, blue, brown)
  • 5 scoring stones (1 each black, white, orange, blue, brown)
  • 5 player boards
  • 42 cards (10 × blue, 8 × green, 7 × orange, 6 × gray, 6 × red, 5 × yellow)
  • 24 industrialization tiles (3 × 4, 4 × 5, 5 × 6, 5 × 7, 4 × 8, 3 × 9)
  • 24 nature protection tokens
  • 44 coins (Australian dollars)
  • 1 wind turbine with adjustable foot, ring and push button for the professional version
  • 1 set of instructions, 8 A4 pages

Game description

At the beginning of the game each player receives an airplane, a ranger (the number depends on the number of players) and a player board on which he can read up his options for action. The cards are sorted according to the back, shuffled and 8 each laid out face down. In turn, the players each take one card until each has 2 cards in hand. One nature protection tile and one face-down industrialization tile are placed in each region. Now the real game begins. Each player has 2 of the following options on his turn:

  • Fly to a region and turn over any industrialization tile that is still hidden there.
  • Play a card suitable for the region and drop the ranger and collect money if necessary.
  • Withdraw rangers from the region.

Against payment of dollars, he also has the following options:

  • For $ 3 he can play a card that does not match the region.
  • For $ 4 he can also move a ranger.

Then he draws a card.

The use of rangers can lead to the following project evaluations:

  • Nature conservation projects are always rated when all locations are manned by rangers. The player who occupies the last place receives 3 bonus points, for the rangers the players receive one point each for a ranger on land and two for rangers on ships.
  • Industrialization: When the number of rangers in a region corresponds to the number on the upturned industrialization tile, industrialization is completed. Again, the player who took care of this receives 3 bonus points and the rangers are awarded points as above.

Furthermore, points can be obtained if no rangers are deposed when playing a card and every remaining dollar counts at the end of one point.

The game ends when all stacks are used up and a player has no more cards in hand.

In the professional version, the wind turbine also comes into play and rangers can also be placed on the ranger rail instead of on a site. There they always score points when the seventh industrialization or nature conservation tile is placed on the wind turbine track.

In both cases, the winner is the player who has collected the most points.

Use at championships

Australia was played in the 2005 board game finals of the German Team Championship .

Awards

swell

This post was first published by the creator in Ludopedia .

Web links