Brevity Code
The Multi-Service Brevity Codes ( English for 'abbreviations for several armed forces') of NATO are words that can be used to convey complex information in just a few words. The standardized code words are also used by the Swiss Air Force after it changed from the Bambini Code to the NATO Brevity Code in 1998 . The code words facilitate coordination during an association deployment and improve understanding during multi-service operations. The codes are intended for use by air and ground operations personnel at the tactical level. This is a complete list of NATO code words.
Code words
A.
- Aborting / Abort / Aborted
- Instruction or information that action / attack / event / mission is / should be canceled.
- Action
- Instruction to perform a briefed maneuver.
- Active
- An emitter sends.
- Add (system / category)
- Instruction to add a system or EloGM process.
- alarm
- Instruction or information that EMCON is canceled.
- Alpha check
- Ask for / confirmation of course and distance to the point described.
- alligator
- Link 11 .
- Anchor (ed)
-
- Orbit around a specific point; Loop that is flown by a tanker.
- Information that a dogfight is taking place near a specific point.
- Angels
- Altitude in thousands of feet (e.g. Angels Five for 5,000 ft (1500 m)).
- Anyface
- Friendly GCI / AEW / C2I if callsign is unknown.
- Arizona
- Anti-radar missile armament no longer available.
- As fragged
- Unit or element will behave in accordance with the Air Tasking Order (ATO).
- Attack (ing)
- Air strike on ground targets.
- Attack Complete
- Air raid on ground targets ended.
- Authenticate
- Request or response for authentication by code.
- Autocat
- Any communication transmission that performs automatic retransmissions.
- (Gun) Away
-
- Birds - Friendly surface-to-air missile
- Pigs - friendly gliding weapon
- Long Rifle - Friendly long-range air-to-ground weapon
- Azimuth
- Two or more groups that differ mainly in the azimuth angle .
B.
- bandit
- An aircraft classified as hostile based on ID criteria. The term does not imply that the target should be attacked.
- Banzai
- Information or instruction to use the tactics of firing and deciding.
- Base (number)
- Reference number to provide information such as course, altitude and fuel.
- Bay
- Perform the deception as discussed.
- Bead Window
- Last radio message published possibly unauthorized information.
- Beam (ing)
- The target is held between 70 and 110 ° or between 250 and 290 °.
- Beanstalk
- Data link users should watch out for false targets.
- Bent
- The named system is inoperable; canceled by Sweet .
- bingo
-
- The aircraft's minimum amount of fuel to fly back to the base.
- Fly to the specified airport / carrier due to lack of fuel.
- Bird
- Friendly surface-to-air missile (SAM).
- Bird (s) affirm
- Indication of the FlaRak position to be able to attack a specific target with surface-to-air missiles.
- Bird (s) away
- Friendly SAM was shot at target, similar to Fox with air-to-air missiles.
- Bird (s) negat
- Indication of the FlaRak position that a specific target cannot be attacked. Opposite of bird (s) affirm .
- Bittersweet
- Indication of possible self-fire .
- Blind
- No visual contact with friendly air or ground units, opposite of visual .
- Blotter
- ECM recipient.
- Blow through
- Instruction or information to stay directly on course in combat and not aiming to become an anchor (ed) .
- Bogey
- A sensor contact whose identity is unknown.
- Bogey dope
- Request for destination information that is available or lettered by BRAA .
- box
- Group / contacts / formations in a rectangle.
- BRAA
- Tactical control format for course (bearing), distance (range), altitude (altitude) and angle (aspect) relative to a friendly aircraft.
- Bracket
- Geometry where friendly planes take a position on opposite sides, with the aim in between.
- Break (direction)
- Instructions to turn with maximum load in the specified direction apply to defensive maneuvers.
- Breakaway
- Instruction to separate the tanker and the recipient as quickly as possible.
- Broke lock
- Information that radar or infrared activation was lost.
- Brass monkey
- Information or instruction that the aircraft will reach the airspace borders of a country.
- Bruiser
- Friendly air-launched anti-ship missile, e.g. B. Harpoon.
- Buddy (lase / guide)
- Inquiry or information that the weapons are not controlled from your own aircraft.
- Buddy lock
- Activation of a friendly aircraft; Answer is buddy spike , along with position / course / altitude.
- Buddy spike
- Friendly plane on the radar detector; followed by position / course / altitude.
- Bugout
- Separation of a particular battle / attack / operation; no intention to attack again / come back.
- Bugsy
- Unit carries out terrorist or asymmetrical combat activities.
- Bullring
- A maritime patrol area.
- Bulldog
- Friendly ship- or submarine-based anti-ship missile, e.g. B. Harpoon.
- Bullseye
- Reference point from which the position of an object can be referenced; this takes place through absolute angles and distances.
- Bump / bump-up
- Start of a temporary increase in altitude, for a better glide path to attack over the target.
- Burn
- The target is illuminated optically / infrared.
- Buster
- Instruction to fly at maximum cruising speed (possibly super cruise ).
- Button
- Radio channel setting.
C.
- Candygram
- Information that target information is available for electronic warfare .
- Canyon
- Use EloGM against radar.
- Cap (ping)
- An air surveillance mission in a specific location.
- (Target / object) Captured
- Aircraft crew have identified the ground target and can track it with an on-board sensor.
- CAV-OK
- ICAO term for almost cloud-free below 5,000 feet (1500 m), visibility at least 6 nm (11 km), no storms expected.
- Cease Fire / Engagement
- Hold fire; Fired missiles keep flying, keep chasing the target.
- Champagne
- An attack pattern of three groups with two in front and one in back.
- Charlie
-
- Expected landing time on the ship
- Instruction to land on the ship.
- Delay in turnaround time; z. B. Charlie Ten for 10 minutes.
- Chattermark
- Start with briefed communication procedures in order to counter disruptive measures.
- Cheapshot
- The data connection to the actively searching missile broke off when the on-board radar switched from a high pulse repetition rate to a medium one.
- Check turn (left / right)
- Degrees to the left or right and stay on a new course.
- Checkprint (Track #)
-
- More information on a specific track should be collected.
- Target information was confirmed.
- Cherubs
- Altitude of friendly aircraft is a hundred feet above the ground.
- Chicks
- Friendly plane.
- Clam (name)
- Emissions from the system are to be stopped.
- Clean
-
- No sensor information about group of interest.
- No visible combat damage.
- The aircraft does not carry any external loads.
- Cleared
- Requested action is authorized.
- Cleared hot / to engage
- Use of weapons is authorized.
- cliff
- EloGM interference signal.
- Cloak
- Instruction or information that the position lights are switched off.
- Closing
- Falling distance.
- Cold
-
- Attack geometry makes you fly past the target.
- A stretch on the air surveillance mission where the nose points away from the direction of the threat.
- No shelling expected in the area.
- Color
- Request for information about a system at a certain point.
- Comeback (direction)
- Instruction / information to fly back.
- Come off
- Instruction to maneuver in such a way that mutual support is restored or to disentangle flight paths; requires visual and tally .
- Commit (ted)
- Fighter intended to attack / intercept; the controller gives further information.
- Confetti
- Chaff lane or chaff corridor.
- Confidence
- Trust, e.g. B. in ID.
- Cons / Conning
- Threat or bogey leave behind contrails .
- Contact (Pod)
-
- Sensor contact at the named position.
- Confirms sighting of the specified reference point.
- Target is captured with pod.
- Container
- Rectangular formation.
- Continue
- Continuation of the previous maneuver; the term does not imply that the target should be attacked.
- Continue dry
- Use of weapons not authorized.
- Crank
- F-pole maneuvers; the target is pursued at the edges of the radar detection area.
- Criss Cross
- New track determined by ESM bearings. See also phantom .
- Crossing
- Two groups cross their flight path.
- Cruise
- Cruising speed flight; to Buster or Gate .
- Curve
- EloGM fake signal.
- Cutoff
- Request or instruction to cut the path to a destination.
- Cyclops
- Any type of unmanned aerial vehicle .
D.
- Dash (#)
- Aircraft position in the formation. Used when the callsign is unknown.
- Data
- Standby for data link information about the object at the specified position.
- Deadeye
- An airborne laser target marker indicates that the system is not working.
- Declare
- Request for the identity of specific tracks / destinations / groups. Answer Friendly , Bogey , Bandit ; Hostile , Unable , Clean or Furball .
- Declutter
- Reduction of the graphics on the display so that the object of interest is not obscured.
- Deep
- Deep graduation of three or more groups, analogous to Wide .
- Defending
- Aircraft is in a defensive position and maneuvering against a surface-to-air threat.
- Delouse
- Instruction to discover, identify and attack unknown aircraft behind friendly machines.
- delta
- Save fuel at the specified altitude and position while working on the boat.
- Deploy
- Instruction to maneuver to a briefed position.
- Details
- Request to get the 9- or 15-liner with close air support .
- Diamonds
- IR event on the surface.
- Dirty
- Link is unencrypted.
- Divert
- Onward flight to the alternative base.
- Dog
- Tow jammers.
- Dolly
- Link 4.
- (System) Down (location / direction)
- Emitter no longer sends. That doesn't mean it was destroyed.
- Dragging
-
- (USAF) The target is held in the anterior ± 60 ° cone.
- (Navy) Target is held in the rear ± 60 ° cone (120 ° to 240 °).
- Dropping
-
- Instruction or information to stop observing a specific target / emitter and to continue searching.
- Distance of the emitter / target from the tactical image; z. B. Drop Track 5 .
- Duck
- Dive in and increase speed.
- Duffer
- Unit with equipment for emitter direction finding.
E.
- echelon
- Formation of groups or contacts with wingmen about 45 ° apart.
- echo
- Positive SEESAW / electronic warfare weapons system (EWWS) / System M / Mode X answer.
- Empty
- No interesting emitters found.
- Engage
- Open fire on the target.
- Engaged
- Maneuvering a fighter plane with the enemy in view to avoid confusion.
- Estimate
- Estimates size, distance, height, or other parameters; implies a degradation, so an estimate is necessary.
- Extend
- Short maneuver to gain energy / distance / separation; usually with the intention of attacking again. Usually the direction is given, e.g. B. extend north for a short maneuver to the north.
- Eyeball
-
- Fighter aircraft with the primary task of visually identifying targets.
- Electro-optical detection of an aircraft. Usually followed by the number of machines discovered.
F.
- Faded
- Radar contact is lost.
- Faker
- Friendly track that is considered a hostile for practice purposes .
- Fan () Tack ()
- Left and right border of the sector that can be disrupted.
- Feeler
- Ship-based fire control radar.
- Feet wet / dry
- Flight over water / land.
- Fence (in / out)
- Set cockpit switches to enter / exit the combat area. Stands for fire control, electronic countermeasures, navigation, communication, emitters.
- Ferret
- SIGINT airborne reconnaissance aircraft.
- Flank / flanking
-
- (USAF) Target is held between 120 ° and 150 ° or 240 ° and 270 °.
- (Navy) Target is held between 30 ° and 60 ° or 330 ° and 300 °.
- Flare
- Torch insert.
- Flash (system)
- Temporary activation of the system, e.g. B. Afterburner, IFF, etc.
- Flashlight
- Instruction to the escorted helicopter to activate its IR ground light so that it can be better seen by escort aircraft.
- Flavor
- Visually identified nationality of a contact.
- Float (ing)
- Instruction or information to pull the formation apart laterally to the limits of the field of view in order to maintain radar contact or to prepare the defense.
- Fox (number)
- Simulated / real shot with an air-to-air missile
- One - semi-active radar-guided missile, e.g. B. Sparrow.
- Two - infrared guided missile, e.g. B. Sidewinder.
- Three - Active radar guided missile, e.g. B. AMRAAM.
- (# 1) (# 2) ship - volley from (# missiles) to (#targets), one per target. Fox two four ship are four infrared guided missiles, one per target.
- 2nd Fox (three) - volley of several Fox (one / two / three) missiles at a target.
- Fox Mike
- Very high frequency (VHF) / Frequency Modulated (FM) radio.
- Freeze burn
- Fixation of the optical / infrared illuminator in the current position.
- Friendly
- Contact identified as friendly.
- Fuel State (time)
- Remaining flight time of a helicopter in hours and minutes until an emergency landing is due.
- Furball
- Cornering combat in which friendly and enemy planes are mixed up. May be the answer to Declare .
G
- Gadabout (#)
- Minimum altitude above which no (ground-to-air) threat is to be expected. Gadabout 25 means over 25,000 feet (7620 m).
- Gadget
- Radar or other emitter.
- Gate
- Instruction or information that you should fly at maximum speed. The afterburner is used here.
- genius
- System uses EloSM techniques.
- Gimbal
- Radar target reaches antenna elevation or azimuth limit.
- Gingerbread
- Imitation voices may be used in the radio circuit.
- Go active
- Dialing into the radio network with frequency hopping.
- Go broadcast
- Switch to broadcast control format.
- Go clear
- Use unencrypted voice transmission.
- Go secure
- Use encrypted voice transmission.
- Go tactical
- Switch to tactical control in the air combat area.
- Goodwill
- Range limit of friendly missiles.
- Gopher
- Contact does not fly in a safe corridor.
- gorilla
- Large group, the number and formation of which cannot be determined.
- Grand slam
- All hostile aircraft in a target lane (or a mission target) must be shot down.
- Green (direction)
- Direction in which the least hostile air-to-air activity can be expected.
- Greyhound
- Friendly cruise missile, e.g. B. Tomahawk.
- Gridiron
- Interfering signals appear on the viewing device and temporarily prevent the determination of the distance and angle to the target.
- Group
- Radar targets are no more than 3 nm (5556 m) apart.
- Guns
- Use of the on-board cannon.
H
- Handshake
- Link 16 connection was established.
- Hard (direction)
- Instructions to make a turn at the maximum sustained rate in the specified direction apply to defensive maneuvers.
- Heads up
- Alarm call due to interesting activity.
- Heavy
- A group or package with more than three entities.
- High
- Over 40,000 feet (12,000 m) above mean sea level (MSL).
- Hit (s)
-
- Radar echoes from aerial targets.
- Weapon impact on the ground within the destruction radius.
- Hold down
- Instruction to save the transmitter in order to be able to locate it.
- Hold fire
- Emergency message to cease fire on a target. Guided missiles in flight are destroyed.
- Holding hands
- Airplanes in visible formation.
- Hollow
- Data not received via link.
- Home plate
- Deployment base or carrier.
- Hook (left / right)
- Instructions with directions to fly a 180 ° turn.
- Hooter
- Friendly jammer.
- Hostile
- A contact was identified as hostile, released to fire under the Rules of Engagement (military) .
- Hot
-
- Attack geometry makes you fly past the target.
- A stretch on the air surveillance mission where the nose points in the direction of the threat.
- Contact in the range of ± 20 ° or 160 ° to 200 ° relative to your own aircraft.
- Intended or completed use of weapons.
- Use of weapons in the area by enemy or own forces expected.
- Hotel fox
- High frequency (HF) radio.
- Houndog
- Notice from a fighter aircraft that it is within firing range.
- Hush
- Follow emissions protocol.
- Husky
- Active radar-guided weapon is in the distance where it activates its viewfinder.
I.
- ID
-
- Instruction to identify the target.
- Identification performed, followed by the type.
- In (direction)
- Information that a turn to the enemy is being flown or approaching the ground target.
- India
- Mode IV.
- In place (direction)
- Simultaneous maneuver in direction.
- Interrogate
- Run an IFF query.
- Intervene
- Push an air target out of a no-fly zone, etc.
- In the dark
- Target in radar shadow or cannot be reached by radar.
- Intruder
- A stray in the vicinity of the area of operation that could operate SIGINT or disrupt the operation.
- Investigate
- (Self-explanatory)
J
- Jackal
- Group participates in the Link 16 network.
- Pity
- Unfriendly jammer.
- Jello
- Inverse Synthetic Aperture Radar .
- Jink
- Unpredictable maneuver to make target tracking difficult.
- joker
- Fuel status via bingo , at which separation / bugout / end of mission should begin.
- Judy
- The aircraft crew has radar or visual contact with the target and now intercepts them independently; the controller will minimize its radio messages.
K
- Kick (frequency)
- Switch radio or data link to the specified channel.
- Kick (course) Add
- Move the unit in the indicated direction with maximum power to break away from the enemy.
- Knock it off
- Instruction to stop dogfighting in training.
L.
- Ladder
- Three or more groups / contacts within reach.
- Lame Duck
- Plane with difficulty.
- laser
- Platform can laser target marking.
- Laser on
- Instruction to start the laser target illumination.
- Lasing
- The speaker lasers.
- load
- C2 expression that the altitude of the last contact was obtained from a reliable source (e.g. combat aircraft radar). Relevant for 2D radars.
- Lead trail
- Formation in which two contacts follow one another.
- Leaker (s)
- Air threat broken through the defensive belt. Usually followed by further information.
- Lean (direction)
- Instruction to the group to fly in a new direction, the rest (e.g. formation, speed, altitude) remains the same.
- Level
- Contact at the same level.
- Lights on / off
- Instruction to switch the external lighting on / off.
- Lightbulb
- Switch all position lights bright.
- Line abreast
- Two contacts in a group flying side by side.
- Liner
- Flight at speed for maximum range.
- Locked
- Radar activation.
- Long rifle
- Long-range air-to-surface missile, e.g. B. SLAM-ER.
- Looking
- (Self-explanatory)
- Lost contact
- Sensor contact lost.
M.
- Maddog
- Start a Fox-Three against a target in sight.
- Magnum (system / location)
- Launch an anti-radar missile like HARM. The announcement is z. B. Magnum SA-2 northeast when a HARM is fired at the SA-2 position to the northeast.
- Maneuver ()
- Specified group maneuvers according to (azimuth / distance / altitude)
- Manfred
- Note that the emitter (transmitter / radar) cannot be used for reasons of national security.
- Mapping
- Radar in air-to-ground mode.
- mark
-
- Record the location of the object of interest.
- Tracer bullet / smoke / battlefield lighting to mark the target for aircraft / ground forces.
- Marking
- Friendly planes leave contrails behind.
- Markpoint
- Transmit geographic point via data link that has not been designated.
- Marshal (ling)
- Establishing a specific point.
- Match sparkle
- Overlay the IR point.
- Merge (d)
-
- Information that friendly units and targets have approached within sight.
- Radar contacts are now within the range / angle resolution of the radar.
- Mickey
- Have quick time-of-day (TOD) signal.
- Midnight
- Information that C2 (Command & Control) are no longer available; Opposite of Sunrise .
- Miller time
- Attack on ground target ended; is passed on by the last aircraft in an attack wave to begin retreating.
- Minimize
- Radio circle is saturated / disturbed, less talking.
- monitor
- Observation of a group with sensors.
- Mother
- Mothership.
- Move burn (course)
- Move the EO / IR illuminator to the given heading angle.
- Mover (s)
- Unidentified moving objects on the ground.
- Mud (type / direction)
- Ground emitter on the radar detector, followed by type and direction.
- Multiple
- Different stations transmit at the same frequency.
- Music
- Incorporation of false goals (EloGM).
N
- Nails
- Air emitters on the radar detector, followed by type and direction.
- Naked
- Nothing on the radar detector.
- Near-Far
- Airplanes in a group are separated by distance.
- Negative contact
- No sensor contact with friendly aircraft.
- Negative lasers
- Aircraft does not receive laser energy.
- New picture
- Used by the controller or flight crew when the tactical situation has changed. Cancels all previous instructions, new commands follow.
- Neutral
- An identified goal that works neither with nor against your own strength.
- No factor
- No threat.
- No joy
- No visual contact with target / bandit / landscape feature; Opposite of tally .
- Notch (direction)
- Aircraft maneuvered to avoid a radar threat. Here, the flight is carried out at a right angle to the radar threat so that it may no longer be displayed on the opposing radar. (Doppler notch)
O
- Occupied
- Ground targets are in the target area. Opposite of vacant .
- Off (direction)
- Attack is canceled and maneuvered in the specified direction.
- Offset (direction)
- Maneuver in a certain direction.
- On station
- Aircraft has reached assigned position.
- Opening
- Increasing distance.
- Orbit (ing)
- Maintain current or assigned position.
- Out (direction)
- Information that a turn to cold is being flown relative to a threat / target .
- Outlaw
- Bogey has met place of origin provisions of the Rules of Engagement.
P
- Package
- Geographically isolated collection of groups / contacts / formations.
- Pacman
- The end of the enemy formation was discovered and fighter planes were converging towards it. Blue 4 is Pacman 290 / 5nm means that Blue 4 is approaching the end of the enemy formation at position 290 / 5nm.
- Padlocked
- Crew cannot take their eyes off the target without losing tally / visual .
- Paint (s)
- Correct answers from a group to IFF queries.
- Pan (LEFT / RIGHT / UP / DOWN)
- Move the imaging sensor left / right / up / down.
- Pancake (wish)
- Landing request with reason, e.g. B. Pancake ammo .
- Parrot
- IFF transponder.
- Passing
- Two groups at a distance pass each other.
- Pedro
- Rescue helicopter.
- phantom
- A track of the target could be calculated by looking at enemy interference signals. See also Criss Cross .
- Picture
- Provide tactical picture of mission accomplishment.
- Pigs
- Gliding weapons, e.g. B. JSOW or SDB.
- Pigeons
- Magnet course and distance to the home plate .
- Pillow
- Pulse repetition rate, identical to slope .
- Pince (r)
- Maneuver threats for a pincer attack.
- Pit bull
- Fox-Three is active and pursues the goal autonomously.
- Pitch (back) (left / right)
- Change course by 180 ° by pulling up.
- Playmate
- Cooperating aircraft.
- Playtime
- Time that the aircraft can spend in the operational area.
- (# 1) Pogo (# 2)
- Switch to channel # 1. If a connection cannot be established, switch to # 2. If no connection is established either, switch to the original channel.
- Pond
- Carry out EloGM attack plan.
- Point
- Point or track that comes via the data link.
- Polar bear
- Friendly plane has visual / contact to a friendly group and joins.
- pop
-
- Start climb for ground attack.
- Climb with maximum power.
- Popcorn
- CSAR leaves the landing area and indicates the number of people picked up, e.g. B. String 1, popcorn plus 2 if String 1 took two people.
- Popeye
- Flight in the clouds or surroundings with reduced visibility.
- Pop up
-
- The group suddenly appears on the screen.
- Air defense position will suddenly go into action according to the Rules of Engagement.
- Positive
- Request for the position of friends; Answer as a landscape feature or reference point.
- Post attack
- Instruction of what to do after the attack / interception.
- Post get
- Fast downward spiral.
- Press
- Instructions to continue attacking, mutual support is maintained.
- Print (type)
- Active Non-Cooperative Target Recognition (NCTR) response, e.g. B. Print Su-30 .
- Pulse
- Illumination of an opposing position with flickering IR energy.
- Pump
- Maneuver to minimize the rate of approach to a threat or to a landscape feature with the intention of attacking again.
- Puppies (text)
- EMCON plan is modified.
- Pure
- Instruction or information to go on the pure pursuit (= nose is pointed at the opposing aircraft in a curve fight). Middle way between cold and hot .
- Push (channel)
- Switch to channel.
- Pushing
-
- Exit assigned point.
- Groups went cold but are still being watched.
Q
- Quail
- Enemy air-to-surface missile.
R.
- Racket
- Intercepted electromagnetic signal associated with a track.
- Range
- Two or more groups that are at the same angle at different distances.
- Raygun
- Activation of an unknown aircraft with radar; is like a request for buddy spike .
- Red light
- Time after which the SAR aircraft can no longer perform SAR tasks.
- Reference (direction)
- Instruction given.
- Renegade
- Civil aircraft, possibly hijacked by terrorists for use as a weapon.
- Rent
- Report the characteristics of an intercepted electronic signal.
- Reported (text)
- Information comes from an external source.
- Reset
- Onward flight to briefed position or operational area.
- Restake
- New stake .
- Resume
- Last formation / station / mission is resumed.
- Retrograde
- Instruction to withdraw while performing defensive maneuvers against threats.
- Rider
- A bogey moving in a safe corridor.
- Rifle
- Friendly air-to-surface missile, e.g. B. Maverick is fired.
- Ripple
- Salvage shot in which two or more weapons are fired at a target at close range.
- Roger
- Received radio message
- Rolex (± time)
- Time deviation from briefing; Rolex +3 means the goal / event will be reached three minutes later.
- Rope
- An IR pointer is pointed at the aircraft by the ground troops in a circling manner so that the pilot can discover the position of friendly ground troops.
- Rotator
- Moving Target Indication has discovered a rotating radar antenna.
- rover
- Platform can down-stream videos.
- rumba
- Own aircraft maneuvered in order to be able to aim the distance to the target.
S.
- Saddled
- Information that the wingman has returned to its position in the formation.
- SAM (direction)
- Visual view of a surface-to-air missile.
- Seed
- Crew has the same information as just said.
- Sandwiched
- Friendly aircraft / group is between enemy aircraft / groups.
- Saunter
- Fly with the best endurance.
- scan
- Search Sector for contacts.
- Scram
-
- Own unit is in danger, retreat in specified direction. Support is not expected.
- Interception process aborted because anti-aircraft missiles or fighter planes are already processing the target.
- Scramble
- Take off as soon as possible.
- Scrub
- Moving Target Indication suggests slow, low-flying aerial targets.
- Scud
- Any type of tactical ballistic missile.
- Separate
- Exit a battle.
- Separation
- Two groups should separate.
- Set (number)
- Speed is / should be in knots or mach.
- Shackle
- Flight paths cross; Maneuver to adjust or maintain formation.
- Shadow (name)
- Follow the specified goal.
- Shift
- Change energy from radar / IR / laser / other.
- Shooter
- Airplane / unit that will use weapons.
- Shopping
- Request to C2 (e.g. AWACS) for a destination.
- Shotgun
- Weapon status from the briefing, in which z. B. is started with bugout .
- Side-side
- Group whose units are distributed in azimuth.
- (System) silent
-
- System is currently unavailable.
- Set the data link to receive only.
- Sending station is not transmitting.
- Singer (type / direction)
- Radar detector reports missile launch.
- single
- A group, a contact, etc.
- Skate
- Use launch-and-leave tactics.
- Skip it
- Objection to commit , followed by further instructions.
- Skosh
- Aircraft cannot use Fox-Three, e.g. B. none loaded or all fired.
- skunk
- Unknown contact on the water surface.
- Slapshot (type / course angle)
- Instruction to fire an anti-radar missile at the target, e.g. B. Slapshot SA-10 bearing 3-1-2 .
- Slice (back) (left / right)
- Course change by 180 ° with loss of altitude, see also Pitch (back) .
- Slide
- Continuation of the previous mission but departure from station due to threat.
- Slip (ping)
- Time delay until the individual event.
- Slope
- Pulse repetition rate, identical to pillow .
- Slow
- Target at 150 to 400 kn (280 to 740 km / h).
- Smack
- Approval for air-to-ground weapons.
- Smash (on / off)
- Instruction to switch collision lights on / off.
- Smoke
- Smoke marking in one position.
- Snake
- An IR pointer is pointed at a target in a circular motion. See also rope .
- Snap (Group / heading)
-
- Request for BRAA to a named group with the wish to join it.
- The fastest possible course change to the current course.
- Snaplock (BRAA)
- Radar contact, specified with BRAA .
- Sneaker
- Reconnaissance ship.
- Sniper (type / location / range / course angle)
- Instruction to fire a shot at a specific anti-aircraft position. Unlike Slapshot , the target must be within range of the weapon.
- Snooze
- Start with EMCON. Opposite of alarm .
- Sort (ed)
- Assignment of goals within a group (completed).
- Sour
- Opposite of Sweet
- No / wrong answer to an IFF request
- Network access problems.
- Equipment is ineffective.
- Spades
- A radar contact or a group that has no IFF modes or ID codes.
- Sparkle
-
- Target marking by an IR pointer or by tracer ammunition.
- Platform can illuminate targets with IR.
- Spike (d) (direction)
- Radar detector reports aircraft radar in target tracking mode.
- Spin
- Perform a written maneuver for diversion.
- Spitter
- An opposing aircraft leaves the fight and thus possibly the area of operation of its own pursuer.
- Splash (ed)
- Target destroyed or weapon impact.
- Split
- Aircraft leaves the group to attack a target.
- Spoofers
- An entity employs electronic or tactical deception.
- Spoofing
- Information that the opponent is also radioing.
- Spot
- Conception of the laser target marking.
- Squawk (mode / code)
- IFF works as advertised.
- Squaking
- Bogey replies with an incorrect IFF code.
- Stack
- Contacts within a group are separated by different flight altitudes.
- Stake
- The reference point for air-to-ground operations can also be a video stream from an area.
- Standby
-
- More information is coming soon.
- The eyeball fighter performs visual identification of the target.
- Starlings
- Set the laser point finder to the laser frequency and the target area.
- status
- Request for your own tactical situation or a position report from the group.
- Steady
- Instruction to keep the IR pointer still.
- star
- Request or instruction for an interception geometry that leads into the back of the opponent.
- Stinger
- Formation of three, with two together in front and one behind at a distance.
- Stop (burn)
- End the IR target lighting.
- Stranger
- Unidentified traffic that doesn't matter.
- Strange (text)
- Turn off named equipment.
- Strength
- Numerical strength of a group.
- Stripped
- Airplane is out of formation.
- Strobe (s) (heading angle)
- Noise interference from angle X.
- Sunrise
- C2 is available. Opposite of Midnight .
- Sunshine
- Illuminating the target with artificial light.
- great
- Supersonic.
- Sweet
- Opposite of sour
- Correct answer to IFF query.
- Dialing into the data link network.
- Equipment works efficiently.
- Swept
- Formation in which the wingmen take a 45 ° position behind the leader.
- Switched
- Attacker changes target.
T
- Day (system / location)
- Response to Color to report the type and position of an emitter.
- Tally
- Sighting of target, bandit , bogey , or enemy position; Opposite of no joy .
- Target
-
- Assignment of a goal.
- Track fulfills the requirement to be considered a target.
- Targeted
- The responsibility of the group has been fulfilled.
- Ten seconds
- Standby for laser on in about 10 seconds.
- Terminate
-
- Stop the target laser target lighting.
- In training, termination of the current battle without interrupting the exercise.
- Threat
- hostile / bandit / bogey is within a certain range of a friend.
- Throttles
- Thrust reduction to save fuel and / or lower the IR signature.
- Thunder
- One minute to air-to-ground weapon impact.
- Tied
- Positive radar contact with element / aircraft.
- tiger
- Enough fuel and guns to accept a commit .
- Timber (channel)
- Link 16 (or network in this).
- Timecheck
- Check / change IFF code.
- Toggle
- Make previously agreed changes to the avionics.
- Toy
- HARM targeting pod.
- Track (direction)
- Direction of flight of contact / group based on absolutely north.
- (System) tracking
-
- IR sensor activated.
- Enemy air defense position observes its own forces.
- Track Number (#)
- Data link destination with the number #
- Trashed
- Enemy guided missile was repelled.
- Travel
- Change radar frequency.
- Trespass (system / position)
- The group flies within range of an air defense position.
- Tumbleweed
- Limited awareness of the situation; no joy , blind ; Ask for information.
U
- Unable
- Cannot act as requested.
- uniform
- Ultra-High Frequency (UHF) radio.
V
- Vacant
- Ground equipment not in the target area. Opposite of Occupied
- Vampires
- Enemy anti-ship missile.
- Vector
- Change course from real north to magnetic.
- Very fast
- About Mach 1.5.
- Very low
- Under 1000 feet (300 m).
- Very slow
- Less than 150 kn (280 km / h).
- Vic
- V-formation with point to the front.
- Victor
- VHF / Amplitude Modulation (AM) radio.
- Visual
- Visual contact with friendly aircraft or ground troops; Opposite of blind .
W.
- Wall
- Three or more groups distributed in azimuth.
- Warning (color)
- Air defense warning, enemy attack is on
- RED - imminent or in progress.
- YELLOW - probably.
- WHITE - unlikely or over.
- Wedge
- Wedge formation.
- Weighted
- Multiple formations in a group, offset at a distance.
- What luck
- Ask about mission success.
- What state
- Ask about the remaining fuel and missiles. Ammunition and oxygen are only reported if specifically asked for or if the condition is critical.
- = Number of actively radar-guided weapons.
- = Number of semi-active radar-guided weapons.
- = Number of infrared guided weapons.
- Minus = no / few cannon ammunition
- = Remaining fuel in thousands of pounds to one decimal place.
- The answer Blue Two is 3-1-2 by 7 point 5 means: 3 AIM-120s, 1 AIM-7, 2 AIM-9s, ammunition for on-board guns available, 7,500 lbs (3400 kg) of residual fuel.
- Wide
- Large azimuth separation of the outermost groups to form Vic , Wall with at least three groups .
- Wilco
- Will follow orders.
- Winchester
- No weapons left.
- Woofer
- Active off-board radar jammer, e.g. B. GENeric eXpendable .
- Words
- Instruction or inquiry for more information on the mission or orders.
- Working
- Collecting electronic emissions to identify and locate targets.
Y
- Yardstick
- Instruction to use TACAN to determine the distance.
Z
- Zap
- Request for information via data link.
- Ziplip
- Only critical information should be sent.
- Zoom (in / out)
- (Self-explanatory)