Caylus (game)

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Caylus
Game data
author William Attia
graphic Arnaud Demaegd
publishing company Ystari Games ,
HUCH! & friends ,
Rio Grande Games ,
u. a.
Publishing year 2005
Art Board game
Teammates 2 to 5
Duration 1 - 3 hours
Age from 12 years

Awards

Game of the Year 2006: Special Prize “Complex Game”
German Games Prize 2006: 1st place
International Gamers Award 2006: Multiplayer Winner
Dutch Game Prize 2006: Winner
Japan Boardgame Prize 2006: 2nd place (game for advanced players)
As d'Or - Jeu de l ' Année 2007: nominated

3-D version on the 2007 game

Caylus is a board game for two to five people. It was developed by the French game designer William Attia , the graphics were created by Arnaud Demaegd .

The game was published in autumn 2005 by the French small publisher Ystari Games . In Germany it will be together with HUCH! & friends and distributed by Hutter Trade .

Caylus was awarded the special prize “Complex Game” by the Game of the Year jury in 2006 and received the German Game Award . In the same year it was one of the four games on the European board game championship . It is the worker placement game with which this type of game began its global triumph.

Game equipment

  • 1 game board
  • 1 Seneschal (white cylinder) and 1 Vogt (white disc)
  • 30 coins with the value 1 denarius and 10 coins with the value 5 denarius
  • 30 workers (6 cylinders each in the colors blue, red, green, orange and black)
  • 100 houses (20 of each color blue, red, green, orange and black)
  • 35 marker discs (7 per color blue, red, green, orange and black)
  • 140 raw materials (30 small cubes each in the colors pink, purple, brown and gray, and 20 in yellow)
  • 40 building tiles (6 neutrals, 8 wooden buildings, 9 stone buildings, 8 town houses, 9 magnificent buildings)
  • a rule of the game.

Seneschall , Vogt , the workers, houses as well as the raw materials and marking discs are made of wood, the remaining play utensils are made of sturdy cardboard.

Game flow

Caylus is a strategy game for two to five players. The playing time is two to three hours. Except for the starting line-up of the first building, there is no luck factor. At best, surprises are offered by the imponderables in the actions of the other players.

A game round has seven phases. In the first phase, the income of the other players is regulated.

In the second phase, the players in turn place their workers, there are four options: You can help build the king's castle, you can bet on a free building to use its function (goods production, building construction, goods sale / exchange) or you can bet him to a special building that offers special functions, e.g. B. changed the order of play. In addition, you can also fit if you do not want to use all the workers figures in this round or can. This increases the costs of the other players for the further placement of workers, since they pay an amount of money that steadily increases with the number of players already passed. The first player to pass gets a denarius from the bank. The disadvantage is that in phase four you have to act first and thus have the least influence on the governor. This most interactive phase in the game ends when all players have passed or no one can bet any more. However, this influence must be paid for with play money. It's usually not worth it, unless you want to stop someone who is ahead.

Special buildings may be activated in the third phase of the game. These offer special functions that differ significantly from the normal buildings previously constructed.

In the fourth phase of the game, the steward is moved. Its location determines the building up to which the deployed workers are activated. By means of the bailiff, the other players have the opportunity to “sideline” workers from other players so that they are not scored. In addition, the "Vogt placement" has an influence on the Seneschal's move on and thus on the total number of rounds.

In phase five the buildings are activated in the order in which they were built on the street. Goods or money that you receive are immediately available (e.g. a player activates the farm and receives two food, next he activates the market and sells the food and receives money for it). When all workers who are “behind” the bailiff on the building spaces are activated, this phase ends. The workers, including those who have not been rated, go back to the players.

Phase six brings the castle construction. This is important in order to benefit from the favor of the king, and shares in the castle are important for the final settlement.

The Seneschal is drawn in the last phase of the game. This moves further and further away from the castle and regulates the end of the game. He moves at least one space further, but can also advance two spaces if the Vogt is “in front of him”. If the Seneschal has moved, the Vogt is placed on the same space.

If the Seneschal has reached one of the accounting fields or if a construction phase of the castle has been completed, the parts of the building of the castle are accounted for. Then the game round begins again at phase 1, unless the game ended when the third settlement was reached.

Game objective

By building new buildings and parts of the castle and receiving royal favors, each player tries to get as many prestige / victory points as possible. The winner is whoever has collected the most victory points at the end. The current score is continuously displayed via a Kramer bar and is continuously updated in the game flow.

New editions

Due to some customer complaints, this version was revised shortly after Caylus was released, as some color differences were very difficult to see in the game plan. In addition, the coins, in the first version plastic chips, were replaced by cardboard coins. The plastic chips could hardly be distinguished from one another in terms of color and size.

In the meantime, a limited special edition of Caylus has also appeared.

Other versions

Caylus Magna Carta is the map version of Caylus released in 2007.

Web links