Concordia (game)

from Wikipedia, the free encyclopedia
Concordia
Game data
author Walther Gerdts
graphic Marina Fahrenbach
publishing company PD publishing house
Publishing year 2013
Art Board game
Teammates 2 to 5
Duration about 90 minutes
Age from 12 years

Awards
  • 2013 Meeples Choice Winner
  • 2013 Fair Play Scout Action 2nd place
  • 2014 nomination for Kennerspiel des Jahres
  • 2014 Nominated for the International Gamers Awards
  • 2015 winner of the Kennerspiel des Jahres in the Netherlands
    (Nederlandse Spellenprijs)

Concordia is a board game by Mac Gerdts that was published by PD Verlag in 2013 . Two to five players take on the roles of Roman families who try to expand as influential as possible in the Roman Empire and to act for the pleasure of the ancient gods.

Concordia is the first game by Mac Gerdts to dispense with the action rondel he invented and instead use a deck construction mechanism with action cards. As usual in Gerdts games, the strategy game has no elements of chance or luck and, unlike many other representatives of the genre, has a compact and easy-to-learn game rule . The game is distributed in two languages ​​by PD-Verlag. The game board uses Latin terms and is otherwise language-neutral. The decks of cards are included in German and English.

Game setup

The players decide on one of the two sides of the game board and thus determine the respective map to be played on. The game board consists of several parts.

  • Map: Each city on the map receives a city tile that determines which goods can be produced there. In addition, one colonist and one ship are placed in the starting city for each participating player (in the basic game: Roma).
  • Production area: Each province receives a bonus marker of the type of the most valuable commodity produced in the province.
  • Card storage: There are action cards that the players can buy, which become more expensive from left to right due to additional costs.
  • Victory point track: Here, at the end of the game, the players mark the victory points they have achieved.

In addition to a small warehouse plan, which offers space for goods and non-produced colonists, each player receives his entry fee in the form of Roman sesterces, 15 houses in his player's color and the starting hand, consisting of 7 action cards.

Game flow

In turn, each player plays one of his available action cards and follows the action printed on the card.

Action cards

Architect (1 × in starting hand)

The player can move his colonists across the board and build houses in the cities.

Prefect (2 × in starting hand)

The player can choose between two actions:

  1. The player can have a certain province produced. Then all players who have houses in this province receive one commodity of the type printed on the city tile for each producing city. The executing player also receives the bonus goods corresponding to the goods printed on the bonus tile of the producing province. The bonus tile is turned over on its back (money side).
  2. The player receives the cumulative cash bonus of all bonus tiles on the money side and turns them back to the goods side.

Mercator (1 × in starting hand)

The player takes three sesterces from the supply and now has the opportunity to trade two types of goods at the prices printed on the storage room.

There are Mercator cards that can be bought, which allow an income of five instead of three sesterces.

Senator (1 × in starting hand)

The player can buy up to two action cards from the card rack at the cost printed on the card plus any additional costs due to their placement in the card rack. After the purchase, all cards are moved to the left and new cards from the draw pile are turned over from left to right.

Diplomat (1 × in starting hand)

The player can use an action of one of the last played action cards of his fellow players for this turn.

Tribune (1 × in starting hand)

The player takes all of his previously played cards back into his hand and receives one sesterce per card from the fourth card that he takes up again. In addition, he has the option of setting up a colonist in the starting city.

colonist

The player can choose between two actions:

  1. He receives sesterces (five plus the number of colonists in his player color on the board)
  2. Production of a colonist when delivering goods in any city.

consul

The player can buy a card from the card tray at no extra cost.

Specialists (bricklayer, farmer, blacksmith, winemaker, weaver)

All cities of the type shown in which the player has houses are produced. Other players do not receive any goods.

Playing

A player receives the Concordia card worth 7 victory points if he has either built the last of his houses or bought the last of the available action cards from the card tray. Then it is every other player's turn and the final scoring follows.

Final scoring

The players go through their entire deck of cards and sort the cards according to the deities. Then the resulting victory points are added up and marked with a marker in player color on the victory point track. The player with the most victory points wins.

The deities:

  • Vesta: For every 10 sesterces the player receives 1 victory point.
  • Jupiter: For each city with its own house (no brick cities) the player receives 1 victory point.
  • Saturnus: The player receives 2 victory points for each province with at least one house.
  • Mercurius: For each type of goods that the player produces with houses, he receives 2 victory points.
  • Mars: For each colonist on the game board, the player receives 2 victory points.
  • Minerva: For each city of the respective type that is printed on the action card, the player receives the printed number of victory points.

variants

There is a variant in which the players start the game without starting goods and in the first round have the opportunity to buy goods at the prices printed on the warehouse map.

Awards

  • 2013 Meeples Choice Winner
  • 2013 Fair Play Scout Action 2nd place
  • 2014 nomination for Kennerspiel des Jahres
  • 2014 Nominated for the International Gamers Awards
  • 2015 winner of the Kennerspiel des Jahres in the Netherlands (Nederlandse Spellenprijs)

Extensions

  • Concordia: Britannia and Germania (2014)
  • Concordia: Salsa (2015)
  • Concordia: Gallia and Corsica (2016)
  • Concordia: Aegyptus and Creta (2017)
  • Concordia: Venus (2018)

Individual evidence

  1. ^ Entry by Concordia on Boardgamegeek. Boardgamegeek game database. Retrieved December 12, 2015.
  2. ^ Entry by Concordia on Boardgamegeek. Boardgamegeek game database. Retrieved December 12, 2015.