Tikal (game)

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Game data
author Wolfgang Kramer ,
Michael Kiesling
graphic Franz Vohwinkel
publishing company Ravensburger ,
Rio Grande Games
Publishing year 1999
Art Board game
Teammates 2 to 4
Duration 90 minutes
Age from 10 years on


The board game Tikal is an author's game by Wolfgang Kramer and Michael Kiesling , which was awarded the Critics' Prize Game of the Year and the German Games Prize in 1999. It was published by Ravensburger Spieleverlag in 1999 ; in the same year the English translation was published by Rio Grande Games .

The theme of the game is expeditions to hidden Mayan sites in the jungles of Mexico and Guatemala , hence the name based on the ancient Mayan city . The game board design takes up numerous motifs from Mayan culture. Temple levels are provided with corresponding Maya numbers, the basic idea of ​​elevating temples and exposing them in layers corresponds to the Mesoamerican tradition of continuous superstructures of old temples.

Game elements

When it is a player's turn, he draws a hexagonal terrain tile and places it on the game board. So the explored jungle is constantly getting a little bigger. The player then has to award ten action points each. This allows him to put his expedition members on the game board. Or he moves it to the next terrain tile. He can pick up treasures in certain fields that can bring valuable points. In other fields there are temples that can be excavated layer by layer. In addition, a new base camp can be built on empty fields to save long journeys.

Whenever a tile with a volcano is placed on the board, there is an intermediate scoring. Now every player has one more opportunity to optimize their position on the field with an additional ten action points. When a player has done this, the score is determined for him immediately. Treasures in your own possession as well as temples on the playing field that you have taken possession of with your expedition members are scored. Then it is the turn of the next player to use up his ten action points and then score them. After the last terrain tile has been placed, a final scoring takes place. The winner is the player who has the highest score after a total of four scoring rounds.

In a game variant for experienced players, the terrain tiles are not drawn at random, but are auctioned off. The victory points are used as currency and the system stipulates that everyone must have bought a card (and thus placed it and made his move) before all players can bid again. This is to replace the random component with more tactics.

Successor games

A similar game idea, this time in the vastness of Indonesia , is pursued by the game Java , published in 2000 by the same author duo. Mexica , released in 2002, is the third part of the mask trilogy.

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